The final whole-branch review found runDebugScript only checked
mc.IsConnected() after sending FORCE/TRACE/BREAK/UNFORCE -- a liveness
check that would PASS even if DebugService silently no-op'd every command
(e.g. a signal-name/wire-format bug), undercutting the design's stated
rationale for this scenario ("catching wire-format/serialization bugs the
in-process suite cannot"). This mirrors the tautology already fixed for
the tcplogger scenario in an earlier task, but had not been applied here.
Added waitForAck(), which polls the sink's recorded "text_line" events for
DebugServiceBase::HandleCommand's real "OK <TOKEN> <count>\n" reply and
requires count > 0 -- HandleCommand prints this for every one of
FORCE/UNFORCE/TRACE/BREAK regardless of enable/disable direction, and
count is always "number of signals actually matched", so count==0 means
the signal path was never resolved. Verified with a real negative control
(temporarily pointing all commands at a nonexistent signal name): the
scenario now correctly FAILs, then reverted and reconfirmed PASS against
the real signal.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
MARTe2 Integrated Components
A unified MARTe2 library providing real-time signal streaming and on-the-fly debugging for control applications built with MARTe2.
Overview
This repository integrates two complementary capabilities:
| Capability | Component | Purpose |
|---|---|---|
| Signal streaming | UDPStreamer DataSource |
Continuously stream selected signals to a browser-based oscilloscope over UDP |
| Signal debugging | DebugService Interface |
On-demand signal tracing, value forcing, and conditional breakpoints — zero application code changes required |
| Sine generation | SineArrayGAM |
Generate continuous sine-wave arrays for testing and simulation |
| Time stamping | TimeArrayGAM |
Provide time-reference arrays aligned to an RT cycle |
| Log forwarding | TCPLogger Interface |
Forward REPORT_ERROR log events to TCP clients in real time |
| Integrated client | Common/Client/go |
Go packages for UDPS protocol and WebSocket hub |
| Debug web client | Client/debugger |
Browser-based debug UI communicating with DebugService |
Repository Structure
MARTe_Integrated_components/
├── Common/
│ ├── UDP/ UDPS binary protocol header (shared by all components)
│ └── Client/go/ Go packages: udpsprotocol, wshub
├── Source/Components/
│ ├── DataSources/UDPStreamer/ Real-time UDP signal streaming DataSource
│ ├── GAMs/SineArrayGAM/ Sine-wave array generator GAM
│ ├── GAMs/TimeArrayGAM/ Time-reference array GAM
│ ├── Interfaces/DebugService/ Signal tracing/forcing/breakpoint Interface
│ └── Interfaces/TCPLogger/ TCP log-forwarding LoggerConsumerI
├── Test/
│ ├── GTest/ GTest harness for UDPStreamer unit tests
│ ├── Integration/ Integration tests for DebugService
│ ├── Components/DataSources/UDPStreamer/ UDPStreamer unit tests
│ └── Configurations/ MARTe2 config files for tests and demos
├── Client/debugger/ Go web client for DebugService
└── Docs/ Documentation
Components
UDPStreamer DataSource
Streams MARTe2 signals over UDP using the UDPS binary protocol. Clients register by
sending a CONNECT packet; the server then sends CONFIG (signal metadata) and continuous
DATA packets. Features:
- Optional 16-bit quantization (configurable per signal:
QuantizedType) - Packed high-frequency bursts (
NumberOfElements > 1withSamplingRate) - Automatic packet fragmentation for payloads exceeding
MaxPayloadSize
See Docs/UDPStreamer.md and Docs/Protocol.md.
SineArrayGAM
Generates a continuous float32 sine-wave array every RT cycle. Used as a signal
source for testing and demo applications. Configurable: Frequency, Amplitude,
Phase, SamplingRate, NumberOfElements.
See Docs/SineArrayGAM.md.
TimeArrayGAM
Generates a time-reference float64 array. Each element holds the timestamp of the
corresponding sample in a packed burst, computed from the RT cycle timestamp and the
configured SamplingRate.
DebugService Interface
Instruments a running MARTe2 application without modifying its source code. On
Initialise() it patches the ClassRegistryDatabase to wrap all standard
MemoryMap*Broker types. When RealTimeApplication::ConfigureApplication() runs
afterward the application transparently uses the wrapped brokers.
