Files
MARTe-Integrated-Components/Test/GTest/UDPSClientGTest.cpp
T
Martino FerrariandClaude Opus 4.6 fbae7d712c fix(udps): stop packets being dated from an earlier time base
Reported as samples sporadically carrying a previous packet's timestamp:
holes on one side of the stream and collisions on the other, in both the
Go and the MARTe2 receiver. That it appeared in both is what located it
-- the shared cause is upstream of either client. Four independent
defects, all of which end in a packet's values being placed at a time
that is not theirs.

Reassembly slot exhaustion (the "Reassembly slots full; evicting oldest"
flood). Chunk size was learnt only from fragment 0, so an out-of-order
burst destroyed a packet whose bytes had all arrived and left the slot
occupied until the 2 s GC. Slots were keyed on the counter alone, but
DATA and CONFIG number independently, so equal counters merged the two
streams. The 32-byte received-mask covered 256 of the 512 fragments the
client accepts, so a duplicate above 255 was counted as new and the
packet was delivered with a hole of stale bytes in it. And one datagram
was read per Execute(), which cannot drain a fast producer. Fixed with a
pendingTail deferral, (counter, type) keying, a 64-byte mask, a
256-datagram drain, counter-age slot reclamation, and a 1 Hz aggregated
warning in place of the per-eviction flood.

UDPStreamer dropping whole Accumulate batches. EventSem::ResetWait is
Reset-then-Wait, so a Post() landing while the sender thread was inside
ServiceClients()/SendData() was destroyed by the next Reset. The batch
was then skipped with dataReady false, readyFill was never cleared, and
the following flush overwrote it: an entire run of RT cycles never
reached the wire. The record of pending work now lives in the buffers
rather than in the semaphore edge, which also removes up to
UDPS_DATA_WAIT_MS of latency; genuine backpressure overwrites are
counted and reported. Against the unfixed code the new test sees
2999/3000 batches never consumed.

Period inflation after loss. Accumulated scalars carry no SamplingRate,
so the receiver derives dt from the sender-clock gap -- but dividing it
by the previous packet's sample count is only right while nothing is
lost. One loss doubles the reported period, which spreads a batch a full
batch past its own end and into the range the next packet claims. That
is the hole and the collision, exactly. Inferring the cycle count from
the estimate's own period is not a way out: it has a stable fixed point
wherever gap/dt is an integer, so a real rate change locks it at the old
one for good (AccumDtGTest.FollowsSustainedRateChange).

The packet counter removes the ambiguity, so all three receivers now
order on it: a DATA packet that does not advance the counter is dropped
rather than delivered, because its values are older than data already
handed over. Ordering is on the signed difference so it survives the
uint32 wrap, and the sequence resets on reconnect, where the producer's
counter restarts independently of ours. The loss count that falls out of
the same delta feeds the period estimate as cycles = prevN * (1 + lost),
which reduces exactly to gap/prevN when nothing is lost and therefore
still tracks a genuine rate change. UDPSClient::AcceptDataCounter (C++),
udpsprotocol.SequenceGate (Go), decode_data (C).

The C client's existing gap counter was wrap-unsafe and let a stale
packet rewind last_counter, which made every subsequent gap wrong; it
uses the same code now. Docs/Protocol.md gains an Ordering DATA section
stating the requirement for any receiver, including ones outside this
repository.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-09-02 01:18:49 +02:00

765 lines
28 KiB
C++

/**
* @file UDPSClientGTest.cpp
* @brief GTest coverage for UDPSClient unicast keepalive.
*
* UDPSServer evicts silent unicast clients after its ClientTimeout (default
* 30 s). UDPSClient must therefore re-send a keepalive ACK from the same
* socket on KeepAliveInterval so the server refreshes its last-seen without
* re-sending CONFIG. These tests drive a real UDPSClient against a local
* UDP socket acting as the server and assert the wire behaviour; a final
* pair runs the REAL UDPSServer + UDPSClient past the eviction deadline to
* lock the fix in against regression.
*
* @copyright Copyright 2015 F4E | European Joint Undertaking for ITER and
* the Development of Fusion Energy ('Fusion for Energy').
