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MARTe-Integrated-Components/Source/Components/Interfaces/DebugService/DebugServiceI.h
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Martino Ferrari 617b5bd712 Initial release
2026-05-29 13:29:59 +02:00

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#ifndef DEBUGSERVICEI_H
#define DEBUGSERVICEI_H
/**
* @file DebugServiceI.h
* @brief Abstract interface for the MARTe2 debug/instrumentation service.
*
* All broker wrappers (DebugBrokerWrapper) depend solely on this interface,
* decoupling them from the concrete TCP/UDP implementation. Alternative
* transports — TTY, WebSocket, shared-memory ring, etc. — can be plugged in
* by providing a new concrete implementation without touching any broker or
* application code.
*
* The interface is split into two logical groups:
*
* RT-path API
* Called from broker threads on every RT cycle. Implementations must
* keep these methods as cheap as possible; the only permissible
* synchronisation primitive is a fast spinlock (FastPollingMutexSem).
*
* Control-path API
* Called from server / command-handler threads (TCP, TTY, Web …).
* Latency here is acceptable; correctness and thread-safety matter.
*
* Concrete implementations register themselves during Initialise() via
* SetInstance(). Broker wrappers retrieve the active instance via
* GetInstance(); there is no ORD search on the hot path.
*/
#include "DebugCore.h"
#include "FastPollingMutexSem.h"
#include "Object.h"
#include "StreamString.h"
#include "TypeDescriptor.h"
namespace MARTe {
// Forward declarations — concrete types are only needed in the implementation.
class MemoryMapBroker;
struct SignalAlias {
StreamString name;
uint32 signalIndex;
};
struct BrokerInfo {
DebugSignalInfo **signalPointers;
uint32 numSignals;
MemoryMapBroker *broker;
volatile bool *anyActiveFlag;
Vector<uint32> *activeIndices;
Vector<uint32> *activeSizes;
FastPollingMutexSem *activeMutex;
volatile bool *anyBreakFlag;
Vector<uint32> *breakIndices;
StreamString gamName;
bool isOutput;
};
/**
* @brief Abstract debug-service interface.
*/
class DebugServiceI {
public:
// -------------------------------------------------------------------------
// Static instance registry
// -------------------------------------------------------------------------
/**
* @brief Return the currently registered debug-service instance, or NULL.
*
* Called on every broker Init() path and from OutpautPauseAndStep().
* Returns NULL when no debug service has been initialised, in which case
* all instrumentation is a no-op.
*/
static DebugServiceI *GetInstance() { return instance; }
/**
* @brief Register @p inst as the global debug-service.
*
* Concrete implementations call this from their Initialise() method.
* Passing NULL deregisters the current instance (called from the
* destructor so dangling pointers are never visible to broker threads).
*/
static void SetInstance(DebugServiceI *inst) { instance = inst; }
virtual ~DebugServiceI() {}
// =========================================================================
// RT-path API (called from broker execute threads every cycle)
// =========================================================================
/**
* @brief Register a signal memory region with the debug service.
*
* Called once per signal during broker Init(). Returns a pointer to the
* internal DebugSignalInfo that the broker caches for use on the hot path.
* Thread-safe; must not be called after the RT loop has started.
*/
virtual DebugSignalInfo *RegisterSignal(void *memoryAddress,
TypeDescriptor type,
const char8 *name,
uint8 numberOfDimensions = 0,
uint32 numberOfElements = 1) = 0;
/**
* @brief Process one signal on the RT path.
*
* Applies forced values (memcpy into signal memory) and, when tracing is
* enabled and the decimation counter fires, pushes a sample to the trace
* ring buffer. Called under the broker's activeMutex; implementations
* must not acquire any lock that is also held by the Server thread.
*/
virtual void ProcessSignal(DebugSignalInfo *signalInfo,
uint32 size,
uint64 timestamp) = 0;
/**
* @brief Register a broker so the service can push active/break index
* updates to it without iterating every signal.
*/
virtual void RegisterBroker(DebugSignalInfo **signalPointers,
uint32 numSignals,
MemoryMapBroker *broker,
volatile bool *anyActiveFlag,
Vector<uint32> *activeIndices,
Vector<uint32> *activeSizes,
FastPollingMutexSem *activeMutex,
volatile bool *anyBreakFlag,
Vector<uint32> *breakIndices,
const char8 *gamName = NULL_PTR(const char8 *),
bool isOutput = false) = 0;
/** @brief Return true if the RT loop is currently held at a pause/breakpoint. */
virtual bool IsPaused() const = 0;
/** @brief Set or clear the paused state (called by break-condition logic). */
virtual void SetPaused(bool paused) = 0;
/** @brief Return true if a step count is pending (stepRemaining > 0). */
virtual bool IsStepPending() const = 0;
/**
* @brief Consume one step credit for the current output-broker cycle.
*
* Called by every output broker after Execute(). No-op when stepRemaining
* is zero (the common case); only acquires a mutex when stepping is active.
*/
virtual void ConsumeStepIfNeeded(
const char8 *gamName,
const char8 *threadName = NULL_PTR(const char8 *)) = 0;
// =========================================================================
// Control-path API (called from server / command-handler threads)
// =========================================================================
virtual uint32 ForceSignal (const char8 *name, const char8 *valueStr) = 0;
virtual uint32 UnforceSignal(const char8 *name) = 0;
virtual uint32 TraceSignal (const char8 *name, bool enable, uint32 decimation = 1) = 0;
virtual uint32 SetBreak (const char8 *name, uint8 op, float64 threshold) = 0;
virtual uint32 ClearBreak (const char8 *name) = 0;
virtual bool IsInstrumented(const char8 *fullPath,
bool &traceable, bool &forcable) = 0;
virtual uint32 RegisterMonitorSignal(const char8 *path, uint32 periodMs) = 0;
virtual uint32 UnmonitorSignal (const char8 *path) = 0;
// =========================================================================
// Utility (implementation-agnostic, defined in DebugService.cpp)
// =========================================================================
/**
* @brief Resolve the fully-qualified ORD path of @p obj into @p fullPath.
*
* Static so it can be called without a service instance. All concrete
* implementations (and InitSignals in DebugBrokerWrapper.h) use this
* to build canonical signal names. The definition lives in
* DebugService.cpp alongside FindPathInContainer().
*/
static bool GetFullObjectName(const Object &obj, StreamString &fullPath);
protected:
/** Pointer to the single active debug-service instance. */
static DebugServiceI *instance;
};
} // namespace MARTe
#endif // DEBUGSERVICEI_H