505 lines
14 KiB
Go
505 lines
14 KiB
Go
// Package dsp provides signal processing node primitives used by the synthetic
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// data source.
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package dsp
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import (
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"errors"
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"fmt"
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"math"
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"strconv"
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"strings"
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"time"
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"unicode"
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lua "github.com/yuin/gopher-lua"
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)
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// Node is a single processing stage in a synthetic signal pipeline.
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type Node interface {
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// Process receives the latest input values (one per upstream signal, in order)
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// and returns the computed output. state is node-local persistent state.
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Process(inputs []float64, state map[string]any) (float64, error)
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// Type returns the node type name used in JSON definitions.
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Type() string
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}
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// ── GainNode ──────────────────────────────────────────────────────────────────
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// GainNode multiplies input[0] by a fixed gain factor.
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type GainNode struct {
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Gain float64
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}
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func (n *GainNode) Type() string { return "gain" }
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func (n *GainNode) Process(inputs []float64, _ map[string]any) (float64, error) {
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if len(inputs) == 0 {
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return 0, errors.New("gain: no inputs")
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}
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return inputs[0] * n.Gain, nil
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}
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// ── OffsetNode ────────────────────────────────────────────────────────────────
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// OffsetNode adds a fixed offset to input[0].
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type OffsetNode struct {
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Offset float64
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}
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func (n *OffsetNode) Type() string { return "offset" }
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func (n *OffsetNode) Process(inputs []float64, _ map[string]any) (float64, error) {
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if len(inputs) == 0 {
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return 0, errors.New("offset: no inputs")
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}
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return inputs[0] + n.Offset, nil
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}
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// ── AddNode ───────────────────────────────────────────────────────────────────
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// AddNode returns the sum of all inputs.
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type AddNode struct{}
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func (n *AddNode) Type() string { return "add" }
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func (n *AddNode) Process(inputs []float64, _ map[string]any) (float64, error) {
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var sum float64
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for _, v := range inputs {
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sum += v
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}
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return sum, nil
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}
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// ── SubtractNode ──────────────────────────────────────────────────────────────
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// SubtractNode returns input[0] - input[1].
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type SubtractNode struct{}
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func (n *SubtractNode) Type() string { return "subtract" }
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func (n *SubtractNode) Process(inputs []float64, _ map[string]any) (float64, error) {
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if len(inputs) < 2 {
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return 0, errors.New("subtract: need at least 2 inputs")
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}
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return inputs[0] - inputs[1], nil
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}
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// ── MultiplyNode ──────────────────────────────────────────────────────────────
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// MultiplyNode returns the product of all inputs.
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type MultiplyNode struct{}
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func (n *MultiplyNode) Type() string { return "multiply" }
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func (n *MultiplyNode) Process(inputs []float64, _ map[string]any) (float64, error) {
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if len(inputs) == 0 {
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return 0, errors.New("multiply: no inputs")
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}
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product := 1.0
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for _, v := range inputs {
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product *= v
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}
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return product, nil
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}
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// ── DivideNode ────────────────────────────────────────────────────────────────
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// DivideNode returns input[0] / input[1]; returns 0 if denominator is 0.
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type DivideNode struct{}
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func (n *DivideNode) Type() string { return "divide" }
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func (n *DivideNode) Process(inputs []float64, _ map[string]any) (float64, error) {
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if len(inputs) < 2 {
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return 0, errors.New("divide: need at least 2 inputs")
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}
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if inputs[1] == 0 {
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return 0, nil
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}
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return inputs[0] / inputs[1], nil
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}
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// ── MovingAverageNode ─────────────────────────────────────────────────────────
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// MovingAverageNode computes a running mean over the last Window samples.
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type MovingAverageNode struct {
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Window int
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}
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func (n *MovingAverageNode) Type() string { return "moving_average" }
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func (n *MovingAverageNode) Process(inputs []float64, state map[string]any) (float64, error) {
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if len(inputs) == 0 {
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return 0, errors.New("moving_average: no inputs")
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}
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w := n.Window
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if w < 1 {
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w = 1
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}
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buf, _ := state["buf"].([]float64)
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buf = append(buf, inputs[0])
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if len(buf) > w {
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buf = buf[len(buf)-w:]
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}
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state["buf"] = buf
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var sum float64
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for _, v := range buf {
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sum += v
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}
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return sum / float64(len(buf)), nil
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}
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// ── RMSNode ───────────────────────────────────────────────────────────────────
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// RMSNode computes the root-mean-square over the last Window samples.
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type RMSNode struct {
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Window int
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}
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func (n *RMSNode) Type() string { return "rms" }
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func (n *RMSNode) Process(inputs []float64, state map[string]any) (float64, error) {
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if len(inputs) == 0 {
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return 0, errors.New("rms: no inputs")
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}
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w := n.Window
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if w < 1 {
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w = 1
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}
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buf, _ := state["buf"].([]float64)
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buf = append(buf, inputs[0])
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if len(buf) > w {
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buf = buf[len(buf)-w:]
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}
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state["buf"] = buf
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var sumSq float64
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for _, v := range buf {
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sumSq += v * v
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}
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return math.Sqrt(sumSq / float64(len(buf))), nil
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}
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// ── DerivativeNode ────────────────────────────────────────────────────────────
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// DerivativeNode computes the finite difference (current - previous) / dt where
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// dt is in seconds. On the first call it returns 0.
