Martino Ferrari 28d149f536 fix(e2e): assert real FORCE/TRACE/BREAK acks in the debug scenario
The final whole-branch review found runDebugScript only checked
mc.IsConnected() after sending FORCE/TRACE/BREAK/UNFORCE -- a liveness
check that would PASS even if DebugService silently no-op'd every command
(e.g. a signal-name/wire-format bug), undercutting the design's stated
rationale for this scenario ("catching wire-format/serialization bugs the
in-process suite cannot"). This mirrors the tautology already fixed for
the tcplogger scenario in an earlier task, but had not been applied here.

Added waitForAck(), which polls the sink's recorded "text_line" events for
DebugServiceBase::HandleCommand's real "OK <TOKEN> <count>\n" reply and
requires count > 0 -- HandleCommand prints this for every one of
FORCE/UNFORCE/TRACE/BREAK regardless of enable/disable direction, and
count is always "number of signals actually matched", so count==0 means
the signal path was never resolved. Verified with a real negative control
(temporarily pointing all commands at a nonexistent signal name): the
scenario now correctly FAILs, then reverted and reconfirmed PASS against
the real signal.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-07-02 00:03:47 +02:00
2026-05-29 13:29:59 +02:00
2026-06-26 09:11:10 +02:00
2026-05-29 13:29:59 +02:00
2026-06-12 15:25:13 +02:00
2026-05-29 13:29:59 +02:00
2026-06-12 15:25:13 +02:00

MARTe2 Integrated Components

A unified MARTe2 library providing real-time signal streaming and on-the-fly debugging for control applications built with MARTe2.


Overview

This repository integrates two complementary capabilities:

Capability Component Purpose
Signal streaming UDPStreamer DataSource Continuously stream selected signals to a browser-based oscilloscope over UDP
Signal debugging DebugService Interface On-demand signal tracing, value forcing, and conditional breakpoints — zero application code changes required
Sine generation SineArrayGAM Generate continuous sine-wave arrays for testing and simulation
Time stamping TimeArrayGAM Provide time-reference arrays aligned to an RT cycle
Log forwarding TCPLogger Interface Forward REPORT_ERROR log events to TCP clients in real time
Integrated client Common/Client/go Go packages for UDPS protocol and WebSocket hub
Debug web client Client/debugger Browser-based debug UI communicating with DebugService

Repository Structure

MARTe_Integrated_components/
├── Common/
│   ├── UDP/                        UDPS binary protocol header (shared by all components)
│   └── Client/go/                  Go packages: udpsprotocol, wshub
├── Source/Components/
│   ├── DataSources/UDPStreamer/     Real-time UDP signal streaming DataSource
│   ├── GAMs/SineArrayGAM/          Sine-wave array generator GAM
│   ├── GAMs/TimeArrayGAM/          Time-reference array GAM
│   ├── Interfaces/DebugService/    Signal tracing/forcing/breakpoint Interface
│   └── Interfaces/TCPLogger/       TCP log-forwarding LoggerConsumerI
├── Test/
│   ├── GTest/                      GTest harness for UDPStreamer unit tests
│   ├── Integration/                Integration tests for DebugService
│   ├── Components/DataSources/UDPStreamer/  UDPStreamer unit tests
│   └── Configurations/             MARTe2 config files for tests and demos
├── Client/debugger/                Go web client for DebugService
└── Docs/                           Documentation

Components

UDPStreamer DataSource

Streams MARTe2 signals over UDP using the UDPS binary protocol. Clients register by sending a CONNECT packet; the server then sends CONFIG (signal metadata) and continuous DATA packets. Features:

  • Optional 16-bit quantization (configurable per signal: QuantizedType)
  • Packed high-frequency bursts (NumberOfElements > 1 with SamplingRate)
  • Automatic packet fragmentation for payloads exceeding MaxPayloadSize

See Docs/UDPStreamer.md and Docs/Protocol.md.

SineArrayGAM

Generates a continuous float32 sine-wave array every RT cycle. Used as a signal source for testing and demo applications. Configurable: Frequency, Amplitude, Phase, SamplingRate, NumberOfElements.

See Docs/SineArrayGAM.md.

TimeArrayGAM

Generates a time-reference float64 array. Each element holds the timestamp of the corresponding sample in a packed burst, computed from the RT cycle timestamp and the configured SamplingRate.

