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plotter/include/plot/render/vertex_array.hpp
T

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1.7 KiB
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#pragma once
#include <plot/core/status.hpp>
#include <plot/core/types.hpp>
#include <plot/gl/handle.hpp>
#include <plot/render/buffer.hpp>
namespace plot::render {
/// Vertex array plus instance buffer of the line pipeline.
///
/// The attribute layout is fixed by the line shader (see shaders.hpp): `a_p0` at
/// location 0 and `a_p1` at location 1, two floats each, advancing once per
/// instance. A caller never writes a location, stride or offset; it stages a
/// `LineBatch` and uploads its `data()`.
class LineVertexArray {
public:
/// Creates the vertex array, the instance buffer and the attribute layout.
bool create(Status* st = nullptr) noexcept;
/// Uploads `segments` instances from interleaved `x0,y0,x1,y1` floats and
/// records how many the next draw should rasterise.
void upload(const f32* interleaved, u32 segments) noexcept;
void bind() const noexcept { vao_.bind(); }
bool valid() const noexcept { return vao_.id() != 0; }
u32 instance_count() const noexcept { return instances_; }
private:
LineBuffer buffer_;
gl::VertexArray vao_;
u32 instances_ = 0;
};
/// Vertex array plus instance buffer of the text pipeline: `a_pos` at location 0
/// and the glyph's atlas texel origin `a_uv` at location 1, two floats each,
/// advancing once per instance.
class TextVertexArray {
public:
bool create(Status* st = nullptr) noexcept;
/// Uploads `glyphs` instances from interleaved `x,y,u,v` floats.
void upload(const f32* interleaved, u32 glyphs) noexcept;
void bind() const noexcept { vao_.bind(); }
bool valid() const noexcept { return vao_.id() != 0; }
u32 instance_count() const noexcept { return instances_; }
private:
TextBuffer buffer_;
gl::VertexArray vao_;
u32 instances_ = 0;
};
} // namespace plot::render