The second windows were read-only by accident: nothing accepted a drop on them, and the
signal page's *Plot on* buttons knew only the main window's rows.
- **Drop target per scope window**: the same string payload a badge drags (the signal index),
handled by `on_scope_drop_channel()` -- the target carries its own window, the row is that
window's cell under the pointer, and `assign_signal_to_scope()` lands the signal in the
window's own row set (enabling an unacquired signal first, exactly as the main drop does).
The rebuild and the area's re-point are the window's next frame in the tick: a drop arrives
from inside the very widget it rearranges, and a synchronous rebuild would reset the drag
controller under it.
- **Plot on, per window**: the signal page carries one named group per scope window ("In
\"plot 2\""), one button per plot of that window, sensitive on that window's own rows. A
window closing refreshes the pages in its destroy handler, before the deferred delete could
dangle a button's scope pointer.
- Probe: `[scope-probe]` drops through the wired handler (`drop=1 slot1='square'`) and counts
the page's groups (`page_groups=2`); the section documents that it must not run with
`UDPSCOPE_ENABLE_ALL_MS` -- the enable-all probe's second leg clears the front plot, which
is the slot this probe copies. README, help and the layout invariant follow.
125 lines
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125 lines
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Plaintext
<page xmlns="http://projectmallard.org/1.0/"
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type="topic" style="task"
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id="layout">
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<info>
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<link type="guide" xref="index#main"/>
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<link type="seealso" xref="signals"/>
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<desc>How the figure's rows, plots and traces are arranged, how to drop a signal onto a plot, and
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how the layout editor adds and removes rows and splits a row into plots side by side.</desc>
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<credit type="author copyright">
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<name>Martino Ferrari</name>
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</credit>
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</info>
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<title>Rows, layout and drag & drop</title>
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<p>The figure is a stack of rows holding 1 to 8 plots in all, and a row can be split into up
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to 4 plots side by side. Each plot holds up to 4 traces. Every plot shares one time axis and
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the figure has one pair of side margins, so the y labels line up, the data areas start and
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end on the same two columns, and the windows cannot drift apart. The left
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margin holds the y labels; the right one is empty, and is there so the newest tick's label
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and the newest sample's ink have somewhere to land instead of sitting on the frame.</p>
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<section id="reach">
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<title>How to reach it</title>
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<steps>
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<item>
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<p>Drag a signal's badge from the badge bar onto a row to
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add a trace.</p>
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</item>
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<item>
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<p>Press <key>l</key>, pick <gui>Layout editor</gui> from the overflow menu, or pick
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<gui>Edit the layout…</gui> from a plot's right-click menu, to add
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and remove rows: a <gui>×</gui> appears at the top left of each plot and a <gui>+</gui>
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on each boundary between rows, including above the first and below the last.</p>
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</item>
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<item>
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<p>The editor's own button in the top-right corner leaves it.</p>
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</item>
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</steps>
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</section>
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<section id="split">
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<title>Splitting a row</title>
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<steps>
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<item>
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<p>In the layout editor, click the <gui>+</gui> at a row's left or right edge, or the
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<gui>+</gui> between two plots, to add a plot to that row. The new plot starts empty.</p>
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</item>
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<item>
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<p>Drag the double-headed arrow on the boundary between two plots to resize them. Neither plot can be
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made narrower than about 96 px, and the widths are saved with the session.</p>
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</item>
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<item>
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<p>Click the <gui>×</gui> of a plot in a split row to remove that plot and its traces.
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In a row with a single plot the <gui>×</gui> removes the row instead.</p>
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</item>
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</steps>
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<p>All the plots of a row, and of the whole figure, share one time window: zooming or
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panning along time in any of them moves all of them, and the vertical cursors are drawn in
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every plot. The plots of a split row also share one y range: the y labels are drawn at the
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left of the first plot only, the horizontal cursors sit at the same values in every plot, the
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hover crosshair's horizontal line spans all of them, and a
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zoom, pan, fit or fixed range in any of them applies to the whole row. The time labels
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sit under the bottom row, and under any row above it whose columns differ from the row below. A row holds at most 4 plots and the figure at most 8
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in total; the <gui>+</gui> buttons go grey at the limit.</p>
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</section>
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<section id="fullscreen">
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<title>A row full screen, and a second window</title>
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<list>
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<item><p>Every row carries a <gui>full-screen</gui> button in its top-right corner: it comes
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out of hiding when the pointer moves near that corner and hides again when it leaves, so the
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plot is not decorated by a control you are not reaching for. One click makes that row fill the plot area — the
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other rows step aside with everything they were plotting — and the same button (now the
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restore icon) brings the whole layout back exactly as it was. It is a view, not an edit:
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nothing is saved, nothing is dropped, and the rows' traces, colours and cursors come back
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where they were. The plot's right-click menu offers the same as <gui>Full screen this
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figure</gui> (and <gui>Restore the layout</gui> while one is enlarged). A layout of a single
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figure has nothing to enlarge *to*, so it carries no button.</p></item>
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<item><p>A plot's right-click menu has <gui>Open this plot in a new window</gui>: a second
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window showing the same stream through a copy of that figure (its cells, their widths and
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every trace), with its own axes following the main window's time window. The overflow menu's
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<gui>New scope window</gui> opens the same kind of window with an empty figure. A signal
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badge dragged onto a window's plot lands in that window (on the plot under the pointer), and
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the signal page's <gui>Plot on</gui> section lists every window — one named group per
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window, one button per plot of it. Closing one closes that view only; the main window keeps
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acquiring.</p></item>
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</list>
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</section>
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<section id="knowing">
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<title>Worth knowing</title>
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<list>
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<item><p>A plot's own <gui>right-click menu</gui> (the same compact rows as the app's
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menu) holds the y-axis scale (for the whole row), the two fits, and <gui>Remove signal</gui>, which swaps
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the menu to that plot's traces plus <gui>All traces on this plot</gui> — with a
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<gui>Back</gui> row to return. That is how a trace comes off a row without going through
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the layout editor.</p></item>
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<item><p>A drop <em>adds</em> a trace to the row's next free slot; it does not replace
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one. With four traces already on a plot the drop is refused.</p></item>
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<item><p>Inserting a row moves the rows below it <em>with their contents</em>, split
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rows included. Inserting above row 1 puts what row 1 plotted onto row 2 and leaves the
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new row empty — the rows are not renumbered under you. A split row's plots are named
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<em>2a</em>, <em>2b</em> and so on.</p></item>
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<item><p>A trace is remembered by the signal's <em>name</em>, not by its channel number,
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because a new CONFIG or an enable renumbers the channels and an index would silently
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re-point the trace.</p></item>
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<item><p>Adding or removing a row rebuilds the figure, which is cheap, but it also
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re-deals every trace. A frozen trigger event survives the rebuild: the pinned window is
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restated rather than re-framed on the live edge.</p></item>
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</list>
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</section>
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<section id="example">
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<title>Example</title>
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<p>With three traces on row 1, pressing <key>l</key> shows 7 buttons: the <gui>×</gui>,
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the two <gui>+</gui> above and below the row with their two resize arrows, and the two
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<gui>+</gui> at the row's left and right edges. Clicking the <gui>+</gui> above row 1 gives 2 rows and 12 buttons,
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with the three traces now on row 2 — the layout probe reports exactly this as
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<code>rows=2 buttons=12 traces=[0:-|1:sine,ramp,noise]</code>.</p>
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</section>
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</page>
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