Rows, layout and drag & drop The figure is a stack of rows, 1 to 8 of them, each holding up to 4 traces. Rows share one time axis and one left gutter, so their y labels line up and their windows cannot drift apart. How to reach it Drag a signal's chip out of the side panel (s) and drop it on a row to add a trace. Press l, or pick Layout editor from the overflow menu, to add and remove rows: a × appears at the top left of each row and a + on each boundary between rows, including above the first and below the last. The editor's own button in the top-right corner leaves it. Worth knowing • A drop adds a trace to the row's next free slot; it does not replace one. With four traces already on a row the drop is refused. • Inserting a row moves the rows below it with their contents. Inserting above row 1 puts what row 1 plotted onto row 2 and leaves the new row empty — the rows are not renumbered under you. • A trace is remembered by the signal's name, not by its channel number, because a new CONFIG or an enable renumbers the channels and an index would silently re-point the trace. • Adding or removing a row rebuilds the figure, which is cheap, but it also re-deals every trace. A frozen trigger event survives the rebuild: the pinned window is restated rather than re-framed on the live edge. Example With three traces on row 1, pressing l shows 3 buttons (one ×, two +). Clicking the + above row 1 gives 2 rows and 5 buttons, with the three traces now on row 2 — the layout probe reports exactly this as rows=2 buttons=5 traces=[0:-|1:sine,ramp,noise].