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marte_dev_tools/docs/CONFIGURATION_GUIDE.md
2026-01-28 17:50:49 +01:00

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# MARTe Configuration Guide
This guide explains the syntax, features, and best practices for writing MARTe configurations using `mdt`.
## 1. Syntax Overview
MARTe configurations use a hierarchical object-oriented syntax.
### Objects (Nodes)
Objects are defined using `+` (public/instantiated) or `$` (template/class-like) prefixes. Every object **must** have a `Class` field.
```marte
+MyObject = {
Class = MyClass
Field1 = 100
Field2 = "Hello"
}
```
### Fields and Values
- **Fields**: Alphanumeric identifiers (e.g., `Timeout`, `CycleTime`).
- **Values**:
- Integers: `10`, `-5`, `0xFA`
- Floats: `3.14`, `1e-3`
- Strings: `"Text"`
- Booleans: `true`, `false`
- References: `MyObject`, `MyObject.SubNode`
- Arrays: `{ 1 2 3 }` or `{ "A" "B" }`
### Comments and Documentation
- Line comments: `// This is a comment`
- Docstrings: `//# This documents the following node`. These appear in hover tooltips.
```marte
//# This is the main application
+App = { ... }
```
## 2. Signals and Data Flow
Signals define how data moves between DataSources (drivers) and GAMs (algorithms).
### Defining Signals
Signals are typically defined in a `DataSource`. They must have a `Type`.
```marte
+MyDataSource = {
Class = GAMDataSource
Signals = {
Signal1 = { Type = uint32 }
Signal2 = { Type = float32 }
}
}
```
### Using Signals in GAMs
GAMs declare inputs and outputs. You can refer to signals directly or alias them.
```marte
+MyGAM = {
Class = IOGAM
InputSignals = {
Signal1 = {
DataSource = MyDataSource
Type = uint32 // Must match DataSource definition
}
MyAlias = {
Alias = Signal2
DataSource = MyDataSource
Type = float32
}
}
}
```
### Threading Rules
**Validation Rule**: A DataSource that is **not** marked as multithreaded (default) cannot be used by GAMs running in different threads within the same State.
**Ordering Rule**: For `INOUT` signals (data dependency within a thread), the Producer GAM must appear **before** the Consumer GAM in the thread's `Functions` list. This ensures correct data flow within the cycle. This rule is skipped if the DataSource is marked as `multithreaded: true`.
To allow sharing, the DataSource class in the schema must have `#meta: multithreaded: true`.
## 3. Schemas and Validation
`mdt` validates your configuration against CUE schemas.
### Built-in Schema
Common classes (`RealTimeApplication`, `StateMachine`, `IOGAM`, etc.) are built-in.
### Custom Schemas
You can extend the schema by creating a `.marte_schema.cue` file in your project root.
**Example: Adding a custom GAM**
```cue
package schema
#Classes: {
MyCustomGAM: {
// Metadata for Validator/LSP
#meta: {
direction: "INOUT" // "IN", "OUT", "INOUT"
multithreaded: false
}
// Fields
Gain: float
Offset?: float // Optional
InputSignals: {...}
OutputSignals: {...}
}
}
```
## 4. Multi-file Projects
You can split your configuration into multiple files.
### Namespaces
Use `#package` to define where the file's content fits in the hierarchy.
**file1.marte**
```marte
#package MyApp.Controller
+MyController = { ... }
```
This places `MyController` under `MyApp.Controller`.
### Building
The `build` command merges all files.
```bash
mdt build -o final.marte src/*.marte
```
## 5. Pragmas (Suppressing Warnings)
If validation is too strict, you can suppress warnings using pragmas (`//!`).
- **Suppress Unused Warning**:
```marte
+MyGAM = {
Class = IOGAM
//! ignore(unused): This GAM is triggered externally
}
```
- **Suppress Implicit Signal Warning**:
```marte
InputSignals = {
//! ignore(implicit)
ImplicitSig = { Type = uint32 }
}
```
- **Type Casting**:
```marte
Sig1 = {
//! cast(uint32, int32): Intentional mismatch
DataSource = DS
Type = int32
}
```
## 6. Variables
You can define variables using `#var`. The type expression supports CUE syntax.
```marte
#var MyVar: uint32 = 100
#var Env: "PROD" | "DEV" = "DEV"
```
### Usage
Reference a variable using `$`:
```marte
Field = $MyVar
```
### Build Override
You can override variable values during build:
```bash
mdt build -vMyVar=200 -vEnv="PROD" src/*.marte
```