Files
marte-debug/Test/Integration/TestCommon.cpp
2026-03-03 21:41:59 +01:00

75 lines
2.3 KiB
C++

#include "TestCommon.h"
#include "BasicTCPSocket.h"
#include "StringHelper.h"
#include "TimeoutType.h"
namespace MARTe {
const char8 * const debug_test_config =
"DebugService = {"
" Class = DebugService "
" ControlPort = 8095 "
" UdpPort = 8096 "
" StreamIP = \"127.0.0.1\" "
"}"
"App = {"
" Class = RealTimeApplication "
" +Functions = {"
" Class = ReferenceContainer "
" +GAM1 = {"
" Class = IOGAM "
" InputSignals = {"
" Counter = { DataSource = Timer Type = uint32 Frequency = 1000 }"
" }"
" OutputSignals = {"
" Counter = { DataSource = DDB Type = uint32 }"
" }"
" }"
" +GAM2 = {"
" Class = IOGAM "
" InputSignals = {"
" Counter = { DataSource = TimerSlow Type = uint32 Frequency = 10 }"
" }"
" OutputSignals = {"
" Counter = { DataSource = Logger Type = uint32 }"
" }"
" }"
" }"
" +Data = {"
" Class = ReferenceContainer "
" DefaultDataSource = DDB "
" +Timer = { Class = LinuxTimer SleepTime = 1000 Signals = { Counter = { Type = uint32 } } }"
" +TimerSlow = { Class = LinuxTimer SleepTime = 100000 Signals = { Counter = { Type = uint32 } } }"
" +Logger = { Class = LoggerDataSource Signals = { Counter = { Type = uint32 } } }"
" +DDB = { Class = GAMDataSource Signals = { Counter = { Type = uint32 } } }"
" +DAMS = { Class = TimingDataSource }"
" }"
" +States = {"
" Class = ReferenceContainer "
" +State1 = { Class = RealTimeState +Threads = { Class = ReferenceContainer +Thread1 = { Class = RealTimeThread Functions = {GAM1 GAM2} } } }"
" }"
" +Scheduler = { Class = GAMScheduler TimingDataSource = DAMS }"
"}";
bool SendCommandGAM(uint16 port, const char8* cmd, StreamString &reply) {
BasicTCPSocket client;
if (!client.Open()) return false;
if (!client.Connect("127.0.0.1", port)) return false;
uint32 s = StringHelper::Length(cmd);
if (!client.Write(cmd, s)) return false;
char buffer[16384];
uint32 size = 16384;
TimeoutType timeout(5000);
if (client.Read(buffer, size, timeout)) {
reply.Write(buffer, size);
client.Close();
return true;
}
client.Close();
return false;
}
}