Added silence timeout as floating point
This commit is contained in:
@@ -58,6 +58,9 @@ static const uint32 UDPS_CLIENT_DEFAULT_MAX_PAYLOAD = 1400u;
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/** Default unicast keepalive interval (seconds); 0 disables. */
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static const uint32 UDPS_CLIENT_DEFAULT_KEEPALIVE_INTERVAL_S = 15u;
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/** Default silence timeout before reconnect (seconds); sub-second values allowed. */
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static const float32 UDPS_CLIENT_DEFAULT_SILENCE_TIMEOUT_S = 1.0f;
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/** Bytes prepended to each DATA payload for the HRT packet timestamp. */
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static const uint32 UDPS_CLIENT_TIMESTAMP_BYTES = 8u;
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@@ -133,6 +136,7 @@ UDPStreamerClient::UDPStreamerClient() :
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port = UDPS_CLIENT_DEFAULT_PORT;
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maxPayloadSize = UDPS_CLIENT_DEFAULT_MAX_PAYLOAD;
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keepAliveInterval = UDPS_CLIENT_DEFAULT_KEEPALIVE_INTERVAL_S;
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silenceTimeout = UDPS_CLIENT_DEFAULT_SILENCE_TIMEOUT_S;
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cpuMask = 0xFFFFFFFFu;
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stackSize = THREADS_DEFAULT_STACKSIZE;
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dataPort = UDPS_CLIENT_DEFAULT_PORT + UDPS_CLIENT_DEFAULT_DP_OFFSET;
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@@ -211,6 +215,12 @@ bool UDPStreamerClient::Initialise(StructuredDataI &data) {
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}
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}
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if (ok) {
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if (!data.Read("SilenceTimeout", silenceTimeout)) {
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silenceTimeout = UDPS_CLIENT_DEFAULT_SILENCE_TIMEOUT_S;
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}
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}
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if (ok) {
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if (!data.Read("CPUMask", cpuMask)) {
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cpuMask = 0xFFFFFFFFu;
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@@ -256,6 +266,7 @@ bool UDPStreamerClient::Initialise(StructuredDataI &data) {
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}
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if (ok) { ok = cdb.Write("MaxPayloadSize", maxPayloadSize); }
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if (ok) { ok = cdb.Write("KeepAliveInterval", keepAliveInterval); }
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if (ok) { ok = cdb.Write("SilenceTimeout", silenceTimeout); }
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if (ok) { ok = cdb.Write("CPUMask", cpuMask); }
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if (ok) { ok = cdb.Write("StackSize", stackSize); }
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if (ok) { ok = cdb.MoveToRoot(); }
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@@ -175,6 +175,7 @@ private:
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uint16 port; /**< Server port. */
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uint32 maxPayloadSize; /**< Max payload bytes per datagram. */
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uint32 keepAliveInterval; /**< Seconds between unicast keepalive ACKs (0 disables). */
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float32 silenceTimeout; /**< Seconds of no data before reconnect (sub-second allowed, 0 disables). */
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uint32 cpuMask; /**< Background thread CPU affinity. */
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uint32 stackSize; /**< Background thread stack size. */
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StreamString multicastGroup; /**< Multicast group IP; empty = unicast. */
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@@ -87,9 +87,11 @@ bool UDPSClient::Initialise(StructuredDataI &data) {
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dataPort = static_cast<uint16>(dpU32);
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}
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uint32 silenceS = UDPS_CLIENT_DEFAULT_SILENCE_TIMEOUT_S;
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float32 silenceS = UDPS_CLIENT_DEFAULT_SILENCE_TIMEOUT_S;
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(void) data.Read("SilenceTimeout", silenceS);
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silenceTimeoutTicks = static_cast<uint64>(silenceS) * HighResolutionTimer::Frequency();
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/* float64 math: the tick rate (~1e9) exceeds float32's 24-bit mantissa */
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silenceTimeoutTicks = static_cast<uint64>(static_cast<float64>(silenceS) *
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static_cast<float64>(HighResolutionTimer::Frequency()));
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uint32 reconnectS = UDPS_CLIENT_DEFAULT_RECONNECT_DELAY_S;
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(void) data.Read("ReconnectDelay", reconnectS);
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@@ -86,8 +86,8 @@ public:
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* 256-fragment span the recvMask[32] tracks at typical chunk sizes. */
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static const uint32 UDPS_CLIENT_MAX_PACKET_BYTES = 1048576u; // 1 MiB
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/** Default silence timeout before reconnect (seconds). */
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static const uint32 UDPS_CLIENT_DEFAULT_SILENCE_TIMEOUT_S = 5u;
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/** Default silence timeout before reconnect (seconds); sub-second values allowed. */
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static const float32 UDPS_CLIENT_DEFAULT_SILENCE_TIMEOUT_S = 1.0f;
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/** Default delay between reconnect attempts (seconds). */
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static const uint32 UDPS_CLIENT_DEFAULT_RECONNECT_DELAY_S = 2u;
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@@ -118,7 +118,8 @@ public:
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* - MulticastGroup (char*) IPv4 multicast address; presence enables multicast mode.
