Implementing more advanced feature: audit and more
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@@ -10,6 +10,7 @@ import (
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"sync"
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"time"
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"github.com/uopi/uopi/internal/audit"
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"github.com/uopi/uopi/internal/broker"
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)
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@@ -25,23 +26,29 @@ const (
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type Engine struct {
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broker *broker.Broker
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store *Store
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audit audit.Recorder
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log *slog.Logger
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root context.Context
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mu sync.Mutex
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cancel context.CancelFunc // cancels the current generation
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wg *sync.WaitGroup // tracks the current generation's goroutines
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mu sync.Mutex
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cancel context.CancelFunc // cancels the current generation
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wg *sync.WaitGroup // tracks the current generation's goroutines
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// Shared live signal cache for the current generation (key "ds\0name").
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liveMu sync.RWMutex
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live map[string]float64
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}
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// NewEngine creates an engine bound to root. Call Reload to start it.
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func NewEngine(root context.Context, brk *broker.Broker, store *Store, log *slog.Logger) *Engine {
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// NewEngine creates an engine bound to root. Call Reload to start it. rec records
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// the writes performed by flows; pass audit.Nop() to disable auditing.
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func NewEngine(root context.Context, brk *broker.Broker, store *Store, rec audit.Recorder, log *slog.Logger) *Engine {
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if rec == nil {
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rec = audit.Nop()
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}
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return &Engine{
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broker: brk,
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store: store,
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audit: rec,
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log: log,
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root: root,
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live: map[string]float64{},
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@@ -227,9 +234,22 @@ func (e *Engine) write(cg *compiledGraph, target string, val float64) {
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e.log.Warn("control logic: write to unknown data source", "ds", ds, "signal", name)
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return
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}
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ev := audit.Event{
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Actor: cg.name,
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ActorType: audit.ActorSystem,
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Action: "signal.write",
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DS: ds,
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Signal: name,
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Value: strconv.FormatFloat(val, 'g', -1, 64),
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Detail: "control logic: " + cg.name,
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Outcome: audit.OutcomeOK,
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}
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if err := src.Write(e.root, name, val); err != nil {
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e.log.Warn("control logic: write failed", "ds", ds, "signal", name, "err", err)
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ev.Outcome = audit.OutcomeError
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ev.Error = err.Error()
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}
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e.audit.Record(ev)
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}
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// ── compiled graph ─────────────────────────────────────────────────────────────
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@@ -245,11 +265,11 @@ type compiledGraph struct {
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genCtx context.Context
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wg *sync.WaitGroup
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name string
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byId map[string]Node
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out map[string][]wireOut
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inc map[string][]string // incoming source ids per node (for gates)
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refs map[string]RefLite // unique signals to subscribe (excl. sys/local)
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name string
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byId map[string]Node
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out map[string][]wireOut
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inc map[string][]string // incoming source ids per node (for gates)
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refs map[string]RefLite // unique signals to subscribe (excl. sys/local)
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watchers map[string][]string // signal key → trigger node ids
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luaNodes map[string]*luaRuntime
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