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plotter/include/plot/render/primitives.hpp
T

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3.4 KiB
C++

#pragma once
#include <plot/core/types.hpp>
#include <plot/math/vec2.hpp>
#include <plot/render/bitmap_font.hpp>
#include <vector>
namespace plot::render {
/// CPU-side staging for one instanced-AA line draw call.
///
/// `begin()` starts a frame and `clear()` empties the batch; neither releases
/// the store, and both leave capacity alone so a steady-state frame re-uses the
/// previous allocation instead of reallocating per frame. The renderer re-uses
/// one batch for the whole run and uploads `data()` once per frame.
///
/// The payload is interleaved `x0,y0,x1,y1` per segment — exactly the
/// per-instance attribute layout the line shader declares (see buffer.hpp and
/// shaders.hpp), so the intersection of `data()` with an `f32` span can be
/// uploaded verbatim.
class LineBatch {
public:
/// Starts a frame: empties the batch, keeps its capacity.
void begin() noexcept;
/// Same as `begin()`, so the render loop can read as begin/stage/draw.
void clear() noexcept;
/// Stages one segment: one instance, two quad corners per end.
void add_segment(Vec2 a, Vec2 b);
/// Stages `n - 1` segments joining consecutive points. A null pointer or
/// fewer than two points stages nothing.
void add_polyline(const Vec2* pts, u32 n);
/// Segments staged so far, one instance each.
u32 segment_count() const noexcept { return static_cast<u32>(v_.size() / 4u); }
/// Vertices the pipeline will rasterise: two per staged segment.
u32 vertex_count() const noexcept { return segment_count() * 2u; }
/// Interleaved `x0,y0,x1,y1`, four floats per staged segment.
const std::vector<f32>& data() const noexcept { return v_; }
private:
std::vector<f32> v_;
};
/// CPU-side staging for one instanced text draw call.
///
/// Like `LineBatch` it keeps its capacity across frames. Each staged glyph is
/// one instance: the glyph quad's top-left corner in pixels, top-left origin
/// like `plot::Rect`, plus the glyph's atlas texel origin, interleaved as
/// `x,y,u,v` — the layout the text shader declares (see buffer.hpp).
class TextBatch {
public:
/// Starts a frame: empties the batch, keeps its capacity.
void begin() noexcept;
/// Same as `begin()`.
void clear() noexcept;
/// Stages one glyph cell at `pos_px` (its top-left corner), reading the cell
/// from `slot` in the font atlas (see `BitmapFont::atlas_origin`). `slot`
/// indexes the atlas, not a codepoint.
void add_glyph(Vec2 pos_px, u32 slot);
/// Stages every codepoint of `utf8` and returns the pen past the last glyph,
/// so the run is exactly `font.measure(utf8) * px_per_cell /
/// BitmapFont::kGlyphPx` pixels wide — the width the draw covers when it is
/// told the same cell size as `u_px_range`.
///
/// `px_per_cell` is the on-screen size of one glyph cell: pass
/// `BitmapFont::kGlyphPx` for 1:1 text, and anything else to scale the run.
/// The glyph quad itself is sized by the shader's `u_px_range`, which must be
/// the same value. A null or empty string stages nothing and returns `pen_px`.
Vec2 add_text(Vec2 pen_px, const char* utf8, const BitmapFont& font,
f32 px_per_cell = static_cast<f32>(BitmapFont::kGlyphPx));
/// Glyphs staged so far, one instance each.
u32 glyph_count() const noexcept { return static_cast<u32>(v_.size() / 4u); }
/// Interleaved `x,y,u,v`, four floats per staged glyph.
const std::vector<f32>& data() const noexcept { return v_; }
private:
std::vector<f32> v_;
};
} // namespace plot::render