/** * @file JAModeControlGAM.h * @brief Header file for class JAModeControlGAM * @date Jan, 2019 * @author kuchida * * @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and * the Development of Fusion Energy ('Fusion for Energy'). * Licensed under the EUPL, Version 1.1 or - as soon they will be approved * by the European Commission - subsequent versions of the EUPL (the "Licence") * You may not use this work except in compliance with the Licence. * You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl * * @warning Unless required by applicable law or agreed to in writing, * software distributed under the Licence is distributed on an "AS IS" * basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the Licence permissions and limitations under the Licence. * @details This header file contains the declaration of the class JAModeControlGAM * with all of its public, protected and private members. It may also include * definitions for inline methods which need to be visible to the compiler. */ #ifndef GAMS_JAMODECONTROLGAM_H_ #define GAMS_JAMODECONTROLGAM_H_ /*---------------------------------------------------------------------------*/ /* Standard header includes */ /*---------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------*/ /* Project header includes */ /*---------------------------------------------------------------------------*/ #include "GAM.h" /*---------------------------------------------------------------------------*/ /* Class declaration */ /*---------------------------------------------------------------------------*/ /** * @brief GAM that check the pulse lenght limit. * * The configuration syntax is (names and signal quantity are only given as an example): *
* +ModeLimitGAM = {
* Class = JAModeControlGAM
* InputSignals = {
* PLC_MODE1 = {
* DataSource = EPICSCAInput
* Type = uint32
* }
* MD1_SHOTLEN_LIM = {
* DataSource = EPICSCAInput
* Type = uint32
* }
* PLC_MODE2 = {
* DataSource = EPICSCAInput
* Type = uint32
* }
* MD2_SHOTLEN_LIM = {
* DataSource = EPICSCAInput
* Type = uint32
* }
* PLC_MODE3 = {
* DataSource = EPICSCAInput
* Type = uint32
* }
* MD3_SHOTLEN_LIM = {
* DataSource = EPICSCAInput
* Type = uint32
* }
* PLC_MODE4 = {
* DataSource = EPICSCAInput
* Type = uint32
* }
* MD4_SHOTLEN_LIM = {
* DataSource = EPICSCAInput
* Type = uint32
* }
* RFON = {
* DataSource = RealTimeThreadAsyncBridge
* Type = uint32
* }
* Time = {
* DataSource = DDB1
* Type = uint32
* }
* HVInjection = {
* DataSource = RealTimeThreadAsyncBridge
* Type = uint32
* }
* }
* OutputSignals = {
* MODE_SHOTLEN_FLAG = {
* DataSource = DDB1
* Type = uint32
* }
* }
* }
*
* If MODE1 is ON and Time is exceed MD1_SHOTLEN_LIM, MODE_SHOTLEN_FLAG become ON.
*/
class JAModeControlGAM : public MARTe::GAM, public MARTe::StatefulI {
public:
CLASS_REGISTER_DECLARATION()
JAModeControlGAM();
virtual ~JAModeControlGAM();
virtual bool Initialise(MARTe::StructuredDataI & data);
virtual bool Setup();
virtual bool Execute();
virtual bool PrepareNextState(const MARTe::char8 * const currentStateName,
const MARTe::char8 * const nextStateName);
private:
MARTe::uint32 CalcPulseLengthLimit(MARTe::uint32 **inputSignals);
// Input signals
MARTe::uint32 **inputSignals;
// Output signals
MARTe::uint32 *outputSignal;
// Calculated pulse lenght limit.
MARTe::uint32 pulseLengthLimit;
// Amount of time passed per execution cycle.
MARTe::uint32 rfonTime;
// reset flag
bool resetRemainingTime;
MARTe::uint32 previousState;
};
/*---------------------------------------------------------------------------*/
/* Inline method definitions */
/*---------------------------------------------------------------------------*/
#endif /* GAMS_JAMODECONTROLGAM_H_ */