* Licensed under the EUPL, Version 1.1 or - as soon they will be approved
* by the European Commission - subsequent versions of the EUPL (the "Licence")
* You may not use this work except in compliance with the Licence.
* You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl
*
* @warning Unless required by applicable law or agreed to in writing,
* software distributed under the Licence is distributed on an "AS IS"
* basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the Licence permissions and limitations under the Licence.
*/
#define DLL_API
/*---------------------------------------------------------------------------*/
/* Standard header includes */
/*---------------------------------------------------------------------------*/
#include "gtest/gtest.h"
#include <arpa/inet.h>
#include <netinet/in.h>
#include <string.h>
#include <sys/select.h>
#include <sys/socket.h>
/*---------------------------------------------------------------------------*/
/* Project header includes */
/*---------------------------------------------------------------------------*/
#include "BasicUDPSocket.h"
#include "ConfigurationDatabase.h"
#include "FastPollingMutexSem.h"
#include "InternetHost.h"
#include "Sleep.h"
#include "UDPSClient.h"
#include "UDPSProtocol.h"
#include "UDPSServer.h"
using namespace MARTe;
namespace {
/** @return the bound local port of @p sock, or 0 on failure. */
uint16 GetBoundPort(BasicUDPSocket &sock) {
struct sockaddr_in addr;
socklen_t len = sizeof(addr);
if (getsockname(sock.GetReadHandle(),
reinterpret_cast<struct sockaddr *>(&addr), &len) != 0) {
return 0u;
}
return ntohs(addr.sin_port);
}
/**
* @brief Read one datagram from @p sock within @p timeoutMs.
* @return true and fills @p type/@p srcPort on a valid UDPS datagram; false
* on timeout or malformed packet.
*/
bool WaitDatagram(BasicUDPSocket &sock, int timeoutMs, uint8 &type,
uint16 &srcPort) {
int fd = sock.GetReadHandle();
if (fd < 0) {
return false;
}
fd_set rset;
FD_ZERO(&rset);
FD_SET(fd, &rset);
struct timeval tv;
tv.tv_sec = timeoutMs / 1000;
tv.tv_usec = (timeoutMs % 1000) * 1000;
int nready = select(fd + 1, &rset, NULL, NULL, &tv);
if (nready <= 0) {
return false;
}
uint8 buf[UDPS_HEADER_SIZE];
uint32 size = UDPS_HEADER_SIZE;
if (!sock.Read(reinterpret_cast<char8 *>(buf), size)) {
return false;
}
if (size < UDPS_HEADER_SIZE) {
return false;
}
const UDPSPacketHeader *hdr = reinterpret_cast<const UDPSPacketHeader *>(buf);
if (hdr->magic != UDPS_MAGIC) {
return false;
}
type = hdr->type;
InternetHost src = sock.GetSource();
srcPort = src.GetPort();
return true;
}
/**
* @brief Pump the UDPSServer service loop for @p durationMs, like UDPStreamer
* does from its background thread.
*/
void PumpServer(UDPSServer &server, uint32 durationMs) {
uint32 elapsed = 0u;
while (elapsed < durationMs) {
server.ServiceClients();
Sleep::MSec(20u);
elapsed += 20u;
}
}
/**
* @brief Pump the server loop until a client registers (or timeout).
* @return true if at least one client connected.
*/
bool WaitForClient(UDPSServer &server, uint32 timeoutMs) {
uint32 elapsed = 0u;
while (elapsed < timeoutMs) {
server.ServiceClients();
if (server.GetClientCount() > 0u) {
return true;
}
Sleep::MSec(20u);
elapsed += 20u;
}
return false;
}
/*---------------------------------------------------------------------------*/
/* Fragment-reassembly test harness */
/*---------------------------------------------------------------------------*/
/** Largest reassembled payload the recording listener keeps a copy of. */
const uint32 kMaxRecordedBytes = 8192u;
/** How many reassembled payloads the recording listener keeps. */
const uint32 kMaxRecorded = 16u;
/**
* @brief Listener that records every reassembled DATA/CONFIG payload.
*
* Callbacks run on the UDPSClient receive thread; the test thread reads the
* records after a settle sleep, so both sides take the same lock.