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type DerivativeNode struct{}
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func (n *DerivativeNode) Type() string { return "derivative" }
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func (n *DerivativeNode) Process(inputs []float64, state map[string]any) (float64, error) {
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if len(inputs) == 0 {
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return 0, errors.New("derivative: no inputs")
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}
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now := time.Now()
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if prevVal, ok := state["prev_val"].(float64); ok {
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if prevTime, ok := state["prev_time"].(time.Time); ok {
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dt := now.Sub(prevTime).Seconds()
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if dt <= 0 {
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dt = 1e-9 // avoid division by zero
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}
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result := (inputs[0] - prevVal) / dt
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state["prev_val"] = inputs[0]
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state["prev_time"] = now
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return result, nil
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}
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}
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state["prev_val"] = inputs[0]
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state["prev_time"] = now
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return 0, nil
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}
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// ── ClampNode ─────────────────────────────────────────────────────────────────
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// ClampNode clamps the output to [Min, Max].
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type ClampNode struct {
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Min float64
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Max float64
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}
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func (n *ClampNode) Type() string { return "clamp" }
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func (n *ClampNode) Process(inputs []float64, _ map[string]any) (float64, error) {
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if len(inputs) == 0 {
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return 0, errors.New("clamp: no inputs")
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}
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v := inputs[0]
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if v < n.Min {
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return n.Min, nil
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}
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if v > n.Max {
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return n.Max, nil
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}
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return v, nil
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}
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// ── ThresholdNode ─────────────────────────────────────────────────────────────
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// ThresholdNode outputs High when input[0] >= Threshold, Low otherwise.
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type ThresholdNode struct {
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Threshold float64
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High float64
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Low float64
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}
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func (n *ThresholdNode) Type() string { return "threshold" }
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func (n *ThresholdNode) Process(inputs []float64, _ map[string]any) (float64, error) {
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if len(inputs) == 0 {
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return 0, errors.New("threshold: no inputs")
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}
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if inputs[0] >= n.Threshold {
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return n.High, nil
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}
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return n.Low, nil
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}
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// ── ExprNode ──────────────────────────────────────────────────────────────────
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// ExprNode evaluates a simple arithmetic expression with variables a, b, c, d
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// bound to inputs[0..3]. It uses a hand-written recursive descent parser.
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type ExprNode struct {
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Expr string
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}
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func (n *ExprNode) Type() string { return "expr" }
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func (n *ExprNode) Process(inputs []float64, _ map[string]any) (float64, error) {
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vars := map[string]float64{}
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names := []string{"a", "b", "c", "d"}
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for i, name := range names {
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if i < len(inputs) {
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vars[name] = inputs[i]
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} else {
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vars[name] = 0
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}
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}
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p := &exprParser{src: strings.TrimSpace(n.Expr), vars: vars}
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result, err := p.parseExpr()
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if err != nil {
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return 0, fmt.Errorf("expr: %w", err)
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}
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if p.pos < len(p.src) {
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return 0, fmt.Errorf("expr: unexpected character %q at position %d", p.src[p.pos], p.pos)
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}
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return result, nil
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}
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// exprParser is a recursive-descent parser for simple arithmetic expressions.
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// Grammar:
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//
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// expr = term (('+' | '-') term)*
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// term = factor (('*' | '/') factor)*
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// factor = '(' expr ')' | number | variable
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type exprParser struct {
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src string
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pos int
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vars map[string]float64
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}
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func (p *exprParser) skipSpaces() {
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for p.pos < len(p.src) && unicode.IsSpace(rune(p.src[p.pos])) {
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p.pos++
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}
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}
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func (p *exprParser) peek() (byte, bool) {
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p.skipSpaces()
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if p.pos >= len(p.src) {
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return 0, false
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}
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return p.src[p.pos], true
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}
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func (p *exprParser) parseExpr() (float64, error) {
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left, err := p.parseTerm()
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if err != nil {
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return 0, err
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}
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for {
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ch, ok := p.peek()
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if !ok || (ch != '+' && ch != '-') {
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break
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}
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p.pos++
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right, err := p.parseTerm()
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if err != nil {
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return 0, err
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}
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if ch == '+' {
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left += right
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} else {
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left -= right
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}
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}
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return left, nil
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}
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func (p *exprParser) parseTerm() (float64, error) {
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left, err := p.parseFactor()
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if err != nil {
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return 0, err
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}
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for {
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ch, ok := p.peek()
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if !ok || (ch != '*' && ch != '/') {
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break
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}
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p.pos++
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right, err := p.parseFactor()
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if err != nil {
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return 0, err
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}
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if ch == '*' {
