150 lines
5.0 KiB
C++
150 lines
5.0 KiB
C++
/**
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* @file JAModeControlGAM.h
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* @brief Header file for class JAModeControlGAM
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* @date Jan, 2019
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* @author kuchida
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*
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* @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and
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* the Development of Fusion Energy ('Fusion for Energy').
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* Licensed under the EUPL, Version 1.1 or - as soon they will be approved
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* by the European Commission - subsequent versions of the EUPL (the "Licence")
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* You may not use this work except in compliance with the Licence.
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* You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl
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*
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* @warning Unless required by applicable law or agreed to in writing,
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* software distributed under the Licence is distributed on an "AS IS"
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* basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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* or implied. See the Licence permissions and limitations under the Licence.
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* @details This header file contains the declaration of the class JAModeControlGAM
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* with all of its public, protected and private members. It may also include
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* definitions for inline methods which need to be visible to the compiler.
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*/
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#ifndef GAMS_JAMODECONTROLGAM_H_
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#define GAMS_JAMODECONTROLGAM_H_
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/*---------------------------------------------------------------------------*/
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/* Standard header includes */
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/*---------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------*/
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/* Project header includes */
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/*---------------------------------------------------------------------------*/
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#include "GAM.h"
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/*---------------------------------------------------------------------------*/
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/* Class declaration */
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/*---------------------------------------------------------------------------*/
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/**
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* @brief GAM that check the pulse lenght limit.
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*
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* The configuration syntax is (names and signal quantity are only given as an example):
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* <pre>
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* +ModeLimitGAM = {
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* Class = JAModeControlGAM
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* InputSignals = {
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* PLC_MODE1 = {
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* DataSource = EPICSCAInput
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* Type = uint32
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* }
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* MD1_SHOTLEN_LIM = {
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* DataSource = EPICSCAInput
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* Type = uint32
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* }
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* PLC_MODE2 = {
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* DataSource = EPICSCAInput
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* Type = uint32
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* }
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* MD2_SHOTLEN_LIM = {
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* DataSource = EPICSCAInput
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* Type = uint32
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* }
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* PLC_MODE3 = {
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* DataSource = EPICSCAInput
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* Type = uint32
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* }
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* MD3_SHOTLEN_LIM = {
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* DataSource = EPICSCAInput
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* Type = uint32
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* }
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* PLC_MODE4 = {
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* DataSource = EPICSCAInput
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* Type = uint32
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* }
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* MD4_SHOTLEN_LIM = {
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* DataSource = EPICSCAInput
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* Type = uint32
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* }
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* RFON = {
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* DataSource = RealTimeThreadAsyncBridge
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* Type = uint32
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* }
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* Time = {
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* DataSource = DDB1
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* Type = uint32
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* }
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* HVInjection = {
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* DataSource = RealTimeThreadAsyncBridge
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* Type = uint32
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* }
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* }
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* OutputSignals = {
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* MODE_SHOTLEN_FLAG = {
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* DataSource = DDB1
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* Type = uint32
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* }
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* }
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* }
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* </pre>
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* If MODE1 is ON and Time is exceed MD1_SHOTLEN_LIM, MODE_SHOTLEN_FLAG become ON.
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*/
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class JAModeControlGAM : public MARTe::GAM, public MARTe::StatefulI {
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public:
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CLASS_REGISTER_DECLARATION()
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JAModeControlGAM();
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virtual ~JAModeControlGAM();
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virtual bool Initialise(MARTe::StructuredDataI & data);
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virtual bool Setup();
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virtual bool Execute();
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virtual bool PrepareNextState(const MARTe::char8 * const currentStateName,
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const MARTe::char8 * const nextStateName);
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private:
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MARTe::uint32 CalcPulseLengthLimit(MARTe::uint32 **inputSignals);
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// Input signals
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MARTe::uint32 **inputSignals;
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// Output signals
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MARTe::uint32 *outputSignal;
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// Calculated pulse lenght limit.
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MARTe::uint32 pulseLengthLimit;
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// Amount of time passed per execution cycle.
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MARTe::uint32 rfonTime;
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// reset flag
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bool resetRemainingTime;
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MARTe::uint32 previousState;
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};
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/*---------------------------------------------------------------------------*/
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/* Inline method definitions */
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/*---------------------------------------------------------------------------*/
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#endif /* GAMS_JAMODECONTROLGAM_H_ */
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