*/
class RecordingListener: public UDPSClientListener {
public:
RecordingListener() :
dataCount(0u), configCount(0u) {
mux.Create();
}
virtual void OnUDPSData(const uint8 *payload, uint32 payloadSize) {
Record(dataPayloads, dataSizes, dataCount, payload, payloadSize);
}
virtual void OnUDPSConfig(const uint8 *payload, uint32 payloadSize) {
Record(configPayloads, configSizes, configCount, payload, payloadSize);
}
uint32 DataCount() {
(void) mux.FastLock();
uint32 n = dataCount;
mux.FastUnLock();
return n;
}
uint32 ConfigCount() {
(void) mux.FastLock();
uint32 n = configCount;
mux.FastUnLock();
return n;
}
/** @return true iff record @p idx matches @p expected byte for byte. */
bool DataMatches(uint32 idx, const uint8 *expected, uint32 expectedSize) {
return Matches(dataPayloads, dataSizes, dataCount, idx, expected,
expectedSize);
}
bool ConfigMatches(uint32 idx, const uint8 *expected, uint32 expectedSize) {
return Matches(configPayloads, configSizes, configCount, idx, expected,
expectedSize);
}
uint32 DataSize(uint32 idx) {
(void) mux.FastLock();
uint32 n = (idx < dataCount) ? dataSizes[idx] : 0u;
mux.FastUnLock();
return n;
}
private:
void Record(uint8 (&dst)[kMaxRecorded][kMaxRecordedBytes],
uint32 (&sizes)[kMaxRecorded], uint32 &count,
const uint8 *payload, uint32 payloadSize) {
(void) mux.FastLock();
if (count < kMaxRecorded) {
sizes[count] = payloadSize;
uint32 n = (payloadSize < kMaxRecordedBytes) ? payloadSize
: kMaxRecordedBytes;
memcpy(dst[count], payload, n);
count++;
}
mux.FastUnLock();
}
bool Matches(uint8 (&src)[kMaxRecorded][kMaxRecordedBytes],
uint32 (&sizes)[kMaxRecorded], uint32 &count, uint32 idx,
const uint8 *expected, uint32 expectedSize) {
(void) mux.FastLock();
bool ok = (idx < count) && (sizes[idx] == expectedSize) &&
(expectedSize <= kMaxRecordedBytes) &&
(memcmp(src[idx], expected, expectedSize) == 0);
mux.FastUnLock();
return ok;
}
FastPollingMutexSem mux;
uint8 dataPayloads[kMaxRecorded][kMaxRecordedBytes];
uint32 dataSizes[kMaxRecorded];
uint32 dataCount;
uint8 configPayloads[kMaxRecorded][kMaxRecordedBytes];
uint32 configSizes[kMaxRecorded];
uint32 configCount;
};
/** Fill @p buf with a position-dependent pattern so misplacement is visible. */
void FillPattern(uint8 *buf, uint32 n, uint8 seed) {
for (uint32 i = 0u; i < n; i++) {
buf[i] = static_cast<uint8>((i * 7u) + seed);
}
}
/** Send one UDPS fragment datagram to 127.0.0.1:@p dstPort. */
bool SendFragment(BasicUDPSocket &sock, uint16 dstPort, uint8 type,
uint32 counter, uint16 fragIdx, uint16 totalFrags,
const uint8 *payload, uint32 payloadBytes) {
uint8 buf[UDPS_HEADER_SIZE + 2048u];
if (payloadBytes > 2048u) {
return false;
}
UDPSBuildHeader(buf, type, counter, fragIdx, totalFrags, payloadBytes);
memcpy(&buf[UDPS_HEADER_SIZE], payload, payloadBytes);
InternetHost dst(dstPort, "127.0.0.1");
(void) sock.SetDestination(dst);
uint32 n = UDPS_HEADER_SIZE + payloadBytes;
return sock.Write(reinterpret_cast<const char8 *>(buf), n);
}
/**
* @brief Bring up a UDPSClient pointed at @p server and learn the ephemeral
* port it receives DATA on (the source port of its CONNECT).
*
* Silence timeout and keepalive are disabled so the session never churns
* underneath the fragments the test injects.
