fix(render): a dense trace is drawn one column at a time, not as a polyline

An LOD envelope staged as a polyline moirés. level_for() sizes a bucket at one to
two pixel columns and Envelope emits two points per bucket, so a column carries
three or four near-vertical hairlines at as many sub-pixel phases; under src-alpha
compositing its brightness is then a non-linear function of those phases, the
pattern repeats at the beat between the bucket pitch and the pixel pitch, and a pan
sweeps the beat so the banding crawls.

draw_traces now reduces such a window onto the pixel grid: one exactly vertical
segment per integer column of the axes, from the lowest to the highest screen y any
gathered point put in it, flushed in framebuffer pixels with the snap on. One phase
for the whole trace, so there is nothing left to beat -- and the geometry becomes
O(axes.w) rather than O(buckets).

Gated on the gathered density rather than on the level (the raw path beats the same
way), and on Envelope alone. A hole stays a hole, disjoint neighbours are joined so
a fast edge keeps it, and a span under the stroke is drawn as the stroke since the
shader caps nothing. It is the one carve-out in u_snap's data/chrome rule: a column
is a pixel column, and the y bounds it reports are untouched.

Measured by the new test as the number of distinct coverage levels in the ink --
4 against the polyline's 126, with 627 segments against 60 054. A count of
partially covered pixels was tried first and separates nothing (577 against 652):
a 1.5 px stroke's fringe always spills into the next column.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Martino FerrariandClaude Opus 4.6 committed 2026-10-06 02:00:25 +02:00
1 parent bee318870f
commit e81e84645f
5 files changed
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+6
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@@ -37,6 +37,12 @@ run touched a GPU, so read it as an upper bound and a record of the software pat
window's worth, the scroll offset is bounded by `retained - span`, so a pan or a zoom-in near an
edge cannot leave the window's own span over data the scope never had (a window *wider* than the
data keeps the older placement -- right edge on the newest sample);
- a trace whose gathered window is denser than the axis is reduced **onto the pixel grid** --
one snapped vertical segment per integer column, lit from that column's own extremes --
because an LOD envelope staged as a polyline puts three or four near-vertical hairlines per
column at as many sub-pixel phases, and the beat between the bucket pitch and the pixel pitch
is a crawling moiré; one segment per column leaves one phase, so there is nothing to beat
(`FrameStats::column_traces`, and `docs/data-and-performance.md` for the four rules it keeps);
- sample **markers** when a window is sparse enough that its samples are the shape
(`Style::marker_below_samples`, 50 by default, `marker_px` across, in the trace's own colour);
- grid with independent major/minor line classes (`Style::grid_major_visible`,
+50
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@@ -166,6 +166,56 @@ series therefore stages O(visible pixels) vertices, not O(samples), and `FrameSt
which path each trace took. Below the threshold the raw samples are drawn instead; both
sides go through the same instanced anti-aliased quad pipeline.
## Dense traces are reduced onto the pixel grid
A gathered window denser than the axis is **not** staged as a polyline. For each integer
column of `layout.axes`, `Renderer::draw_traces` emits one exactly vertical segment from the
lowest to the highest screen y any gathered point put in that column, flushed in framebuffer
pixels with `u_snap` on. `FrameStats::column_traces` counts the traces that took this path.
It exists because a polyline over such a window **moirés**, and three things compound to make
it. `MinMaxPyramid::level_for()` picks the level whose buckets hold about
`samples_per_pixel` samples, so a bucket spans **one to two pixel columns**;
`GatherMode::Envelope` emits two points per bucket, so each bucket contributes a near-vertical
min→max hairline *and* a near-vertical connector to the next — about 3.6 near-vertical
hairlines per column; and each of those lands at a **fractional** x, so with ordinary
src-alpha compositing a column's brightness is a non-linear function of the sub-pixel phases
overlapping it. The phase pattern repeats at the beat between the bucket pitch and the pixel
pitch, which is a visible banding, and panning sweeps the beat so it crawls. Reducing to one
segment per column leaves the trace **one** sub-pixel phase, so there is nothing left to beat,
and the snap then puts that one phase on the grid.
Four properties of the reduction are load-bearing:
- **It is gated on the gathered *density*, not on the level.** It runs when the window is
`GatherMode::Envelope` and carries at least two gathered points per column of the axes —
the raw path at 1.5–64 samples per pixel has the same beat and the same cure. The density
term is also what keeps it away from a *sparse* window, whose trace is drawn by the two
segments that enter and leave the frame (`a_sparse_window_between_samples_still_inks_both_margins`);
`Nearest` and `Mean` are excluded because they are one-point-per-bucket modes a band defeats.
