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plotter/include/plot/render/program.hpp
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Martino Ferrari 6a6915e64e feat: a plot can carry a phosphor density, one image for every acquisition
`Plot::set_density()` gives a plot a **phosphor density**: a screen-sized intensity image behind
its traces, into which each acquisition is deposited and which fades by a time constant or by a
per-acquisition factor. It is the library's and not a host's because the library is the side that
knows a trace's device geometry -- a host would be re-rasterising traces the renderer has already
staged, at a second derivation of the same mapping.

It is an **image and not a set of retained traces**, and that is the whole of its cost: one `f32`
cell per device pixel of the axes rect (`DensityGrid`), a cell's value a *number of sweeps*, so a
display of a thousand acquisitions costs what one costs and there is no depth to get wrong.
Measured on a 640x360 viewport's axes: **573x313 = 179 349 cells, 717 396 bytes** of grid, and one
byte per cell uploaded on the frame the grid moved.

- `Plot::accumulate_density()` deposits the acquisition on screen: every visible trace's window is
  mapped to sample indices and gathered exactly as `Renderer::draw_traces()` maps it, then walked
  column by column -- so the deposit is bounded by the axes' columns and not by the samples behind
  them -- and a cell takes **1.0 once per trace per sweep**, however many of that trace's own
  samples crossed it. Counting the hits instead put a single dense sweep at the ceiling of the
  brightness scale and hid the sweeps behind it, and it made a cell mean "how much the beam moved
  here" rather than "how many acquisitions were here"; the dedupe is a stamp per grid *row* (one
  `u64`, keyed by trace and column) so two sweeps agreeing on a cell still count twice. Dwell is a
  different question the library already answers (`Style::intensity_grading`).
- `decay_density(dt_s)` fades by the clock, `clear_density()` and switching the density off drop
  the image at once. `DensityConfig` carries `full_scale` and `gamma`, applied on the CPU when the
  grid changed: the value a host reads back through `ink()`/`peak()` and the picture it sees are
  one derivation, and a frame whose grid did not move skips the conversion and the upload entirely
  (`FrameStats::density_cells`/`density_upload_bytes`, the latter the *frame's* total over every
  row, which one row's assignment used to overwrite).
- The renderer draws it as one attribute-less quad over the axes rect (`kDensityVS`/`kDensityFS`,
  `DensityProgram`), over the grid and the invalid-span bands and **under the traces**, inside the
  axes' clip: it reserves no layout space and nothing on it can be picked, exactly as
  `Plot::set_invalid_spans()` does. `Style::density` is its tint.
- The two fades are the two questions a persistence display can be asked -- "still visible a second
  later" and "the N-th back is gone" -- so the choice is the caller's.

Six cases, all in the suite: four plot-level ones (the grid's resolution and memory, the
per-acquisition schedule **584 -> 876 -> 1022** ink with `peak_steady=2.000`, `exp(-dt/tau)` off
the ink, and the deposit's own geometry including a NaN as a gap) and one on the real driver
(`a_phosphor_density_is_drawn_under_the_traces`: `cells=179349 uploaded=179349` on the moved frame
and `uploaded=0` on the identical one after it, with the trace's stroke keeping its own colour over
the ink). The suite is **396 cases, 0 failed** and all four ctest entries pass.
2026-10-16 17:25:39 +02:00