Capabilities accessible over TCP (port 8080 by default):
DISCOVER— enumerate all signals with type and alias metadataTRACE— enable/disable high-speed UDP telemetry per signal (with decimation)FORCE/UNFORCE— inject persistent values into signals on the RT pathBREAK— set conditional breakpoints (>,<,==, etc.)PAUSE/RESUME/STEP— execution steppingTREE/INFO/LS— live ORD navigationVALUE— read current signal value on demandMSG— send MARTe2Messageto any ORD object
High-speed signal telemetry is streamed as UDP binary datagrams (port 8081).
Logs are forwarded via TcpLogger (port 8082).
See Docs/DebugService.md.
TCPLogger Interface
A LoggerConsumerI that forwards every MARTe2 REPORT_ERROR call to up to 8 TCP
clients on a configurable port. Works as a sidecar to DebugService.
StreamHub Application
Headless C++ hub (Source/Applications/StreamHub/) that aggregates multiple
UDPStreamer sources and serves them to oscilloscope clients over WebSocket
(port 8090): ring buffers with wall-clock time calibration, LTTB decimation,
hub-side trigger engine, per-window zoom. Clients: browser SPA
(Client/webui + Client/udpstreamer/static) and native ImGui desktop client
(Client/streamhub). Demo: ./run_streamhub.sh -w -g; E2E test:
Test/E2E/suite/run_e2e.sh.
See Docs/StreamHub-UserGuide.md, Docs/StreamHub-API.md and
Docs/StreamHub-Developer.md.
UDPS Protocol
The Common/UDP/UDPSProtocol.h header defines the shared binary wire format used by
both UDPStreamer and DebugService. It is intentionally free of MARTe2-specific
dependencies so it can also be used by Go clients (via Common/Client/go/udpsprotocol).
See Docs/Protocol.md.
Build
Prerequisites
- MARTe2 built and installed (set
MARTe2_DIR) - MARTe2-components built and installed (set
MARTe2_Components_DIR) - GCC toolchain, make
- Go 1.21+ (for clients)
Setup
# Edit env.sh to set MARTe2_DIR and MARTe2_Components_DIR, then:
source env.sh
Build all C++ components
make -f Makefile.gcc core
Build and run tests
make -f Makefile.gcc test
source env.sh
./Build/x86-linux/Test/Integration/IntegrationTests
Build Go clients
# Integrated UDPS web client
cd Common/Client/go && go build ./...
# Debug web client
cd Client/debugger && go build ./...
Clean
make -f Makefile.gcc clean
Quick Start
1. Stream signals with UDPStreamer
Add to your MARTe2 config:
+Streamer = {
Class = UDPStreamer
Port = 44500
MaxPayloadSize = 1400
Signals = {
Voltage = { Type = float32; Unit = "V" }
}
}
Launch the web client:
cd Common/Client/go
./udpstreamer-webui --streamer 127.0.0.1:44500 --listen :8080
Open http://localhost:8080 and drag signals onto plots.
2. Debug a running application with DebugService
Add to your MARTe2 config (as a sibling of +App):
+DebugService = {
Class = DebugService
ControlPort = 8080
UdpPort = 8081
LogPort = 8082
}
+Logger = { Class = TcpLogger; Port = 8082 }
Launch the debug client:
cd Client/debugger
./debugger --listen :9090
Open http://localhost:9090, explore the object tree, trace signals, force values.
Documentation
| Document | Contents |
|---|---|
Docs/Protocol.md |
UDPS binary wire protocol specification |
Docs/UDPStreamer.md |
UDPStreamer DataSource configuration reference |
Docs/SineArrayGAM.md |
SineArrayGAM configuration reference |
Docs/DebugService.md |
DebugService TCP API and architecture |
Docs/Tutorial.md |
Step-by-step tutorial covering both components |
Docs/WebUI.md |
Web client user guide |
Docs/StreamHub-UserGuide.md |
StreamHub oscilloscope user guide (web + ImGui clients) |
Docs/StreamHub-API.md |
StreamHub WebSocket protocol (commands, events, binary frames) |
Docs/StreamHub-Developer.md |
StreamHub internals, threading, time base, build & E2E tests |
ARCHITECTURE.md |
System architecture overview |
License
Licensed under the EUPL v1.1 (see individual source files for copyright notices).