374 lines
13 KiB
C++
374 lines
13 KiB
C++
#include <glfw/glfw_host.hpp>
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// Before GLFW's header, so it does not include <GL/gl.h>: that header's macros
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// (GL_COLOR_BUFFER_BIT and friends) would rewrite `plot::gl`'s enumerators of the
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// same name. The adapter needs GLFW for the window, the context and the events
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// only -- every GL entry point comes from plot::gl::load().
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#include <plot/gl/loader.hpp>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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namespace plot::glfw {
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namespace {
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/// GLFW_MOD_* and `plot::input::Mod` are the same bits, by design: the
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/// controller documents `Mod` as the host-translatable mask. A key event's mask
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/// therefore passes through, and only a pointer or wheel event, whose callbacks
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/// carry no mask, has to ask the window for the current key state.
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static_assert(static_cast<u32>(GLFW_MOD_SHIFT) == static_cast<u32>(input::Mod::Shift));
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static_assert(static_cast<u32>(GLFW_MOD_CONTROL) == static_cast<u32>(input::Mod::Ctrl));
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static_assert(static_cast<u32>(GLFW_MOD_ALT) == static_cast<u32>(input::Mod::Alt));
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static_assert(static_cast<u32>(GLFW_MOD_SUPER) == static_cast<u32>(input::Mod::Super));
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u32 mods_now(GLFWwindow* w) noexcept {
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u32 m = 0;
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if (glfwGetKey(w, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS ||
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glfwGetKey(w, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS) {
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m |= GLFW_MOD_SHIFT;
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}
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if (glfwGetKey(w, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
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glfwGetKey(w, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
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m |= GLFW_MOD_CONTROL;
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}
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if (glfwGetKey(w, GLFW_KEY_LEFT_ALT) == GLFW_PRESS ||
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glfwGetKey(w, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS) {
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m |= GLFW_MOD_ALT;
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}
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if (glfwGetKey(w, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS ||
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glfwGetKey(w, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS) {
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m |= GLFW_MOD_SUPER;
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}
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return m;
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}
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bool any_button_down(GLFWwindow* w) noexcept {
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return glfwGetMouseButton(w, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS ||
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glfwGetMouseButton(w, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS ||
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glfwGetMouseButton(w, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS;
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}
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/// `glfwGetProcAddress` returns GLFW's `void (*)(void)`, `plot::gl::ProcLoader`
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/// returns `void*`: a function pointer respelled as an object pointer. POSIX
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/// guarantees the two have the same representation, and the bit copy states that
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/// where a `reinterpret_cast` would be merely conditionally supported.
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void* resolve_gl(const char* name) noexcept {
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GLFWglproc p = glfwGetProcAddress(name);
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void* out = nullptr;
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static_assert(sizeof(out) == sizeof(p), "function and object pointers must match");
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std::memcpy(&out, &p, sizeof(out));
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return out;
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}
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bool fail(Status* st, ErrorCode code, const char* message) noexcept {
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if (st != nullptr) {
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st->code = code;
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st->message = message;
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}
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return false;
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}
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/// `PLOT_DEMO_EXIT_AFTER_MS` as seconds: 0.0 when unset, unparsable or not
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/// positive, which is "run until the window is closed".
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f64 exit_after_seconds() noexcept {
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const char* v = std::getenv("PLOT_DEMO_EXIT_AFTER_MS");
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if (v == nullptr || v[0] == '\0') return 0.0;
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char* end = nullptr;
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const f64 ms = std::strtod(v, &end);
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if (end == v || !(ms > 0.0)) return 0.0;
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return ms * 1.0e-3;
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}
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} // namespace
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Host::Host() noexcept : controller_(plot_) {}
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Host::~Host() { close(); }
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void Host::close() noexcept {
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// The renderer's RAII handles call glDelete* from their destructors, so the
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// context has to be current -- and alive -- when they run.