*/
bool StartClientAndLearnPort(UDPSClient &client, ConfigurationDatabase &cfg,
BasicUDPSocket &server, uint16 serverPort,
uint16 &clientPort) {
if (!cfg.Write("ServerAddr", "127.0.0.1")) { return false; }
if (!cfg.Write("Port", static_cast<uint32>(serverPort))) { return false; }
if (!cfg.Write("SilenceTimeout", 0.0f)) { return false; }
if (!cfg.Write("KeepAliveInterval", 0u)) { return false; }
if (!client.Initialise(cfg)) { return false; }
if (!client.Start()) { return false; }
uint8 type = 0xFFu;
if (!WaitDatagram(server, 3000, type, clientPort)) { return false; }
return (type == UDPS_TYPE_CONNECT) && (clientPort != 0u);
}
} // namespace
/*---------------------------------------------------------------------------*/
/* Method definitions */
/*---------------------------------------------------------------------------*/
TEST(UDPSClientGTest, TestUnicastKeepAliveSendsPeriodicAck) {
/* Fake server socket (ephemeral port) */
BasicUDPSocket server;
ASSERT_TRUE(server.Open());
ASSERT_TRUE(server.Listen(0u));
uint16 serverPort = GetBoundPort(server);
ASSERT_NE(serverPort, 0u);
ConfigurationDatabase cfg;
ASSERT_TRUE(cfg.Write("ServerAddr", "127.0.0.1"));
ASSERT_TRUE(cfg.Write("Port", static_cast<uint32>(serverPort)));
ASSERT_TRUE(cfg.Write("KeepAliveInterval", 1u));
/* SilenceTimeout=0 keeps the session stable for the whole test */
ASSERT_TRUE(cfg.Write("SilenceTimeout", 0.0f));
UDPSClient client;
ASSERT_TRUE(client.Initialise(cfg));
ASSERT_TRUE(client.Start());
/* 1) CONNECT from the client's ephemeral socket */
uint8 type = 0xFFu;
uint16 clientPort = 0u;
ASSERT_TRUE(WaitDatagram(server, 3000, type, clientPort));
EXPECT_EQ(type, UDPS_TYPE_CONNECT);
ASSERT_NE(clientPort, 0u);
/* 2) Keepalive ACKs arrive periodically from the SAME socket */
uint32 acks = 0u;
uint32 elapsedMs = 0u;
while ((acks < 2u) && (elapsedMs < 3500u)) {
uint8 t = 0xFFu;
uint16 port = 0u;
bool got = WaitDatagram(server, 1000, t, port);
elapsedMs += 1000u;
if (!got) {
continue;
}
if ((t == UDPS_TYPE_ACK) && (port == clientPort)) {
acks++;
}
}
EXPECT_GE(acks, 2u);
client.Stop();
server.Close();
}
TEST(UDPSClientGTest, TestKeepAliveDisabledWhenIntervalZero) {
BasicUDPSocket server;
ASSERT_TRUE(server.Open());
ASSERT_TRUE(server.Listen(0u));
uint16 serverPort = GetBoundPort(server);
ASSERT_NE(serverPort, 0u);
ConfigurationDatabase cfg;
ASSERT_TRUE(cfg.Write("ServerAddr", "127.0.0.1"));
ASSERT_TRUE(cfg.Write("Port", static_cast<uint32>(serverPort)));
ASSERT_TRUE(cfg.Write("KeepAliveInterval", 0u));
ASSERT_TRUE(cfg.Write("SilenceTimeout", 0.0f));
UDPSClient client;
ASSERT_TRUE(client.Initialise(cfg));
ASSERT_TRUE(client.Start());
uint8 type = 0xFFu;
uint16 clientPort = 0u;
ASSERT_TRUE(WaitDatagram(server, 3000, type, clientPort));
EXPECT_EQ(type, UDPS_TYPE_CONNECT);
/* No keepalive configured: nothing else must arrive */
EXPECT_FALSE(WaitDatagram(server, 2000, type, clientPort));
client.Stop();
server.Close();
}
TEST(UDPSClientGTest, TestKeepAlivePreventsServerEviction) {
/* Regression test for the 30 s unicast disconnect: UDPSServer evicts a
* silent client after ClientTimeout; the client's periodic ACKs must
* keep it registered. Drive the REAL server + client pair, like
* UDPStreamer + StreamHub do, past the eviction deadline. */
/* Free-port probe (UDP has no TIME_WAIT) */
BasicUDPSocket probe;