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left *= right
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} else {
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if right == 0 {
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return 0, nil
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}
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left /= right
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}
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}
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return left, nil
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}
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func (p *exprParser) parseFactor() (float64, error) {
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p.skipSpaces()
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if p.pos >= len(p.src) {
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return 0, errors.New("unexpected end of expression")
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}
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ch := p.src[p.pos]
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// Parenthesised subexpression
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if ch == '(' {
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p.pos++
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val, err := p.parseExpr()
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if err != nil {
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return 0, err
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}
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p.skipSpaces()
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if p.pos >= len(p.src) || p.src[p.pos] != ')' {
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return 0, errors.New("missing closing parenthesis")
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}
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p.pos++
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return val, nil
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}
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// Unary minus
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if ch == '-' {
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p.pos++
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val, err := p.parseFactor()
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if err != nil {
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return 0, err
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}
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return -val, nil
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}
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// Variable (a, b, c, d only)
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if ch >= 'a' && ch <= 'z' {
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name := string(ch)
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p.pos++
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// Make sure we only accept single-letter variables
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if p.pos < len(p.src) && (p.src[p.pos] >= 'a' && p.src[p.pos] <= 'z' || p.src[p.pos] >= 'A' && p.src[p.pos] <= 'Z' || p.src[p.pos] == '_') {
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return 0, fmt.Errorf("unknown identifier starting with %q", name)
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}
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val, ok := p.vars[name]
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if !ok {
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return 0, fmt.Errorf("unknown variable %q (allowed: a, b, c, d)", name)
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}
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return val, nil
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}
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// Number (including optional decimal point and exponent)
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if ch >= '0' && ch <= '9' || ch == '.' {
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start := p.pos
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for p.pos < len(p.src) && (p.src[p.pos] >= '0' && p.src[p.pos] <= '9' || p.src[p.pos] == '.' || p.src[p.pos] == 'e' || p.src[p.pos] == 'E' || ((p.src[p.pos] == '+' || p.src[p.pos] == '-') && p.pos > start && (p.src[p.pos-1] == 'e' || p.src[p.pos-1] == 'E'))) {
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p.pos++
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}
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f, err := strconv.ParseFloat(p.src[start:p.pos], 64)
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if err != nil {
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return 0, fmt.Errorf("invalid number %q", p.src[start:p.pos])
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}
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return f, nil
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}
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return 0, fmt.Errorf("unexpected character %q at position %d", ch, p.pos)
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}
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// ── LuaNode ───────────────────────────────────────────────────────────────────
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// LuaNode runs a Lua script in a sandboxed gopher-lua VM.
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// Inputs are bound to globals a, b, c, d. The script's return value is the output.
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// The os, io, package, and debug libraries are disabled.
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type LuaNode struct {
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Script string
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}
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func (n *LuaNode) Type() string { return "lua" }
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func (n *LuaNode) Process(inputs []float64, state map[string]any) (result float64, retErr error) {
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// Retrieve or create the Lua VM.
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var L *lua.LState
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if existing, ok := state["L"].(*lua.LState); ok && existing != nil {
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L = existing
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} else {
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L = lua.NewState(lua.Options{SkipOpenLibs: true})
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// Open only safe libs.
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for _, pair := range []struct {
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name string
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fn lua.LGFunction
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}{
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{lua.LoadLibName, lua.OpenPackage}, // required by other libs
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{lua.BaseLibName, lua.OpenBase},
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{lua.MathLibName, lua.OpenMath},
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{lua.StringLibName, lua.OpenString},
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{lua.TabLibName, lua.OpenTable},
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} {
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if err := L.CallByParam(lua.P{
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Fn: L.NewFunction(pair.fn),
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NRet: 0,
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Protect: true,
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}, lua.LString(pair.name)); err != nil {
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L.Close()
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return 0, fmt.Errorf("lua init: %w", err)
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}
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}
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// Remove potentially dangerous globals that sneak in via base.
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L.SetGlobal("load", lua.LNil)
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L.SetGlobal("loadfile", lua.LNil)
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L.SetGlobal("dofile", lua.LNil)
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L.SetGlobal("require", lua.LNil)
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state["L"] = L
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}
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// Catch panics from Lua execution.
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defer func() {
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if r := recover(); r != nil {
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retErr = fmt.Errorf("lua panic: %v", r)
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}
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}()
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// Clear the stack.
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L.SetTop(0)
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// Bind inputs.
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names := []string{"a", "b", "c", "d"}
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for i, name := range names {
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if i < len(inputs) {
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L.SetGlobal(name, lua.LNumber(inputs[i]))
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} else {
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L.SetGlobal(name, lua.LNumber(0))
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}
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}
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// Execute the script.
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if err := L.DoString(n.Script); err != nil {
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return 0, fmt.Errorf("lua: %w", err)
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}
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// Read the return value (top of the stack after DoString leaves the chunk's
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// results there).
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top := L.GetTop()
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if top < 1 {
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return 0, errors.New("lua: script did not return a value")
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}
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lv := L.Get(top)
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num, ok := lv.(lua.LNumber)
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if !ok {
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return 0, fmt.Errorf("lua: script returned non-number %T", lv)
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}
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return float64(num), nil
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}
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