Files
marte-debug/TUTORIAL.md
2026-02-21 22:30:16 +01:00

57 lines
3.1 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Tutorial: High-Speed Observability with MARTe2 Debug GUI
This guide will walk you through the process of tracing and forcing signals in a real-time MARTe2 application using the native Rust GUI client.
## 1. Environment Setup
### Launch the MARTe2 Application
First, start your application using the provided debug runner. This script launches the standard `MARTeApp.ex` while injecting the debugging layer:
```bash
./run_debug_app.sh
```
*Note: You should see logs indicating the `DebugService` has started on port 8080 and `TcpLogger` on port 8082.*
### Start the GUI Client
In a new terminal window, navigate to the client directory and run the GUI:
```bash
cd Tools/gui_client
cargo run --release
```
## 2. Exploring the Object Tree
Once connected, the left panel (**Application Tree**) displays the live hierarchy of your application.
1. **Navigate to Data:** Expand `Root` -> `App` -> `Data`.
2. **Inspect Nodes:** Click the ** Info** button next to any node (like `Timer` or `DDB`).
3. **View Metadata:** The bottom-left pane will display the full JSON configuration of that object, including its class, parameters, and signals.
## 3. Real-Time Signal Tracing (Oscilloscope)
Tracing allows you to see signal values exactly as they exist in the real-time memory map.
1. **Find a Signal:** In the tree, locate `Root.App.Data.Timer.Counter`.
2. **Activate Trace:** Click the **📈 Trace** button.
3. **Monitor the Scope:** The central **Oscilloscope** panel will begin plotting the signal.
4. **Verify Data Flow:** Check the **UDP Packets** counter in the top bar; it should be increasing rapidly, confirming high-speed data reception (Port 8081).
5. **Multi-Signal Trace:** You can click **📈 Trace** on other signals (like `Time`) to overlay multiple plots.
## 4. Signal Forcing (Manual Override)
Forcing allows you to bypass the framework logic and manually set a signal's value in memory.
1. **Locate Target:** Find a signal that is being written by a GAM, such as `Root.App.Data.DDB.Counter`.
2. **Open Force Dialog:** Click the **⚡ Force** button next to the signal.
3. **Inject Value:** In the popup dialog, enter a new value (e.g., `9999`) and click **Apply Force**.
4. **Observe Effect:** If you are tracing the same signal, the oscilloscope plot will immediately jump to and hold at `9999`.
5. **Release Control:** To stop forcing, click the **❌** button in the **Active Controls** (Right Panel) under "Forced Signals". The framework will resume writing its own values to that memory location.
## 5. Advanced Controls
### Global Pause
If you need to "freeze" the entire application to inspect a specific state:
- Click **⏸ Pause** in the top bar. The real-time threads will halt at the start of their next cycle.
- Click **▶ Resume** to restart the execution.
### Log Terminal
The bottom panel displays every `REPORT_ERROR` event from the C++ framework, powered by the standalone `TcpLogger` service.
- **Regex Filter:** Type a keyword like `Timer` in the filter box to isolate relevant events.
- **Pause Logs:** Toggle **⏸ Pause Logs** to stop the scrolling view while data continues to be captured in the background.