ASSERT_TRUE(probe.Open());
ASSERT_TRUE(probe.Listen(0u));
uint16 serverPort = GetBoundPort(probe);
probe.Close();
ASSERT_NE(serverPort, 0u);
/* Server with a short eviction timeout so the test is fast */
ConfigurationDatabase serverCfg;
ASSERT_TRUE(serverCfg.Write("Port", static_cast<uint32>(serverPort)));
ASSERT_TRUE(serverCfg.Write("ClientTimeout", 3u));
UDPSServer server;
ASSERT_TRUE(server.Initialise(serverCfg));
ASSERT_TRUE(server.Start());
/* Client: keepalive every 1 s (< server timeout), silence disabled */
ConfigurationDatabase clientCfg;
ASSERT_TRUE(clientCfg.Write("ServerAddr", "127.0.0.1"));
ASSERT_TRUE(clientCfg.Write("Port", static_cast<uint32>(serverPort)));
ASSERT_TRUE(clientCfg.Write("KeepAliveInterval", 1u));
ASSERT_TRUE(clientCfg.Write("SilenceTimeout", 0.0f));
UDPSClient client;
ASSERT_TRUE(client.Initialise(clientCfg));
ASSERT_TRUE(client.Start());
ASSERT_TRUE(WaitForClient(server, 3000)); /* CONNECT registered */
EXPECT_EQ(server.GetClientCount(), 1u);
/* Pump well past ClientTimeout: keepalive ACKs must prevent eviction */
PumpServer(server, 5000);
EXPECT_EQ(server.GetClientCount(), 1u);
client.Stop();
server.Stop();
}
TEST(UDPSClientGTest, TestServerEvictsWithoutKeepAlive) {
/* Negative control: without keepalive the same harness MUST evict, which
* proves TestKeepAlivePreventsServerEviction passes because of the ACKs
* and not because eviction is broken. */
BasicUDPSocket probe;
ASSERT_TRUE(probe.Open());
ASSERT_TRUE(probe.Listen(0u));
uint16 serverPort = GetBoundPort(probe);
probe.Close();
ASSERT_NE(serverPort, 0u);
ConfigurationDatabase serverCfg;
ASSERT_TRUE(serverCfg.Write("Port", static_cast<uint32>(serverPort)));
ASSERT_TRUE(serverCfg.Write("ClientTimeout", 3u));
UDPSServer server;
ASSERT_TRUE(server.Initialise(serverCfg));
ASSERT_TRUE(server.Start());
ConfigurationDatabase clientCfg;
ASSERT_TRUE(clientCfg.Write("ServerAddr", "127.0.0.1"));
ASSERT_TRUE(clientCfg.Write("Port", static_cast<uint32>(serverPort)));
ASSERT_TRUE(clientCfg.Write("KeepAliveInterval", 0u));
ASSERT_TRUE(clientCfg.Write("SilenceTimeout", 0.0f));
UDPSClient client;
ASSERT_TRUE(client.Initialise(clientCfg));
ASSERT_TRUE(client.Start());
ASSERT_TRUE(WaitForClient(server, 3000)); /* CONNECT registered */
EXPECT_EQ(server.GetClientCount(), 1u);
/* No ACKs: the server must evict after ClientTimeout */
PumpServer(server, 5000);
EXPECT_EQ(server.GetClientCount(), 0u);
client.Stop();
server.Stop();
}
TEST(UDPSClientGTest, TestSilenceTimeoutSubSecondTriggersReconnect) {
/* SilenceTimeout is float32 seconds: a sub-second value must actually
* fire (integer truncation would silently disable the check). */
BasicUDPSocket server;
ASSERT_TRUE(server.Open());
ASSERT_TRUE(server.Listen(0u));
uint16 serverPort = GetBoundPort(server);
ASSERT_NE(serverPort, 0u);
ConfigurationDatabase cfg;
ASSERT_TRUE(cfg.Write("ServerAddr", "127.0.0.1"));
ASSERT_TRUE(cfg.Write("Port", static_cast<uint32>(serverPort)));
ASSERT_TRUE(cfg.Write("SilenceTimeout", 0.3f));
ASSERT_TRUE(cfg.Write("ReconnectDelay", 0u)); /* reconnect immediately */
ASSERT_TRUE(cfg.Write("KeepAliveInterval", 0u));
UDPSClient client;
ASSERT_TRUE(client.Initialise(cfg));
ASSERT_TRUE(client.Start());
/* 1) First CONNECT from the client's ephemeral socket */
uint8 type = 0xFFu;
uint16 portA = 0u;
ASSERT_TRUE(WaitDatagram(server, 3000, type, portA));