DebugService Interface

Instruments a running MARTe2 application without modifying its source code. On Initialise() it patches the ClassRegistryDatabase to wrap all standard MemoryMap*Broker types. When RealTimeApplication::ConfigureApplication() runs afterward the application transparently uses the wrapped brokers.

Capabilities accessible over TCP (port 8080 by default):

  • DISCOVER — enumerate all signals with type and alias metadata
  • TRACE — enable/disable high-speed UDP telemetry per signal (with decimation)
  • FORCE / UNFORCE — inject persistent values into signals on the RT path
  • BREAK — set conditional breakpoints (>, <, ==, etc.)
  • PAUSE / RESUME / STEP — execution stepping
  • TREE / INFO / LS — live ORD navigation
  • VALUE — read current signal value on demand
  • MSG — send MARTe2 Message to any ORD object

High-speed signal telemetry is streamed as UDP binary datagrams (port 8081). Logs are forwarded via TcpLogger (port 8082).

See Docs/DebugService.md.

TCPLogger Interface

A LoggerConsumerI that forwards every MARTe2 REPORT_ERROR call to up to 8 TCP clients on a configurable port. Works as a sidecar to DebugService.

StreamHub Application

Headless C++ hub (Source/Applications/StreamHub/) that aggregates multiple UDPStreamer sources and serves them to oscilloscope clients over WebSocket (port 8090): ring buffers with wall-clock time calibration, LTTB decimation, hub-side trigger engine, per-window zoom. Clients: browser SPA (Client/webui + Client/udpstreamer/static) and native ImGui desktop client (Client/streamhub). Demo: ./run_streamhub.sh -w -g; E2E test: Test/E2E/suite/run_e2e.sh.

See Docs/StreamHub-UserGuide.md, Docs/StreamHub-API.md and Docs/StreamHub-Developer.md.

UDPS Protocol

The Common/UDP/UDPSProtocol.h header defines the shared binary wire format used by both UDPStreamer and DebugService. It is intentionally free of MARTe2-specific dependencies so it can also be used by Go clients (via Common/Client/go/udpsprotocol).

See Docs/Protocol.md.


Build

Prerequisites

  • MARTe2 built and installed (set MARTe2_DIR)
  • MARTe2-components built and installed (set MARTe2_Components_DIR)
  • GCC toolchain, make
  • Go 1.21+ (for clients)

Setup

# Edit env.sh to set MARTe2_DIR and MARTe2_Components_DIR, then:
source env.sh

Build all C++ components

make -f Makefile.gcc core

Build and run tests

make -f Makefile.gcc test
source env.sh
./Build/x86-linux/Test/Integration/IntegrationTests

Build Go clients

# Integrated UDPS web client
cd Common/Client/go && go build ./...

# Debug web client
cd Client/debugger && go build ./...

Clean

make -f Makefile.gcc clean

Quick Start

1. Stream signals with UDPStreamer

Add to your MARTe2 config:

+Streamer = {
    Class          = UDPStreamer
    Port           = 44500
    MaxPayloadSize = 1400
    Signals = {
        Voltage = { Type = float32; Unit = "V" }
    }
}

Launch the web client:

cd Common/Client/go
./udpstreamer-webui --streamer 127.0.0.1:44500 --listen :8080

Open http://localhost:8080 and drag signals onto plots.

2. Debug a running application with DebugService

Add to your MARTe2 config (as a sibling of +App):

+DebugService = {
    Class       = DebugService
    ControlPort = 8080
    UdpPort     = 8081
    LogPort     = 8082
}
+Logger = { Class = TcpLogger; Port = 8082 }

Launch the debug client:

cd Client/debugger
./debugger --listen :9090

Open http://localhost:9090, explore the object tree, trace signals, force values.


Documentation

Document Contents
Docs/Protocol.md UDPS binary wire protocol specification
Docs/UDPStreamer.md UDPStreamer DataSource configuration reference
Docs/SineArrayGAM.md SineArrayGAM configuration reference
Docs/DebugService.md DebugService TCP API and architecture
Docs/Tutorial.md Step-by-step tutorial covering both components
Docs/WebUI.md Web client user guide
Docs/StreamHub-UserGuide.md StreamHub oscilloscope user guide (web + ImGui clients)
Docs/StreamHub-API.md StreamHub WebSocket protocol (commands, events, binary frames)
Docs/StreamHub-Developer.md StreamHub internals, threading, time base, build & E2E tests
ARCHITECTURE.md System architecture overview

License

Licensed under the EUPL v1.1 (see individual source files for copyright notices).

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