Add control logic engine, panel logic dialogs, logic-edit restriction

Introduce server-side control-logic flow graphs (cron/alarm triggers,
Lua blocks) with CRUD endpoints, panel-logic lifecycle triggers and
user-interaction dialog nodes, and a synthetic node-graph editor.

Add an optional logic-editor allowlist (server.logic_editors) gating who
may add/edit panel logic and control logic, surfaced via /api/v1/me and
enforced in the API; hide logic affordances in the UI accordingly.

Update README, example config, and functional/technical specs to cover
all current features (plot panels, panel/control logic, local variables,
access control) and refresh the in-app manual and contextual help.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Martino Ferrari
2026-06-19 07:27:35 +02:00
parent aba394b84d
commit afefba3184
35 changed files with 4633 additions and 467 deletions
+35
View File
@@ -0,0 +1,35 @@
package access
import "testing"
func TestCanEditLogic(t *testing.T) {
groups := map[string][]string{"ops": {"carol"}}
// No allowlist configured: everyone with write access may edit logic.
open := New("", nil, groups, nil)
for _, u := range []string{"", "alice", "carol"} {
if !open.CanEditLogic(u) {
t.Errorf("unrestricted: CanEditLogic(%q) = false, want true", u)
}
}
if open.LogicRestricted() {
t.Error("LogicRestricted() = true with no allowlist")
}
// Allowlist by username and by group name.
p := New("", nil, groups, []string{"alice", "ops"})
if !p.LogicRestricted() {
t.Error("LogicRestricted() = false with allowlist set")
}
cases := map[string]bool{
"": true, // anonymous / trusted LAN
"alice": true, // listed user
"carol": true, // member of listed group "ops"
"bob": false, // not listed
}
for u, want := range cases {
if got := p.CanEditLogic(u); got != want {
t.Errorf("CanEditLogic(%q) = %v, want %v", u, got, want)
}
}
}