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* - Interface (char*) Network interface for multicast join (e.g. "lo"). Required when MulticastGroup is set.
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* - DataPort (uint16) UDP multicast data port (defaults to Port+1).
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* - SilenceTimeout (uint32) Seconds of no data before reconnect. Default 5.
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* - SilenceTimeout (float32) Seconds of no data before reconnect. Default 1.0.
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* Sub-second values allowed; 0 disables the check.
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* - ReconnectDelay (uint32) Seconds to wait between reconnect attempts. Default 2.
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* - KeepAliveInterval (uint32) Seconds between unicast keepalive ACKs. Default 15. 0 disables.
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* - MaxPayloadSize (uint32) Max payload bytes per datagram, excluding header. Default 1400.
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@@ -51,6 +51,11 @@ TEST(UDPStreamerClientGTest, TestInitialise_DefaultPort) {
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ASSERT_TRUE(test.TestInitialise_DefaultPort());
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}
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TEST(UDPStreamerClientGTest, TestInitialise_SilenceTimeoutFloat) {
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UDPStreamerClientTest test;
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ASSERT_TRUE(test.TestInitialise_SilenceTimeoutFloat());
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}
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TEST(UDPStreamerClientGTest, TestInitialise_MulticastMode_Valid) {
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UDPStreamerClientTest test;
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ASSERT_TRUE(test.TestInitialise_MulticastMode_Valid());
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@@ -354,6 +354,51 @@ bool UDPStreamerClientTest::TestInitialise_DefaultPort() {
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return ok;
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}
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bool UDPStreamerClientTest::TestInitialise_SilenceTimeoutFloat() {
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using namespace MARTe;
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static const char8 *const cfg =
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"+Test = {\n"
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" Class = RealTimeApplication\n"
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" +Functions = {\n"
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" Class = ReferenceContainer\n"
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" +Reader = {\n"
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" Class = UDPStreamerClientTestGAM\n"
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" InputSignals = { Counter = { DataSource = ClientDS Type = uint32 } }\n"
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" OutputSignals = { Counter = { DataSource = DDB Type = uint32 } }\n"
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" }\n"
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" }\n"
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" +Data = {\n"
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" Class = ReferenceContainer\n"
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" DefaultDataSource = DDB\n"
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" +DDB = { Class = GAMDataSource }\n"
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" +ClientDS = {\n"
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" Class = UDPStreamerClient\n"
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" ServerAddress = \"127.0.0.1\"\n"
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" Port = 44702\n"
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" SilenceTimeout = 0.25\n"
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" Signals = { Counter = { Type = uint32 } }\n"
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" }\n"
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" +Timings = { Class = TimingDataSource }\n"
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" }\n"
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" +States = {\n"
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" Class = ReferenceContainer\n"
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" +State1 = {\n"
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" Class = RealTimeState\n"
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" +Threads = {\n"
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" Class = ReferenceContainer\n"
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" +Thread1 = { Class = RealTimeThread Functions = { Reader } }\n"
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" }\n"
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" }\n"
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" }\n"
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" +Scheduler = { Class = GAMScheduler TimingDataSource = Timings }\n"
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"}\n";
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ReferenceT<RealTimeApplication> app = LoadApplication(cfg);
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bool ok = app.IsValid();
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ObjectRegistryDatabase::Instance()->Purge();
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return ok;
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}
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bool UDPStreamerClientTest::TestInitialise_MulticastMode_Valid() {
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using namespace MARTe;
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static const char8 *const cfg =
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@@ -62,6 +62,12 @@ public:
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*/
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bool TestInitialise_MulticastMode_Valid();
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/**
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* @brief Tests Initialise with a sub-second float32 SilenceTimeout (0.25 s)
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* forwarded through to the UDPSClient receiver.
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*/
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bool TestInitialise_SilenceTimeoutFloat();
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/**
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* @brief Tests that DataPort defaults to Port+1 when MulticastGroup is
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* set but DataPort is absent.