- **A hole stays a hole.** A column no gathered point landed in emits nothing. Bridging it
would draw a vertical line over x the series says nothing about.
- **Disjoint columns are joined.** Two neighbouring columns' extremes need not overlap — a
fast edge rises through a whole column — and two disjoint vertical segments read as a broken
trace, which is what the polyline's connector prevented. The later column is extended to
meet the earlier one's nearest bound, so the join is made inside the column that moved.
- **A span shorter than the stroke is drawn *as* the stroke.** The line fragment shader ramps
on the distance to the segment's axis and does not cap its ends, so a vertical segment
shorter than its own width rasterises a sliver of itself, and a flat trace's column, where
the two bounds are equal, nothing at all.
This is the **one carve-out** in `u_snap`'s rule that chrome may be snapped and data may not
(see `LineProgram::set_snap()`): a column *is* a pixel column and its x is already a screen
coordinate, so there is no data position to move it off, and the y bounds the segment reports
are untouched by the snap.
`a_dense_trace_is_drawn_as_whole_pixel_columns` is the guard, and what it measures is the
**number of distinct coverage levels** in the ink: 4 with the reduction against 126 with the
polyline, over one sine period across 60 000 samples. A count of *partially covered pixels* is
**not** the reading and was tried first — a 1.5 px stroke with a 1 px anti-aliasing fringe
always spills into its neighbour column, so the two renderings measure 577 and 652, which
separates nothing. The frame's whole geometry collapses with it: 627 segments against 60 054.
## One sample or a statistic of many
Every number the library reports is one the samples actually hold. What differs between
+20 -1
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@@ -29,6 +29,11 @@ namespace plot {
struct FrameStats {
u32 raw_traces = 0; ///< traces drawn from raw samples (level 0)
u32 lod_traces = 0; ///< traces drawn from a min/max pyramid level
/// Traces whose geometry was reduced onto the pixel grid: one vertical segment
/// per column, lit from that column's own extremes. Counts a trace from either
/// path above -- the reduction is about the *density* of the gathered points,
/// not about which level produced them.
u32 column_traces = 0;
u64 visible_samples = 0; ///< samples the gathered windows covered, summed
u32 staged_segments = 0; ///< line segments staged, all colour groups
u32 staged_markers = 0; ///< marker shapes staged over the traces
@@ -500,6 +505,16 @@ class Renderer {
/// The data helpers take it too; they read the axes rect and the transforms it
/// pins.
void draw_traces(const Plot& plot, const PlotLayout& layout);
/// One gathered window reduced onto the pixel grid and staged in framebuffer
/// pixels: for each integer column of `layout.axes`, one exactly vertical
/// segment from the lowest to the highest screen y any gathered point put in
/// it. Returns how many columns were staged (0 stages nothing); the caller
/// flushes with `pixel_mapping()` and `snap = true`.
///
/// `gather_` is the input, read with the same origin `draw_traces` asked the
/// series for. See `draw_traces` for when this path is taken and why.
u32 stage_trace_columns(const Plot& plot, const PlotLayout& layout, const Trace& trace,
f64 x_origin, u32 points);
/// The cursors, both orientations: one stroke per cursor, placed at the coordinate its own
/// orientation owns (`Plot::cursor_screen_coordinate()`) and spanning the other axis' whole
/// range, in its own colour -- or in the accent at handle width while it is hovered or
@@ -611,7 +626,11 @@ class Renderer {
render::TextBatch glyphs_under_;
render::TextBatch glyphs_over_;
std::vector<f32> gather_; ///< scratch for one gathered window, re-used
std::vector<f32> staged_; ///< scratch for one staged window, re-used
/// One (lowest y, highest y) pair per pixel column of the axes, re-used:
/// `stage_trace_columns()`'s working set. Two floats per column, so an 8K-wide
/// axis is 64 kB -- bounded by the *screen*, where `gather_` is bounded by the
/// window.
