The trigger watches one signal for a condition and captures a window around it. The
The trigger button in the toolbar (
The pre-trigger share is drawn to the left of the marker.
A crossing of the level in the chosen direction, the classic behaviour.
A crossing and its return, qualified by how long the excursion lasted: less than, greater than, within or outside a pair of widths; the event is timed at the closing edge.
The signal entering or leaving a band between two levels; the panel keeps the two levels at least one increment apart, because a zero-width band is not a band: the condition becomes an exact float-equality test against the level, which an ordinary signal never satisfies and a signal sitting at the level satisfies on every transition.
The absence of a crossing for longer than a timeout; one event per outage, re-arms when a crossing returns.
The shape's own rows are the only ones shown; the rest are hidden, so the panel never offers a pulse width to a window trigger.
Every triggered acquisition is kept. Latches are written to the event cache
(
Clicking a row replays it: the stored event is loaded exactly like an exported
file, without changing the layout — the rows, the colours, the window, the
cursors and the measurements stay where they are and read the stored data instead. A
replay leaves trigger mode, because a file has no edge to wait for, and the pane stays
open. Drag the pane's edge to resize it.
Select two or more events in the list and the two buttons under the header act on them:
Arming enables the signal if it was off, because a trigger on a signal nobody acquires can never fire.
The pre-trigger share is a share of the display window, not of the ring. A 2 s window at 50% captures 1 s before the edge and 1 s after.
There are four display states, and the status bar names each:
The first edge after arming is only accepted once the history reaches back a full pre-trigger window, so a capture may legitimately be shorter than you asked for. The axis is pinned to what the capture actually got.
Disarming during a capture publishes what the capture got to, so the picture on screen at that moment stays on screen. No event fired, so the event count does not move.
The trigger reads the stored signal — decimated and averaged — not the wire signal. A spike narrower than one decimation group is filtered away rather than triggering on data the buffer does not contain.
A 1 Hz sine, level 0, rising, 2 s window at 50%, Single. The capture spans
[-1.000 .. 1.000] with n=20001 samples at 10 kS/s — the span
times the real rate, plus one — and the marker sits at x = 0 throughout.