EXPECT_EQ(type, UDPS_TYPE_CONNECT);
ASSERT_NE(portA, 0u);
/* 2) The server sends nothing: after ~0.3 s the client must disconnect
* and re-announce with a NEW ephemeral socket. Fails if the timeout
* was truncated to 0 (disabled) or left at the old 5 s default. */
uint32 elapsedMs = 0u;
bool reconnected = false;
while ((elapsedMs < 2000u) && !reconnected) {
uint8 t = 0xFFu;
uint16 p = 0u;
bool got = WaitDatagram(server, 500, t, p);
elapsedMs += 500u;
if (!got) {
continue;
}
/* DISCONNECT from the old socket is expected; only a CONNECT from a
* new source port proves the reconnect happened. */
if ((t == UDPS_TYPE_CONNECT) && (p != portA)) {
reconnected = true;
}
}
EXPECT_TRUE(reconnected);
client.Stop();
server.Close();
}
TEST(UDPSClientGTest, TestReorderedFragmentsAreReassembled) {
/* UDP gives no ordering guarantee: the fragments of one packet may arrive
* in any order, with nothing lost. Reassembly must not depend on fragment
* 0 arriving first — if it does, an out-of-order burst destroys a packet
* whose bytes all arrived, and leaves a slot occupied until the 2 s GC,
* which is how four slots end up permanently full. */
BasicUDPSocket server;
ASSERT_TRUE(server.Open());
ASSERT_TRUE(server.Listen(0u));
uint16 serverPort = GetBoundPort(server);
ASSERT_NE(serverPort, 0u);
RecordingListener listener;
UDPSClient client;
client.SetListener(&listener);
ConfigurationDatabase cfg;
uint16 clientPort = 0u;
ASSERT_TRUE(StartClientAndLearnPort(client, cfg, server, serverPort,
clientPort));
/* 20-byte payload over three 8-byte chunks: the last one is short, which
* is exactly why chunk size has to be learnt from a non-last fragment. */
uint8 expected[20];
FillPattern(expected, sizeof(expected), 3u);
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 7u, 1u, 3u,
&expected[8], 8u));
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 7u, 2u, 3u,
&expected[16], 4u));
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 7u, 0u, 3u,
&expected[0], 8u));
Sleep::MSec(400u);
ASSERT_EQ(listener.DataCount(), 1u)
<< "no fragment was lost, yet the packet was not delivered";
EXPECT_EQ(listener.DataSize(0u), 20u);
EXPECT_TRUE(listener.DataMatches(0u, expected, sizeof(expected)));
client.Stop();
server.Close();
}
TEST(UDPSClientGTest, TestDataAndConfigWithSameCounterDoNotCollide) {
/* DATA and CONFIG carry independent counter sequences, so the same counter
* value legitimately appears on both. A reassembly slot keyed on the
* counter alone merges the two streams: one payload is delivered under the
* wrong type and the other is silently dropped. */
BasicUDPSocket server;
ASSERT_TRUE(server.Open());
ASSERT_TRUE(server.Listen(0u));
uint16 serverPort = GetBoundPort(server);
ASSERT_NE(serverPort, 0u);
RecordingListener listener;
UDPSClient client;
client.SetListener(&listener);
ConfigurationDatabase cfg;
uint16 clientPort = 0u;
ASSERT_TRUE(StartClientAndLearnPort(client, cfg, server, serverPort,
clientPort));
uint8 dataPayload[16];
uint8 cfgPayload[16];
FillPattern(dataPayload, sizeof(dataPayload), 11u);
FillPattern(cfgPayload, sizeof(cfgPayload), 200u);
/* Same counter (42), interleaved, two fragments each. */
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_CONFIG, 42u, 0u, 2u,
&cfgPayload[0], 8u));
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 42u, 0u, 2u,