std::vector<f32> columns_;
mutable std::vector<u8> readback_; ///< dump_frame_ppm's row buffer
/// The host's `GL_COLOR_CLEAR_VALUE`, queried on the first `begin_frame()` (GL
+132 -2
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@@ -972,6 +972,91 @@ void Renderer::draw_titles(const Plot& plot, const PlotLayout& layout) {
// ------------------------------------------------------------------- data
u32 Renderer::stage_trace_columns(const Plot& plot, const PlotLayout& layout, const Trace& trace,
f64 x_origin, u32 points) {
const Transform xt = plot.x_transform(trace.axis_x);
const Transform yt = plot.y_transform(trace.axis_y);
const f32 left = layout.axes.x;
// One column per whole pixel of the axes, plus the partial one at the right-hand
// edge: `axes.w` is fractional, and the samples that land in that last fraction
// are inside the frame.
const u32 count = static_cast<u32>(layout.axes.w) + 1u;
constexpr f32 kInf = std::numeric_limits<f32>::infinity();
columns_.resize(2u * static_cast<usize>(count));
for (u32 c = 0; c < count; ++c) {
columns_[2u * c] = kInf; // the lowest screen y seen in this column
columns_[2u * c + 1u] = -kInf; // and the highest; `lo <= hi` is "present"
}
for (u32 k = 0; k < points; ++k) {
const f64 x_abs = x_origin + static_cast<f64>(gather_[2u * k]);
const f64 sx = xt.to_screen_x(x_abs);
const f64 sy = yt.to_screen_y(static_cast<f64>(gather_[2u * k + 1u]));
// A NaN sample, and a non-positive one on a log axis, have no position: both
// arrive here as a non-finite screen coordinate.
if (!std::isfinite(sx) || !std::isfinite(sy)) continue;
const f64 column = std::floor(sx - static_cast<f64>(left));
// Clamped, not dropped. The gathered window carries one sample of slack on each
// side, and that sample's ink belongs to the edge column -- it is what the
// polyline drew there, under the same clip. Nothing further out can arrive: the
// window is the visible range's.
const u32 c = !(column > 0.0) ? 0u
: column >= static_cast<f64>(count - 1u) ? count - 1u
: static_cast<u32>(column);
const f32 y = static_cast<f32>(sy);
if (y < columns_[2u * c]) columns_[2u * c] = y;
if (y > columns_[2u * c + 1u]) columns_[2u * c + 1u] = y;
}
const f32 width = style_.device(trace.width);
u32 staged = 0;
f32 prev_lo = 0.0f;
f32 prev_hi = 0.0f;
bool joined = false; // the column before this one is present, so there is a join to make
for (u32 c = 0; c < count; ++c) {
f32 lo = columns_[2u * c];
f32 hi = columns_[2u * c + 1u];
if (!(lo <= hi)) {
// No sample landed here. A hole in the data stays a hole: bridging it would
// draw a vertical line over x the series says nothing about, where the
// polyline drew a diagonal across the gap at most one pixel wide.
joined = false;
continue;
}
// Connectivity. Two columns' extremes need not overlap -- a fast edge rises
// through a whole column -- and two disjoint vertical segments read as a broken
// trace, which is exactly what the polyline's connecting segment prevented. The
// later column is extended to meet the earlier one's nearest bound, so the join
// is made inside the column that moved and no ink appears left of it.
if (joined) {
if (hi < prev_lo) {
hi = prev_lo;
} else if (lo > prev_hi) {
lo = prev_hi;
}
}
prev_lo = lo;
prev_hi = hi;
joined = true;
// A span shorter than the stroke is drawn *as* the stroke: the fragment shader
// ramps on the distance to the segment's axis and does not cap its ends, so a
// vertical segment shorter than its own width rasterises a sliver of itself --
// and a column of a flat trace, where `lo == hi`, nothing at all.
if (hi - lo < width) {
const f32 mid = 0.5f * (lo + hi);
lo = mid - 0.5f * width;
hi = mid + 0.5f * width;
}
// The column's centre, in framebuffer pixels. Every segment therefore shares one
// sub-pixel phase, which is the whole point (see `draw_traces`), and the flush's
// snap puts that one phase on the grid.
const f32 x = left + static_cast<f32>(c) + 0.5f;
lines_.add_segment({x, lo}, {x, hi});
++staged;
}
return staged;
}
void Renderer::draw_traces(const Plot& plot, const PlotLayout& layout) {
// Both dimensions: a zero-width rect selects no level, and a zero-height one
// would flatten every trace onto a single row -- a frame that looks like a
@@ -1111,8 +1196,53 @@ void Renderer::draw_traces(const Plot& plot, const PlotLayout& layout) {
// trace/axis hierarchy on a high-DPI panel. `width == 0` is scatter: the
// markers below are the whole trace.
if (trace.width > 0.0f) {
stage_xy(gather_.data(), points, x_range.min, log_x, log_y);
flush_lines(map, trace.color, style_.device(trace.width), dash);
// A window denser than two gathered points per pixel column is drawn as *columns*
// rather than as a polyline: one exactly vertical, pixel-snapped segment per column,
// spanning what that column's own points reach.
