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plotter/include/plot/render/style.hpp
T

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6.7 KiB
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#pragma once
#include <plot/core/color.hpp>
namespace plot::render {
/// Every colour and metric the renderer draws with. Defaults are the dark theme
/// the plan's render smoke test asserts against; a caller swaps a field and the
/// next frame picks it up, so nothing here is baked into a shader.
///
/// ## Units: every metric below is **logical**, and `device()` converts it
///
/// A metric a user perceives as a *size* -- a font, a stroke width, a padding, a
/// marker, a swatch, the minimum spacing between ticks -- is written in logical
/// units, so a 12 px label is the same physical size on a 1x panel and a 2x one
/// and a 1 px grid is the same hairline on both. The host states what its display
/// is with `ui_scale` (device pixels per logical unit) and every consumer converts
/// exactly once, through `device()`: `Plot::layout()` when it sizes the label
/// strips, the title strips and the legend's chrome, the renderer when it converts
/// widths and font px.
///
/// The one exception is `dense_threshold_spp`, which is a **density** rather than a
/// size: samples per *rasterised* pixel. It is compared against a samples-per-pixel
/// ratio computed from the framebuffer's own width, so scaling it would make the
/// chosen LOD level depend on the display and not on the data. It is used raw.
///
/// The same rule classifies the metrics that live outside this struct, which are
/// logical too and converted by the same call:
///
/// * `Legend`'s pad, swatch, gap and margin;
/// * `Trace`'s (and `TraceDesc`'s) `width` -- a stroke like `line_width_px`, and
/// the one a plot draws most of, so leaving it raw would invert the
/// trace/axis stroke hierarchy at any scale above 1;
/// * the renderer's marker arm lengths and text offsets.
struct Style {
// --- colours: neither logical nor device, so nothing to scale ------------
Color background = Color::hex(0x101418);
Color grid_major = Color::hex(0x2A3038);
Color grid_minor = Color::hex(0x1C2126);
Color axis_line = Color::hex(0x8A94A6);
Color axis_text = Color::hex(0xC8D0DC);
Color cursor = Color::hex(0xFFB020);
Color measure_fill = Color::hex(0xFFB020, 0.15f);
/// The crosshair's colour: its two lines and the readout panel's border (spec §15). Markers are
/// deliberately *not* this colour -- they carry each trace's own, because a marker says *which*
/// trace and the line says *where*.
///
/// **Hue-neutral by design**, and that is the whole choice: a saturated colour here would be
/// confusable with a trace, and the library's own default trace colour is a saturated cyan
/// (`Trace`'s default, 0x40C0FF) that a hue-based reading cannot tell from a cyan crosshair --
/// only lightness would separate them, which no reader can rely on. A near-white can never be a
/// saturated trace of *any* hue, and it is still plainly not `cursor`'s orange, which is what
/// the spec asks for. The 1 px stroke is kept: form (a full-height thin line over a polyline) is
/// already distinct, so no dashes.
Color crosshair = Color::hex(0xE6EBF2);
// --- the scale ----------------------------------------------------------
/// Device pixels per logical unit. 1.0 is the 1x display every default here was
/// chosen on. Supplied by the host (`Renderer::style()` is what an adapter
/// writes), and handed to the plot by `Renderer::draw()` before it lays out, so
/// layout and drawing cannot disagree about it.
f32 ui_scale = 1.0f;
// --- logical metrics: a size a user perceives, scaled by `device()` ------
f32 axis_font_px = 12.0f; ///< logical em the axis text is drawn at.
f32 grid_label_pad = 4.0f; ///< logical gap between a tick label and the axes,
///< and the inset inside a title strip.
/// The two grid classes, each with its own width and its own switch. The grid's
/// *positions* come from the tick set alone -- `Grid::build()` tags every segment
/// with the class of the tick it came from -- so these four decide only how a
/// class is drawn. A class switched off stages no geometry at all: the renderer
/// skips it before the first segment is staged, so a dense plot's minor grid
/// costs nothing rather than being drawn transparent (spec §11). The colours
/// above are already per class.
f32 grid_major_width = 1.0f; ///< logical width of a major (labelled-tick) line.
f32 grid_minor_width = 1.0f; ///< logical width of a minor (subdivision) line.
bool grid_major_visible = true; ///< stage the major grid at all.
bool grid_minor_visible = true; ///< stage the minor grid at all.
f32 line_width_px = 1.5f; ///< logical width of the strokes framing the data
///< (axis lines, cursor markers).
/// Logical width of a *draggable handle* drawn highlighted: the tab a hovered or
/// grabbed cursor marker is widened to, and the tab a region's hot bound is drawn
/// as -- the latter sized by `Plot::layout()` with this same metric, so the two
/// kinds of handle are one width. Wider than `line_width_px` on purpose: the cue
/// for "this marker will follow your drag" has to be visible on a marker whose
/// own colour may already be the accent.
f32 handle_width_px = 5.0f;
f32 tick_min_px = 60.0f; ///< logical minimum spacing between major ticks, so
///< a 2x display gets the same tick *count*.
// --- device metric: a density, never scaled ------------------------------
f32 dense_threshold_spp = 1.5f; ///< spec §4.3: samples per **device** pixel at or
///< above which a trace is gathered from the LOD
///< pyramid instead of from its raw samples. A
///< density, not a size: it is deliberately not
///< scaled by `ui_scale`, or the chosen level
///< would move with the display's DPI. It selects
///< the gather level, never a primitive: both
///< sides draw through the one instanced
///< anti-aliased quad path.
/// `logical` in device pixels: the single conversion point for every logical
/// metric above, so the arithmetic appears once per consumer instead of a `*
/// ui_scale` scattered over the renderer and the layout.
///
/// A scale that is not positive is not a scale -- a host that has not measured
/// its display, a field nobody filled in -- and converts 1:1 rather than
/// collapsing every strip, font and stroke to nothing.
f32 device(f32 logical) const noexcept {
return ui_scale > 0.0f ? logical * ui_scale : logical;
}
};
} // namespace plot::render