Add control logic engine, panel logic dialogs, logic-edit restriction
Introduce server-side control-logic flow graphs (cron/alarm triggers, Lua blocks) with CRUD endpoints, panel-logic lifecycle triggers and user-interaction dialog nodes, and a synthetic node-graph editor. Add an optional logic-editor allowlist (server.logic_editors) gating who may add/edit panel logic and control logic, surfaced via /api/v1/me and enforced in the API; hide logic affordances in the UI accordingly. Update README, example config, and functional/technical specs to cover all current features (plot panels, panel/control logic, local variables, access control) and refresh the in-app manual and contextual help. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -2,7 +2,7 @@ import { h, Fragment } from 'preact';
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import { useState, useEffect, useRef, useMemo } from 'preact/hooks';
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import type { SignalRef, StateVar } from './lib/types';
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import SyntheticWizard from './SyntheticWizard';
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import SyntheticEditor from './SyntheticEditor';
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import SyntheticGraphEditor from './SyntheticGraphEditor';
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import GroupsTree from './GroupsTree';
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import ChannelFinderModal from './ChannelFinderModal';
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@@ -499,7 +499,7 @@ export default function SignalTree({ onDragStart, width, panelId, statevars, onS
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)}
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{editSynthetic && (
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<SyntheticEditor
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<SyntheticGraphEditor
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name={editSynthetic}
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onClose={() => setEditSynthetic(null)}
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onSaved={loadAllSignals}
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