//
// The polyline's geometry at this density is a stack of near-vertical hairlines at
// *fractional* x -- an envelope bucket spans (spp/2, spp] samples, so there are one to
// two buckets per column, each emitting its own min->max hairline plus a connector to
// the next, about three and a half per column. Each is composited with its own
// sub-pixel coverage, so a column's brightness is a non-linear function of those
// phases; the phases repeat at the beat between the bucket pitch and the pixel pitch,
// which is a **moire** across the trace, and panning sweeps the beat so the pattern
// crawls. It is strongest exactly where a scope is used hardest: a high sample rate, a
// high signal frequency, or a noisy signal, all of which make the ribbon thin enough
// for its per-column coverage to be visible as texture.
//
// Reducing to one segment per column removes the cause rather than the symptom: there
// is one phase on the whole trace (and the snap puts it on the grid), so there is
// nothing left to beat. It is also O(axes.w) geometry instead of O(buckets), and it
// loses nothing a reader could have seen -- a column cannot show more than the extremes
// of what it covers, which is what the band is.
//
// Two conditions, and each refuses a case this would damage.
// - `Envelope` only. `Nearest` and `Mean` are one-point-per-bucket modes chosen so the
// trace reads as *samples* or as a smoothed line; a min/max band would answer a
// different question from the one the host asked.
// - Two points per column. Below that the gather is sparser than the grid, and the
// polyline's segments are the shape: `Series::gather()` also falls back to raw samples
// when no complete bucket fits the range, and that window's trace is drawn by the two
// segments that enter and leave the frame (see
// `a_sparse_window_between_samples_still_inks_both_margins`). The real envelope path
// emits two to four points per column by construction, so the test holds exactly when
// it ran.
const bool columns = trace.mode == data::GatherMode::Envelope &&
static_cast<f64>(points) >= 2.0 * static_cast<f64>(layout.axes.w);
const u32 staged = columns ? stage_trace_columns(plot, layout, trace, x_range.min, points) : 0u;
if (staged != 0u) {
// `snap = true` on geometry that is not chrome, which is the one carve-out in that
// uniform's rule ("a line that reports a data position may not be moved off it"): a
// column *is* a pixel column, and its x is already a screen coordinate derived from
// one -- there is no data position to move it off. The y bounds, which are what the
// segment reports, are untouched by the snap.
flush_lines(pixel_mapping(), trace.color, style_.device(trace.width), dash, true);
++stats_.column_traces;
} else {
stage_xy(gather_.data(), points, x_range.min, log_x, log_y);
flush_lines(map, trace.color, style_.device(trace.width), dash);
}
}
// Markers, staged as line segments through this same batch in *pixel* space
+93
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@@ -868,6 +868,99 @@ PLOT_TEST(dense_and_sparse_paths_agree_on_extent) {
ctx.destroy();
}
/// A window denser than the pixel grid inks **whole columns**, which is what kills the moire.
///
/// Reported as "strong moire patterns due to a large number of vertical lines" on a high rate,
/// a high frequency or a noisy signal. The polyline at this density is a stack of near-vertical
/// hairlines at *fractional* x -- one to two envelope buckets per column, each a min->max
/// hairline plus a connector -- so a column's brightness is a non-linear function of those
/// sub-pixel phases, and the phases repeat at the beat between the bucket pitch and the pixel
/// pitch. That beat is the pattern, and panning sweeps it, so it crawls.
///
/// The observable is the beat's own cause, measured: how many **distinct coverage levels** the
/// trace's ink takes. One segment per column puts every column's ink at one sub-pixel phase, so
/// the AA ramp is evaluated at the same few distances everywhere and the ink lands on **4**
/// levels; the polyline's hairlines sit at arbitrary phases and its ink spreads over **126** of
/// them. That spread *is* the texture, and it is what beats against the pixel pitch.
///
/// A count of partially covered pixels is *not* the reading, which is worth knowing before
/// adding one: both renderings put about the same amount of ink in the fringe (577 against 652
/// here, of 1400-odd inked pixels), because a 1.5 px stroke with a 1 px fringe always spills
/// into its neighbour. The fix is not that the fringe is gone, it is that it is the *same*
/// fringe in every column.