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if (renderer_) {
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if (window_ != nullptr) glfwMakeContextCurrent(window_);
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renderer_.reset();
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}
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if (window_ != nullptr) {
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glfwDestroyWindow(window_);
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window_ = nullptr;
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}
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glfwMakeContextCurrent(nullptr);
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glfwTerminate();
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have_pointer_ = false;
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// A closed host reports no size: a second run() must not see the previous
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// window's framebuffer size before its first refresh_sizes().
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fb_width_ = 0;
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fb_height_ = 0;
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fb_scale_x_ = 1.0f;
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fb_scale_y_ = 1.0f;
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}
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bool Host::run(const RunConfig& cfg, const FrameFn& frame, Status* st) {
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if (st != nullptr) *st = Status{};
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close(); // a second run() starts from a clean window
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if (glfwInit() != GLFW_TRUE) {
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return fail(st, ErrorCode::Unsupported, "glfwInit() failed");
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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// Required on macOS 10.7+, ignored elsewhere.
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
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// A run with a deadline is the automated path, so it stays off-screen: a
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// bounded CI run must never flash a window on a real display.
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const f64 exit_after_s = exit_after_seconds();
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if (exit_after_s > 0.0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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GLFWwindow* w = glfwCreateWindow(cfg.width > 0 ? cfg.width : 1,
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cfg.height > 0 ? cfg.height : 1,
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cfg.title != nullptr ? cfg.title : "plot", nullptr, nullptr);
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if (w == nullptr) {
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const char* desc = nullptr;
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(void)glfwGetError(&desc);
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std::fprintf(stderr, "plot::glfw: glfwCreateWindow() failed: %s\n",
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desc != nullptr ? desc : "no error description");
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close();
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return fail(st, ErrorCode::Unsupported,
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"glfwCreateWindow() failed: no OpenGL 3.3 core context (see stderr)");
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}
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window_ = w;
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glfwSetWindowUserPointer(w, this);
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glfwMakeContextCurrent(w);
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glfwSwapInterval(cfg.vsync ? 1 : 0);
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glfwSetCursorPosCallback(w, &Host::cursor_pos_cb);
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glfwSetMouseButtonCallback(w, &Host::mouse_button_cb);
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glfwSetScrollCallback(w, &Host::scroll_cb);
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glfwSetKeyCallback(w, &Host::key_cb);
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glfwSetFramebufferSizeCallback(w, &Host::framebuffer_size_cb);
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refresh_sizes();
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if (!plot::gl::load(&resolve_gl)) {
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close();
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return fail(st, ErrorCode::Unsupported,
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"plot::gl::load() failed: the context is missing a required OpenGL 3.3 entry point");
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}
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renderer_.emplace();
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if (!renderer_->init(st)) {
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close();
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if (st != nullptr && st->code == ErrorCode::Ok) {
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*st = Status{ErrorCode::GLFailure, "Renderer::init() failed"};
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}
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return false;
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}
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const char* const screenshot = std::getenv("PLOT_DEMO_SCREENSHOT");
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const f64 start = glfwGetTime();
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f64 previous = start;
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while (glfwWindowShouldClose(window_) == GLFW_FALSE) {
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glfwPollEvents();
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refresh_sizes();
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if (fb_width_ == 0 || fb_height_ == 0) {
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// Minimised, or a size the compositor reports as zero: nothing to draw
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// into, and nothing to hand `begin_frame` -- a stale larger size would be
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// a lie about the framebuffer. Idle on events rather than spin, and still
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// honour the exit deadline here: a bounded run that never gets a drawable
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// must end, not idle past the deadline it was given. There is no frame to
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// dump in this state, so the screenshot is skipped.
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if (exit_after_s > 0.0 && glfwGetTime() - start >= exit_after_s) {
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std::fprintf(stderr,
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"[glfw] exit deadline reached with no drawable (framebuffer 0x0);"
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" nothing to dump\n");
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break;
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}
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glfwWaitEventsTimeout(0.05);
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continue;
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}
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// The plot's region is the whole window here, which is what the controller
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// and `begin_frame` must agree on: one rect, in framebuffer pixels, set
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// before the frame callback runs so it sees the layout it draws into.
