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plotter/include/plot/render/primitives.hpp
T

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5.3 KiB
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#pragma once
#include <plot/core/types.hpp>
#include <plot/math/vec2.hpp>
#include <plot/render/text.hpp>
#include <vector>
namespace plot::render {
/// CPU-side staging for one instanced-AA line draw call.
///
/// `begin()` starts a frame and `clear()` empties the batch; neither releases
/// the store, and both leave capacity alone so a steady-state frame re-uses the
/// previous allocation instead of reallocating per frame. The renderer re-uses
/// one batch for the whole run and uploads `data()` once per frame.
///
/// The payload is interleaved `x0,y0,x1,y1` per segment — exactly the
/// per-instance attribute layout the line shader declares (see buffer.hpp and
/// shaders.hpp), so the intersection of `data()` with an `f32` span can be
/// uploaded verbatim.
class LineBatch {
public:
/// Starts a frame: empties the batch, keeps its capacity.
void begin() noexcept;
/// Same as `begin()`, so the render loop can read as begin/stage/draw.
void clear() noexcept;
/// Stages one segment: one instance, two quad corners per end.
void add_segment(Vec2 a, Vec2 b);
/// Stages `n - 1` segments joining consecutive points. A null pointer or
/// fewer than two points stages nothing.
void add_polyline(const Vec2* pts, u32 n);
/// Same, for `n` points already interleaved as `x,y` floats -- the layout
/// `data::Series::gather` appends to, so a gathered window is staged without a
/// copy or a reinterpret_cast of its storage.
void add_polyline_xy(const f32* xy, u32 n);
/// Segments staged so far, one instance each.
u32 segment_count() const noexcept { return static_cast<u32>(v_.size() / 4u); }
/// Staging vertices, two per staged segment. The pipeline draws one instanced
/// quad per segment (its four `GL_TRIANGLE_STRIP` corners come from
/// `gl_VertexID`), so the instance count a draw passes is `vertex_count() / 2`
/// — handing `vertex_count()` to `glDrawArraysInstanced` would rasterise
/// twice the geometry the batch staged.
u32 vertex_count() const noexcept { return segment_count() * 2u; }
/// Interleaved `x0,y0,x1,y1`, four floats per staged segment.
const std::vector<f32>& data() const noexcept { return v_; }
private:
std::vector<f32> v_;
};
/// CPU-side staging for one instanced text draw call.
///
/// Like `LineBatch` it keeps its capacity across frames. Each staged glyph is
/// one instance: the glyph cell's top-left corner in pixels, the glyph rect's
/// normalised top-left in the atlas and the cell's rotation basis, interleaved as
/// `x,y,u,v,ax,ay` — the layout the text shader declares (see `TextInstance` in
/// buffer.hpp).
///
/// Every glyph a batch stages is read through one atlas rect of one size — its
/// cell — so that size is recorded once (`glyph_cell_uv()`) and handed to the
/// draw, rather than riding along with every instance.
class TextBatch {
public:
/// Starts a frame: empties the batch and the staged cell, keeps the capacity.
void begin() noexcept;
/// Same as `begin()`.
void clear() noexcept;
/// Stages one glyph cell whose *pen* is `pen_px`: the cell's top-left corner is
/// the pen moved by the glyph's bearing (see `Glyph`), scaled and measured
/// along the run's own axes, so a glyph keeps its place inside a rotated run.
///
/// `px` is the scale: on-screen pixels per font pixel, the factor `measure()`
/// is multiplied by — `1.0` draws the glyphs at the size the backend
/// rasterised them. `axis` is the direction the run advances in, in pixel
/// space; it rotates the cell (see `TextInstance`), and is normalised here, so
/// any non-zero direction works and a zero or non-finite one means "unrotated".
void add_glyph(Vec2 pen_px, const Glyph& glyph, f32 px = 1.0f,
Vec2 axis = {1.0f, 0.0f});
/// Stages every codepoint of `utf8` from `pen_px` and returns the pen past the
/// last glyph, so the run is exactly `font.measure(utf8) * px` long measured
/// along `axis` — the length the plot layer reserved for the label, at the size
/// the text pipeline then draws it.
///
/// The codepoints and the advances come from the backend itself, through
/// `next_codepoint()` and `glyph()`, so a run stages exactly what `measure()`
/// summed. A codepoint the backend has no glyph for stages nothing and moves
/// the pen nowhere — a run is never wider than the glyphs it can draw. A null
/// or empty string stages nothing and returns `pen_px`.
Vec2 add_text(const char* utf8, Vec2 pen_px, f32 px, const TextBackend& font,
Vec2 axis = {1.0f, 0.0f});
/// Glyphs staged so far, one instance each.
u32 glyph_count() const noexcept { return static_cast<u32>(v_.size() / 6u); }
/// Interleaved `x,y,u,v,ax,ay`, six floats per staged glyph.
const std::vector<f32>& data() const noexcept { return v_; }
/// The staged glyphs' cell in the atlas, normalised: `(u1 - u0, v1 - v0)` of
/// the glyphs staged, which the draw passes as `u_glyph_uv` (see
/// `TextProgram::set_glyph_uv`). `(0, 0)` while nothing is staged.
Vec2 glyph_cell_uv() const noexcept { return cell_uv_; }
private:
/// Stages one cell whose basis the caller has already normalised, so a run and
/// the pen it advances share one rounding of the axis.
void add_cell(Vec2 pen_px, const Glyph& glyph, f32 px, Vec2 unit_ux);
std::vector<f32> v_;
Vec2 cell_uv_{};
};
} // namespace plot::render