120 lines
5.6 KiB
C++

// SPDX-License-Identifier: MIT
// SPDX-FileCopyrightText: 2026 Martino Ferrari
#pragma once
#include <plot/core/color.hpp>
#include <plot/core/status.hpp>
#include <plot/gl/handle.hpp>
#include <plot/math/vec2.hpp>
namespace plot::render {
/// Linked line program and its uniform surface.
///
/// It owns the `plot::gl::Program` and knows the GLSL pair (shaders.hpp), so no
/// caller spells out a uniform name that could drift from the shader. Creating
/// it propagates what the GL layer reports: `ErrorCode::Unsupported` while
/// `plot::gl::available()` is false, `GLFailure` plus the driver's log when the
/// GLSL does not compile or link.
class LineProgram {
public:
bool create(Status* st = nullptr) noexcept;
bool valid() const noexcept { return program_.id() != 0; }
void bind() const noexcept { program_.use(); }
/// `u_scale`: data space to pixels.
void set_scale(Vec2 data_to_px) const noexcept;
/// `u_offset`: pixel offset added after `set_scale`.
void set_offset(Vec2 px) const noexcept;
/// `u_viewport`: render target size in pixels.
void set_viewport(Vec2 px) const noexcept;
/// `u_width`: stroke width in pixels.
void set_width(f32 px) const noexcept;
/// `u_dash`: the dash pattern in pixels -- `x` the ink length, `y` the gap, and a
/// non-positive `y` (the default a caller passes) means **solid**. It is a fragment-shader
/// discard on the interpolated `v_along`, so it costs no geometry, and it is the one uniform
/// that distinguishes the crosshair's stroke from every other line in the library.
void set_dash(Vec2 on_off) const noexcept;
/// `u_aa`: the AA fringe half-width in pixels. The style's `line_aa_px` in
/// device pixels, clamped at 0.25; 1.0 reproduces the historical fringe.
void set_aa(f32 px) const noexcept;
/// `u_color`: stroke colour, alpha included.
void set_color(Color color) const noexcept;
/// `u_snap`: with it on, an **axis-aligned** segment's ink is rounded onto whole
/// pixels along the axis it is constant on, so a hairline lights one column (or
/// row) fully instead of two at half coverage. It is for the chrome that frames a
/// plot -- grid lines, axis lines, panel and legend borders. Anything that reports
/// a data position -- a trace, a cursor, a region edge, the crosshair -- leaves it
/// off, because the rounding moves a line by up to half a pixel. A diagonal segment
/// is untouched whatever this says.
void set_snap(bool on) const noexcept;
private:
gl::Program program_;
};
/// Linked text program and its uniform surface. It fails exactly the way
/// `LineProgram::create()` does, propagating `Unsupported` and `GLFailure`.
///
/// `create()` also points the `u_atlas` sampler at texture unit 0, which is the
/// unit `plot::gl::Texture::bind()` defaults to, and leaves this program bound.
/// The atlas itself stays with the caller, who owns its lifetime.
class TextProgram {
public:
bool create(Status* st = nullptr) noexcept;
bool valid() const noexcept { return program_.id() != 0; }
void bind() const noexcept { program_.use(); }
/// `u_viewport`: render target size in pixels.
void set_viewport(Vec2 px) const noexcept;
/// `u_px_range`: the glyph cell's size on screen, in pixels (width and
/// height -- a cell need not be square).
void set_px_range(Vec2 px) const noexcept;
/// `u_glyph_uv`: the glyph cell's size in the atlas, normalised. It is the
/// rect every staged glyph is read through, so it is one size per draw -- and
/// it is the *backend's* (`TextBackend::cell_uv`), never a glyph's, because a
/// draw may stage glyphs whose origins differ even when their size cannot.
void set_glyph_uv(Vec2 uv) const noexcept;
/// `u_tex_size`: atlas size in texels.
void set_texture_size(Vec2 texels) const noexcept;
/// The tint is per instance (`a_colour`), not a uniform, so a draw can carry
/// runs of several colours -- there is deliberately no colour setter here.
private:
gl::Program program_;
};
/// Linked phosphor-density program and its uniform surface: one textured quad over a plot's
/// axes rect. It fails exactly the way the two above do, propagating `Unsupported` and
/// `GLFailure`.
///
/// It is the one pipeline with **no vertex data**: the quad's four corners come from
/// `gl_VertexID`, so a draw is one four-vertex strip whatever the grid's size and there is no
/// buffer to stage or upload. The density itself reaches the GPU as a texture -- one texel per
/// cell -- which is the one thing this pipeline has that the others do not.
///
/// `create()` also points the `u_density` sampler at texture unit 0, which is the unit
/// `plot::gl::Texture::bind()` defaults to, and leaves this program bound. The texture stays
/// with the caller, who owns its lifetime.
class DensityProgram {
public:
bool create(Status* st = nullptr) noexcept;
bool valid() const noexcept { return program_.id() != 0; }
void bind() const noexcept { program_.use(); }
/// `u_viewport`: render target size in pixels.
void set_viewport(Vec2 px) const noexcept;
/// `u_origin` and `u_size`: the quad in `Rect` pixels -- the axes rect's top-left corner and
/// the grid's own size, which is the axes rect in whole device pixels. They are two uniforms
/// rather than a rect because a `vec4` uniform would need a fourth setter shape for one
/// caller; a corner and a size are what the vertex shader builds the quad from anyway.
void set_rect(Vec2 origin, Vec2 size) const noexcept;
/// `u_color`: the tint the cells' luminances are multiplied into.
void set_color(Color color) const noexcept;
private:
gl::Program program_;
};
} // namespace plot::render