&dataPayload[0], 8u));
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_CONFIG, 42u, 1u, 2u,
&cfgPayload[8], 8u));
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 42u, 1u, 2u,
&dataPayload[8], 8u));
Sleep::MSec(400u);
EXPECT_EQ(listener.ConfigCount(), 1u);
EXPECT_TRUE(listener.ConfigMatches(0u, cfgPayload, sizeof(cfgPayload)));
ASSERT_EQ(listener.DataCount(), 1u)
<< "the DATA packet was swallowed by the CONFIG slot sharing its counter";
EXPECT_TRUE(listener.DataMatches(0u, dataPayload, sizeof(dataPayload)));
client.Stop();
server.Close();
}
TEST(UDPSClientGTest, TestDuplicateHighIndexFragmentDoesNotFakeCompletion) {
/* Completion is decided by counting fragments, with a received-bitmask to
* reject duplicates. If the mask is narrower than the fragment count the
* client accepts, a duplicated high-index fragment is counted twice and
* the packet is delivered while a fragment is still missing — a payload
* with a hole of stale bytes, reported as valid. */
BasicUDPSocket server;
ASSERT_TRUE(server.Open());
ASSERT_TRUE(server.Listen(0u));
uint16 serverPort = GetBoundPort(server);
ASSERT_NE(serverPort, 0u);
RecordingListener listener;
UDPSClient client;
client.SetListener(&listener);
ConfigurationDatabase cfg;
uint16 clientPort = 0u;
ASSERT_TRUE(StartClientAndLearnPort(client, cfg, server, serverPort,
clientPort));
/* 300 fragments — past the 256 a 32-byte mask covers, but well inside the
* 512 the client's own sanity check permits. */
const uint16 kTotalFrags = 300u;
const uint32 kChunk = 8u;
const uint32 kLastChunk = 4u;
const uint32 kTotalBytes = ((kTotalFrags - 1u) * kChunk) + kLastChunk;
uint8 expected[((kTotalFrags - 1u) * kChunk) + kLastChunk];
FillPattern(expected, kTotalBytes, 5u);
/* Everything except the final fragment, plus one duplicate above 255. */
for (uint16 f = 0u; f < (kTotalFrags - 1u); f++) {
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 9u, f,
kTotalFrags, &expected[f * kChunk], kChunk));
}
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 9u, 260u,
kTotalFrags, &expected[260u * kChunk], kChunk));
Sleep::MSec(500u);
ASSERT_EQ(listener.DataCount(), 0u)
<< "delivered with a fragment still missing (a duplicate was counted "
"as a new fragment)";
/* The genuinely missing fragment completes it, with the right bytes. */
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 9u,
kTotalFrags - 1u, kTotalFrags,
&expected[(kTotalFrags - 1u) * kChunk],
kLastChunk));
Sleep::MSec(400u);
ASSERT_EQ(listener.DataCount(), 1u);
EXPECT_EQ(listener.DataSize(0u), kTotalBytes);
EXPECT_TRUE(listener.DataMatches(0u, expected, kTotalBytes));
client.Stop();
server.Close();
}
TEST(UDPSClientGTest, TestStaleDataPacketIsNotDelivered) {
/* A DATA packet that arrives after a newer one has already been delivered
* carries an older time base. Delivering it makes the consumer place its
* samples behind the ones it has: they collide with what is already
* plotted, and the range they should have occupied stays empty. The
* counter is the only thing that tells the two apart, so the client must
* drop anything that does not advance it. */
BasicUDPSocket server;
ASSERT_TRUE(server.Open());
ASSERT_TRUE(server.Listen(0u));
uint16 serverPort = GetBoundPort(server);
ASSERT_NE(serverPort, 0u);
RecordingListener listener;
UDPSClient client;
client.SetListener(&listener);
