Files
plotter/include/plot/render/primitives.hpp
T
Martino Ferrari ffc060d6ca refactor(render): the atlas is a declared fixed-cell grid, and staging checks it
The text pipeline stages a glyph's rect *origin* per instance and carries the
rect's *size* once per draw, so a backend whose glyphs have differing rect sizes
-- a TrueType packing trimmed to ink, which is Task 8's shape -- would have drawn
every glyph at whichever size it happened to be told, with nothing downstream
able to tell. Make that constraint structural rather than documented:

- TextBackend::cell_uv() declares the one cell size, and the contract (an atlas
  is a fixed-cell grid; a proportional face draws its glyphs *into* a uniform
  cell instead of trimming each rect to its ink, and why the pipeline needs it)
  is stated on the atlas accessors.
- glyph_is_cell() is the check; add_text()/set_cell() declare the cell from the
  backend, and the staging path asserts it for every glyph in a debug build.
  A release build draws on with the cell it was told, as before.
- Renderer::flush_text() takes u_glyph_uv from the backend, not from the batch,
  so the draw's one rect size can never come from whichever glyph was staged
  first.
2026-09-28 10:09:50 +02:00

135 lines
6.3 KiB
C++

#pragma once
#include <plot/core/types.hpp>
#include <plot/math/vec2.hpp>
#include <plot/render/text.hpp>
#include <vector>
namespace plot::render {
/// CPU-side staging for one instanced-AA line draw call.
///
/// `begin()` starts a frame and `clear()` empties the batch; neither releases
/// the store, and both leave capacity alone so a steady-state frame re-uses the
/// previous allocation instead of reallocating per frame. The renderer re-uses
/// one batch for the whole run and uploads `data()` once per frame.
///
/// The payload is interleaved `x0,y0,x1,y1` per segment — exactly the
/// per-instance attribute layout the line shader declares (see buffer.hpp and
/// shaders.hpp), so the intersection of `data()` with an `f32` span can be
/// uploaded verbatim.
class LineBatch {
public:
/// Starts a frame: empties the batch, keeps its capacity.
void begin() noexcept;
/// Same as `begin()`, so the render loop can read as begin/stage/draw.
void clear() noexcept;
/// Stages one segment: one instance, two quad corners per end.
void add_segment(Vec2 a, Vec2 b);
/// Stages `n - 1` segments joining consecutive points. A null pointer or
/// fewer than two points stages nothing.
void add_polyline(const Vec2* pts, u32 n);
/// Same, for `n` points already interleaved as `x,y` floats -- the layout
/// `data::Series::gather` appends to, so a gathered window is staged without a
/// copy or a reinterpret_cast of its storage.
void add_polyline_xy(const f32* xy, u32 n);
/// Segments staged so far, one instance each.
u32 segment_count() const noexcept { return static_cast<u32>(v_.size() / 4u); }
/// Staging vertices, two per staged segment. The pipeline draws one instanced
/// quad per segment (its four `GL_TRIANGLE_STRIP` corners come from
/// `gl_VertexID`), so the instance count a draw passes is `vertex_count() / 2`
/// — handing `vertex_count()` to `glDrawArraysInstanced` would rasterise
/// twice the geometry the batch staged.
u32 vertex_count() const noexcept { return segment_count() * 2u; }
/// Interleaved `x0,y0,x1,y1`, four floats per staged segment.
const std::vector<f32>& data() const noexcept { return v_; }
private:
std::vector<f32> v_;
};
/// CPU-side staging for one instanced text draw call.
///
/// Like `LineBatch` it keeps its capacity across frames. Each staged glyph is
/// one instance: the glyph cell's top-left corner in pixels, the glyph rect's
/// normalised top-left in the atlas and the cell's rotation basis, interleaved as
/// `x,y,u,v,ax,ay` — the layout the text shader declares (see `TextInstance` in
/// buffer.hpp).
///
/// Every glyph a batch stages is read through one atlas rect of one size — its
/// cell (see `TextBackend::cell_uv`) — so that size is declared once
/// (`set_cell()`) and handed to the draw, rather than riding along with every
/// instance. In a debug build every staged glyph is checked against it.
class TextBatch {
public:
/// Starts a frame: empties the batch and forgets the declared cell, keeps the
/// capacity.
void begin() noexcept;
/// Same as `begin()`.
void clear() noexcept;
/// Declares the atlas cell the glyphs staged from here on are drawn in -- the
/// backend's `cell_uv()`. `add_text()` does this itself from the backend it is
/// handed; a caller staging glyphs one at a time says it here, so the draw's
/// single rect size comes from the backend rather than from whichever glyph was
/// staged first. A debug build asserts that no second, different cell arrives
/// in one batch.
void set_cell(Vec2 cell_uv) noexcept;
/// Stages one glyph cell whose *pen* is `pen_px`: the cell's top-left corner is
/// the pen moved by the glyph's bearing (see `Glyph`), scaled and measured
/// along the run's own axes, so a glyph keeps its place inside a rotated run.
///
/// `px` is the scale: on-screen pixels per font pixel, the factor `measure()`
/// is multiplied by — `1.0` draws the glyphs at the size the backend
/// rasterised them. `axis` is the direction the run advances in, in pixel
/// space; it rotates the cell (see `TextInstance`), and is normalised here, so
/// any non-zero direction works and a zero or non-finite one means "unrotated".
void add_glyph(Vec2 pen_px, const Glyph& glyph, f32 px = 1.0f,
Vec2 axis = {1.0f, 0.0f});
/// Stages every codepoint of `utf8` from `pen_px` and returns the pen past the
/// last glyph, so the run is exactly `font.measure(utf8) * px` long measured
/// along `axis` — the length the plot layer reserved for the label, at the size
/// the text pipeline then draws it.
///
/// The codepoints and the advances come from the backend itself, through
/// `next_codepoint()` and `glyph()`, so a run stages exactly what `measure()`
/// summed. A codepoint the backend has no glyph for stages nothing and moves
/// the pen nowhere — a run is never wider than the glyphs it can draw. A null
/// or empty string stages nothing and returns `pen_px`.
Vec2 add_text(const char* utf8, Vec2 pen_px, f32 px, const TextBackend& font,
Vec2 axis = {1.0f, 0.0f});
/// Glyphs staged so far, one instance each.
u32 glyph_count() const noexcept { return static_cast<u32>(v_.size() / 6u); }
/// Interleaved `x,y,u,v,ax,ay`, six floats per staged glyph.
const std::vector<f32>& data() const noexcept { return v_; }
/// The cell the staged glyphs are drawn in: what `set_cell()` declared, or --
/// for a caller that stages raw glyphs without ever declaring one -- the rect
/// size of the first glyph staged, since nothing else can be the authority
/// there. The renderer declares the cell from the backend it draws with, so it
/// never depends on that fallback. `(0, 0)` while nothing is staged.
Vec2 glyph_cell_uv() const noexcept { return cell_uv_; }
private:
/// Stages one cell whose basis the caller has already normalised, so a run and
/// the pen it advances share one rounding of the axis.
void add_cell(Vec2 pen_px, const Glyph& glyph, f32 px, Vec2 unit_ux);
std::vector<f32> v_;
Vec2 cell_uv_{};
/// False until a cell arrives -- from `set_cell()`, or from the first glyph
/// staged by a caller that declared none. It keeps a zero-sized cell
/// distinguishable from "nothing said yet".
bool cell_declared_ = false;
};
} // namespace plot::render