Files
uopi/internal/controllogic/notify.go
T
2026-06-20 14:28:28 +02:00

38 lines
1.3 KiB
Go

package controllogic
import "strings"
// Dialog is a user-facing notification or input request emitted by an
// action.dialog node. It is delivered to connected clients whose identity
// matches Users/Groups (both empty = everyone). For an "input" dialog the
// client's response is written back to Target (a "ds:name" reference, e.g.
// "srv:approved") so control logic can read it on a later activation.
type Dialog struct {
ID string `json:"id"`
Kind string `json:"kind"` // "info" | "error" | "input"
Title string `json:"title"`
Message string `json:"message"`
Target string `json:"target,omitempty"`
Users []string `json:"users,omitempty"`
Groups []string `json:"groups,omitempty"`
}
// Notifier delivers control-logic dialogs to connected clients. The server
// implements it; the engine calls Notify when an action.dialog node runs.
// Notify must not block (the hub fans out without waiting on slow clients).
type Notifier interface {
Notify(Dialog)
}
// splitCSV parses a comma-separated user/group filter into trimmed,
// non-empty tokens. An empty string yields a nil slice (no filter).
func splitCSV(s string) []string {
var out []string
for _, p := range strings.Split(s, ",") {
if t := strings.TrimSpace(p); t != "" {
out = append(out, t)
}
}
return out
}