///
/// The window is one period of the sine over 107 samples per pixel: dense enough for the
/// reduction and slow enough that the band is a *thin ribbon*, which is where the beat shows.
/// A window whose buckets each span several periods paints a solid block and hides it.
PLOT_TEST(a_dense_trace_is_drawn_as_whole_pixel_columns) {
plottest::HeadlessContext ctx(kW, kH);
plot::Status st;
PLOT_CHECK(ctx.create(&st));
PLOT_CHECK(plot::gl::load(nullptr));
plot::Renderer r;
PLOT_CHECK(r.init(&st));
plot::data::ArraySeries s(sine_samples(), 0.0, 1.0);
plot::Plot p;
p.set_viewport({0, 0, static_cast<plot::f32>(kW), static_cast<plot::f32>(kH)});
const plot::u32 ax = p.add_x_axis({"t", {0.0, 60'000.0}, false, plot::AxisPlace::Bottom, false});
const plot::u32 ay = p.add_y_axis({"v", {-1.0, 1.0}, false, plot::AxisPlace::Left, false});
p.add_trace({&s, plot::Color::hex(0x40C0FF), 1.5f, ax, ay});
r.begin_frame(kW, kH, {0, 0, static_cast<plot::f32>(kW), static_cast<plot::f32>(kH)});
r.draw(p);
r.end_frame();
dump_if_requested(r, "columns.ppm");
const plot::Rect a = p.layout().axes;
// Blue over the background minus red is the trace's coverage, linearly: 8 at no coverage
// and 199 at full (0x40C0FF over 0x101418). Nothing else in this frame is blue-dominant --
// the grid and the axis line are grey -- so the two bands below are the trace's own ink,
// split at three quarters covered.
plot::u32 inked = 0;
plot::u32 histogram[256] = {};
for (plot::u32 row = 0; row < static_cast<plot::u32>(a.h); ++row) {
for (plot::u32 col = 0; col < static_cast<plot::u32>(a.w); ++col) {
plot::u8 px[4] = {};
const plot::u32 x = static_cast<plot::u32>(a.x) + col;
PLOT_CHECK(ctx.read_pixel(x, ctx.height - 1u - (static_cast<plot::u32>(a.y) + row), px));
const int cover = static_cast<int>(px[2]) - static_cast<int>(px[0]);
if (cover > 40) { // the trace's ink, at a quarter covered or better
++inked;
++histogram[cover];
}
}
}
// How many *distinct* coverages the ink takes is the beat, measured. A column's ink is
// placed at one sub-pixel phase, so the AA ramp is evaluated at the same few distances in
// every column and the ink lands on a handful of levels; a polyline's hairlines sit at
// arbitrary phases, so its ink spreads over the whole range of them. The floor of 4 pixels
// per level ignores the stragglers at the ribbon's turning points.
plot::u32 levels = 0;
for (plot::u32 c = 0; c < 256u; ++c) {
if (histogram[c] >= 4u) ++levels;
}
std::printf("[columns] axes=[%.1f %.1f %.1f %.1f] raw=%u lod=%u columns=%u segments=%u "
"visible=%llu inked=%u levels=%u\n",
a.x, a.y, a.w, a.h, r.stats().raw_traces, r.stats().lod_traces,
r.stats().column_traces, r.stats().staged_segments,
static_cast<unsigned long long>(r.stats().visible_samples), inked, levels);
// The reduction ran, and on the *raw* path: the gate is the gathered density, not the level.
PLOT_CHECK(r.stats().column_traces == 1);
PLOT_CHECK(r.stats().visible_samples > 50'000u);
// One segment per column, so the frame's whole geometry -- grid and axis lines included --
// is bounded by the axis' width: 627 against the polyline's 60 054.
PLOT_CHECK(r.stats().staged_segments < static_cast<plot::u32>(a.w) + 64u);
// The ribbon is there, and its ink sits on a handful of coverage levels (4) rather than on a
// continuum of them (126).
PLOT_CHECK(inked > static_cast<plot::u32>(a.w));
PLOT_CHECK(levels <= 8u);
PLOT_CHECK(!r.last_frame_had_gl_error());
ctx.destroy();
}
// Resolution #1 of the brief: the renderer draws into whatever framebuffer is
// bound and clears only its viewport, so a host that embeds the plot in a
// sub-rect (Qt/GTK/ImGui) keeps the rest of its surface. Coordinates are given