ConfigurationDatabase cfg;
uint16 clientPort = 0u;
ASSERT_TRUE(StartClientAndLearnPort(client, cfg, server, serverPort,
clientPort));
uint8 pkt[8];
FillPattern(pkt, sizeof(pkt), 1u);
/* 10 and 11 advance the counter; 9 and the repeat of 11 do not. */
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 10u, 0u, 1u,
pkt, sizeof(pkt)));
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 11u, 0u, 1u,
pkt, sizeof(pkt)));
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 9u, 0u, 1u,
pkt, sizeof(pkt)));
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 11u, 0u, 1u,
pkt, sizeof(pkt)));
Sleep::MSec(400u);
EXPECT_EQ(listener.DataCount(), 2u)
<< "a packet older than one already delivered reached the listener";
EXPECT_EQ(client.GetStaleDataPackets(), 2u);
client.Stop();
server.Close();
}
TEST(UDPSClientGTest, TestCounterGapIsReported) {
/* Consumers that infer a sample period from the sender-clock gap need to
* know how many packets that gap spans; without it a single loss reads as
* a halved rate. The gap comes from the counter, and must exclude the
* packet being delivered. */
BasicUDPSocket server;
ASSERT_TRUE(server.Open());
ASSERT_TRUE(server.Listen(0u));
uint16 serverPort = GetBoundPort(server);
ASSERT_NE(serverPort, 0u);
RecordingListener listener;
UDPSClient client;
client.SetListener(&listener);
ConfigurationDatabase cfg;
uint16 clientPort = 0u;
ASSERT_TRUE(StartClientAndLearnPort(client, cfg, server, serverPort,
clientPort));
uint8 pkt[8];
FillPattern(pkt, sizeof(pkt), 2u);
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 100u, 0u, 1u,
pkt, sizeof(pkt)));
Sleep::MSec(200u);
EXPECT_EQ(client.GetLastDataGap(), 0u) << "the first packet lost nothing";
/* 101, 102 and 103 never arrive. */
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 104u, 0u, 1u,
pkt, sizeof(pkt)));
Sleep::MSec(200u);
EXPECT_EQ(client.GetLastDataGap(), 3u);
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA, 105u, 0u, 1u,
pkt, sizeof(pkt)));
Sleep::MSec(200u);
EXPECT_EQ(client.GetLastDataGap(), 0u) << "the gap must not persist";
EXPECT_EQ(listener.DataCount(), 3u);
EXPECT_EQ(client.GetStaleDataPackets(), 0u);
client.Stop();
server.Close();
}
TEST(UDPSClientGTest, TestCounterWraparoundDoesNotRejectStream) {
/* The counter is a uint32 that wraps. Ordering it by plain comparison
* would call every packet after the wrap older than 0xFFFFFFFF and reject
* the stream permanently, so the ordering has to be done on the signed
* difference. */
BasicUDPSocket server;
ASSERT_TRUE(server.Open());
ASSERT_TRUE(server.Listen(0u));
uint16 serverPort = GetBoundPort(server);
ASSERT_NE(serverPort, 0u);
RecordingListener listener;
UDPSClient client;
client.SetListener(&listener);
ConfigurationDatabase cfg;
uint16 clientPort = 0u;
ASSERT_TRUE(StartClientAndLearnPort(client, cfg, server, serverPort,
clientPort));
uint8 pkt[8];
FillPattern(pkt, sizeof(pkt), 4u);
const uint32 counters[4] = { 0xFFFFFFFEu, 0xFFFFFFFFu, 0u, 1u };
for (uint32 i = 0u; i < 4u; i++) {
ASSERT_TRUE(SendFragment(server, clientPort, UDPS_TYPE_DATA,
counters[i], 0u, 1u, pkt, sizeof(pkt)));
Sleep::MSec(150u);
}
EXPECT_EQ(listener.DataCount(), 4u)
<< "the stream was rejected across the counter wrap";
EXPECT_EQ(client.GetStaleDataPackets(), 0u);
EXPECT_EQ(client.GetLastDataGap(), 0u);
client.Stop();
server.Close();
}