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const Rect viewport{0.0f, 0.0f, static_cast<f32>(fb_width_), static_cast<f32>(fb_height_)};
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controller_.set_viewport(viewport); // also Plot::set_viewport, then layout()
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const f64 now = glfwGetTime();
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const f64 dt = now - previous;
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previous = now;
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if (frame) frame(plot_, dt);
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const bool exiting = exit_after_s > 0.0 && (now - start) >= exit_after_s;
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renderer_->begin_frame(fb_width_, fb_height_, viewport);
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renderer_->draw(plot_);
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if (exiting && screenshot != nullptr && screenshot[0] != '\0') {
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Status shot;
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const bool dumped = renderer_->dump_frame_ppm(screenshot, &shot);
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std::printf("[glfw] screenshot %s: %s\n", screenshot,
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dumped ? "written" : shot.message);
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std::fflush(stdout);
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}
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renderer_->end_frame();
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glfwSwapBuffers(window_);
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if (exiting) break;
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}
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return true;
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}
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void Host::set_title(const char* title) noexcept {
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if (window_ != nullptr) glfwSetWindowTitle(window_, title != nullptr ? title : "");
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}
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void Host::refresh_sizes() noexcept {
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if (window_ == nullptr) return;
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int fw = 0;
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int fh = 0;
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int ww = 0;
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int wh = 0;
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glfwGetFramebufferSize(window_, &fw, &fh);
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glfwGetWindowSize(window_, &ww, &wh);
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float sx = 1.0f;
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float sy = 1.0f;
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glfwGetWindowContentScale(window_, &sx, &sy);
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content_scale_x_ = sx;
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content_scale_y_ = sy;
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// Assigned unconditionally, zero included: an iconified window really does
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// report a 0x0 framebuffer (Windows, and several Linux window managers), and
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// the loop's no-drawable guard reads exactly this. Only ever writing a
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// positive size would leave the guard unreachable and keep handing
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// `begin_frame` a stale size for a framebuffer that is no longer that big.
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fb_width_ = fw > 0 ? static_cast<u32>(fw) : 0u;
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fb_height_ = fh > 0 ? static_cast<u32>(fh) : 0u;
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if (ww > 0 && fw > 0) fb_scale_x_ = static_cast<f32>(fw) / static_cast<f32>(ww);
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if (wh > 0 && fh > 0) fb_scale_y_ = static_cast<f32>(fh) / static_cast<f32>(wh);
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// The renderer draws its logical style metrics at this same ratio, so the chrome
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// is the same physical size at any scale: one value states the display, and a
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// 12 px label is 24 device px on the 2x panel both these sizes describe. Read here
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// rather than in the frame loop because this is the one place the two sizes are,
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// and re-read whenever the window moves to a display with another scale.
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if (renderer_) renderer_->style().ui_scale = fb_scale_x_;
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}
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// ------------------------------------------------------------------ events
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Host* Host::from(GLFWwindow* w) noexcept {
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return w != nullptr ? static_cast<Host*>(glfwGetWindowUserPointer(w)) : nullptr;
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}
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void Host::cursor_pos_cb(GLFWwindow* w, double x, double y) {
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if (Host* h = from(w)) h->on_cursor_pos(x, y);
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}
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void Host::mouse_button_cb(GLFWwindow* w, int button, int action, int mods) {
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if (Host* h = from(w)) h->on_mouse_button(button, action, mods);
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}
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void Host::scroll_cb(GLFWwindow* w, double dx, double dy) {
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if (Host* h = from(w)) h->on_scroll(dx, dy);
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}
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void Host::key_cb(GLFWwindow* w, int key, int scancode, int action, int mods) {
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(void)scancode;
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if (Host* h = from(w)) h->on_key(key, action, mods);
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}
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void Host::framebuffer_size_cb(GLFWwindow* w, int width, int height) {
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(void)width;
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(void)height;
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if (Host* h = from(w)) h->refresh_sizes();
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}
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void Host::on_cursor_pos(f64 wx, f64 wy) noexcept {
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// Window coordinates -> framebuffer pixels: the same translation the viewport
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// and every other Rect here use, so a gesture lands where it was aimed.
