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/**
* @file JAMessageGAM.h
* @brief Header file for class JAMessageGAM
* @date Jan, 2019
* @author rhari
*
* @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and
* the Development of Fusion Energy ('Fusion for Energy').
* Licensed under the EUPL, Version 1.1 or - as soon they will be approved
* by the European Commission - subsequent versions of the EUPL (the "Licence")
* You may not use this work except in compliance with the Licence.
* You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl
*
* @warning Unless required by applicable law or agreed to in writing,
* software distributed under the Licence is distributed on an "AS IS"
* basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the Licence permissions and limitations under the Licence.
* @details This header file contains the declaration of the class JAMessageGAM
* with all of its public, protected and private members. It may also include
* definitions for inline methods which need to be visible to the compiler.
*/
#ifndef GAMS_JAMESSAGEGAM_H_
#define GAMS_JAMESSAGEGAM_H_
/*---------------------------------------------------------------------------*/
/* Standard header includes */
/*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*/
/* Project header includes */
/*---------------------------------------------------------------------------*/
#include "GAM.h"
#include "Message.h"
/*---------------------------------------------------------------------------*/
/* Class declaration */
/*---------------------------------------------------------------------------*/
/**
* @brief GAM that sends a message when input signals have expected values. Message will not be sent multiple
* times without first changing the application state.
*
* The configuration syntax is (names and signal quantity are only given as an example):
* <pre>
* +MessageGAM = {
* Class = JAMessageGAM
* Operation = AND // Accepted values are: AND, OR, XOR, NOR. Default value is AND.
* ExpectedIntValues = {1 10} // Expected values for input signals of integral type.
* ExpectedFloatValues = {3.5} // Expected values for float signals of floting point type.
* Comparators = {EQUALS GREATER NOT} // Accepted values are: EQUALS, NOT, GREATER, EQUALS_OR_GREATER, LESS, EQUALS_OR_LESS
* // Comparators element is optional. Default comparator is EQUALS.
* InputSignals = {
* Sig1 = {
* DataSource = EPICSCAInput
* Type = uint32
* }
* Sig2 = {
* DataSource = EPICSCAInput
* Type = float32
* }
* Sig3 = {
* DataSource = EPICSCAInput
* Type = uint32
* }
* }
* +Event = { // Message to be sent when condition is true.
* Class = Message
* Destination = StateMachine
* Function = GoDisabled
* }
* }
* </pre>
* This example will send Event message when Sig1 == 1 && Sig2 > 3.5 && Sig3 != 10
*/
class JAMessageGAM : public MARTe::GAM, public MARTe::StatefulI {
public:
CLASS_REGISTER_DECLARATION()
JAMessageGAM();
virtual ~JAMessageGAM();
virtual bool Initialise(MARTe::StructuredDataI & data);
virtual bool Setup();
virtual bool Execute();
virtual bool PrepareNextState(const MARTe::char8 * const currentStateName,
const MARTe::char8 * const nextStateName);
enum ComparisonMode {
Equals, Not, Greater, EqualsOrGreater, Less, EqualsOrLess
};
private:
/**
* @brief Does the input signal at provided index have the expected value.
* @param[in] index of the signal.
* @param[out] floatValueIndex lookup index for expected float values array.
* @param[out] intValueIndex lookup index for expected integer values array.
* @return true if the signal has expected value.
*/
bool Compare(MARTe::uint32 index, MARTe::uint32 &floatValueIndex, MARTe::uint32 &intValueIndex);
enum OperationMode {
And, Or, Xor, Nor
};
// Input signals
void **inputSignals;
MARTe::TypeDescriptor *inputSignalTypes;
// Condition operation.
OperationMode operation;
// Message to be sent when conditions are met.
MARTe::ReferenceT<MARTe::Message> eventMsg;
// Was the message already sent and we are waiting for a state change before next message can be sent.
bool needsReset;
// Array of expected integer values of input signals.
MARTe::uint64* expectedValuesInt;
// Array of expected float values for input signals.
MARTe::float64* expectedValuesFloat;
// Expected integer values count (must be equal to numberOfInputSignals - floatValuesCount)
MARTe::uint32 intValuesCount;
// Expected integer values count (must be equal to numberOfInputSignals - floatValuesCount)
MARTe::uint32 floatValuesCount;
// Array of comparators
ComparisonMode* comparators;
};
/*---------------------------------------------------------------------------*/
/* Inline method definitions */
/*---------------------------------------------------------------------------*/
#endif /* GAMS_JAMESSAGEGAM_H_ */