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@@ -150,7 +150,7 @@ TEST(UDPSClientGTest, TestUnicastKeepAliveSendsPeriodicAck) {
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ASSERT_TRUE(cfg.Write("Port", static_cast<uint32>(serverPort)));
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ASSERT_TRUE(cfg.Write("KeepAliveInterval", 1u));
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/* SilenceTimeout=0 keeps the session stable for the whole test */
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ASSERT_TRUE(cfg.Write("SilenceTimeout", 0u));
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ASSERT_TRUE(cfg.Write("SilenceTimeout", 0.0f));
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UDPSClient client;
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ASSERT_TRUE(client.Initialise(cfg));
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@@ -195,7 +195,7 @@ TEST(UDPSClientGTest, TestKeepAliveDisabledWhenIntervalZero) {
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ASSERT_TRUE(cfg.Write("ServerAddr", "127.0.0.1"));
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ASSERT_TRUE(cfg.Write("Port", static_cast<uint32>(serverPort)));
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ASSERT_TRUE(cfg.Write("KeepAliveInterval", 0u));
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ASSERT_TRUE(cfg.Write("SilenceTimeout", 0u));
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ASSERT_TRUE(cfg.Write("SilenceTimeout", 0.0f));
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UDPSClient client;
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ASSERT_TRUE(client.Initialise(cfg));
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@@ -240,7 +240,7 @@ TEST(UDPSClientGTest, TestKeepAlivePreventsServerEviction) {
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ASSERT_TRUE(clientCfg.Write("ServerAddr", "127.0.0.1"));
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ASSERT_TRUE(clientCfg.Write("Port", static_cast<uint32>(serverPort)));
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ASSERT_TRUE(clientCfg.Write("KeepAliveInterval", 1u));
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ASSERT_TRUE(clientCfg.Write("SilenceTimeout", 0u));
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ASSERT_TRUE(clientCfg.Write("SilenceTimeout", 0.0f));
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UDPSClient client;
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ASSERT_TRUE(client.Initialise(clientCfg));
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ASSERT_TRUE(client.Start());
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@@ -279,7 +279,7 @@ TEST(UDPSClientGTest, TestServerEvictsWithoutKeepAlive) {
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ASSERT_TRUE(clientCfg.Write("ServerAddr", "127.0.0.1"));
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ASSERT_TRUE(clientCfg.Write("Port", static_cast<uint32>(serverPort)));
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ASSERT_TRUE(clientCfg.Write("KeepAliveInterval", 0u));
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ASSERT_TRUE(clientCfg.Write("SilenceTimeout", 0u));
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ASSERT_TRUE(clientCfg.Write("SilenceTimeout", 0.0f));
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UDPSClient client;
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ASSERT_TRUE(client.Initialise(clientCfg));
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ASSERT_TRUE(client.Start());
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@@ -294,3 +294,55 @@ TEST(UDPSClientGTest, TestServerEvictsWithoutKeepAlive) {
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client.Stop();
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server.Stop();
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}
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TEST(UDPSClientGTest, TestSilenceTimeoutSubSecondTriggersReconnect) {
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/* SilenceTimeout is float32 seconds: a sub-second value must actually
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* fire (integer truncation would silently disable the check). */
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BasicUDPSocket server;
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ASSERT_TRUE(server.Open());
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ASSERT_TRUE(server.Listen(0u));
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uint16 serverPort = GetBoundPort(server);
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ASSERT_NE(serverPort, 0u);
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ConfigurationDatabase cfg;
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ASSERT_TRUE(cfg.Write("ServerAddr", "127.0.0.1"));
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ASSERT_TRUE(cfg.Write("Port", static_cast<uint32>(serverPort)));
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ASSERT_TRUE(cfg.Write("SilenceTimeout", 0.3f));
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ASSERT_TRUE(cfg.Write("ReconnectDelay", 0u)); /* reconnect immediately */
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ASSERT_TRUE(cfg.Write("KeepAliveInterval", 0u));
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UDPSClient client;
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ASSERT_TRUE(client.Initialise(cfg));
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ASSERT_TRUE(client.Start());
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/* 1) First CONNECT from the client's ephemeral socket */
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uint8 type = 0xFFu;
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uint16 portA = 0u;
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ASSERT_TRUE(WaitDatagram(server, 3000, type, portA));
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EXPECT_EQ(type, UDPS_TYPE_CONNECT);
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ASSERT_NE(portA, 0u);
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/* 2) The server sends nothing: after ~0.3 s the client must disconnect
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* and re-announce with a NEW ephemeral socket. Fails if the timeout
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* was truncated to 0 (disabled) or left at the old 5 s default. */
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uint32 elapsedMs = 0u;
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bool reconnected = false;
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while ((elapsedMs < 2000u) && !reconnected) {
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uint8 t = 0xFFu;
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uint16 p = 0u;
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bool got = WaitDatagram(server, 500, t, p);
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elapsedMs += 500u;
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if (!got) {
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continue;
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}
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/* DISCONNECT from the old socket is expected; only a CONNECT from a
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* new source port proves the reconnect happened. */
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if ((t == UDPS_TYPE_CONNECT) && (p != portA)) {
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reconnected = true;
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}
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}
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EXPECT_TRUE(reconnected);
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client.Stop();
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server.Close();
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}
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