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const f32 x = static_cast<f32>(wx) * fb_scale_x_;
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const f32 y = static_cast<f32>(wy) * fb_scale_y_;
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input::PointerEvent e;
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e.x = x;
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e.y = y;
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if (have_pointer_) {
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e.dx = x - last_pointer_x_;
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e.dy = y - last_pointer_y_;
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}
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last_pointer_x_ = x;
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last_pointer_y_ = y;
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have_pointer_ = true;
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e.mods = mods_now(window_);
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e.down = any_button_down(window_);
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controller_.on_pointer(e);
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}
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void Host::on_mouse_button(int button, int action, int mods) noexcept {
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input::Button b;
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switch (button) {
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case GLFW_MOUSE_BUTTON_LEFT: b = input::Button::Left; break;
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case GLFW_MOUSE_BUTTON_MIDDLE: b = input::Button::Middle; break;
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case GLFW_MOUSE_BUTTON_RIGHT: b = input::Button::Right; break;
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default: return; // the controller has no gesture for the auxiliary buttons
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}
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double wx = 0.0;
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double wy = 0.0;
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glfwGetCursorPos(window_, &wx, &wy);
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input::PointerEvent e;
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e.x = static_cast<f32>(wx) * fb_scale_x_;
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e.y = static_cast<f32>(wy) * fb_scale_y_;
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// The press/release is also a pointer sample: the next move's delta starts
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// here, or a drag's first motion would include the jump to the click.
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last_pointer_x_ = e.x;
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last_pointer_y_ = e.y;
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have_pointer_ = true;
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e.button = b;
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e.mods = static_cast<u32>(mods);
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e.pressed = action == GLFW_PRESS;
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e.released = action == GLFW_RELEASE;
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e.down = any_button_down(window_);
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controller_.on_pointer(e);
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}
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void Host::on_scroll(f64 dx, f64 dy) noexcept {
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double wx = 0.0;
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double wy = 0.0;
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glfwGetCursorPos(window_, &wx, &wy);
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input::WheelEvent e;
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e.x = static_cast<f32>(wx) * fb_scale_x_;
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e.y = static_cast<f32>(wy) * fb_scale_y_;
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e.dx = static_cast<f32>(dx);
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e.dy = static_cast<f32>(dy); // GLFW's positive y (scroll up) is the zoom-in sign
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e.mods = mods_now(window_);
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controller_.on_wheel(e);
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}
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void Host::on_key(int key, int action, int mods) noexcept {
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int mapped = 0;
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switch (key) {
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// The controller zooms on '+', which on most layouts is shift+'='; the '='
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// key is mapped to it as well, so both spellings zoom in.
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case GLFW_KEY_EQUAL:
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case GLFW_KEY_KP_ADD: mapped = input::kKeyZoomIn; break;
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case GLFW_KEY_MINUS:
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case GLFW_KEY_KP_SUBTRACT: mapped = input::kKeyZoomOut; break;
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case GLFW_KEY_F: mapped = input::kKeyFit; break;
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case GLFW_KEY_ESCAPE:
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if (action == GLFW_PRESS) glfwSetWindowShouldClose(window_, GLFW_TRUE);
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return;
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default: return;
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}
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input::KeyEvent e;
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e.key = mapped;
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e.mods = static_cast<u32>(mods);
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// GLFW reports auto-repeat as its own action; a held key keeps acting, exactly
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// as holding the key on a keyboard does.
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e.down = action != GLFW_RELEASE;
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controller_.on_key(e);
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}
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} // namespace plot::glfw
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