ui: the trigger's wave is a full period again
The bold pass had turned the trigger into half a period — a signal rising above its level — and that lost the thing the glyph is for: the crossings. A crest and a trough read as a wave; a hump reads as a hill, and a trigger that shows no crossing names the "above the level" half of an event. The full-period sine with the dashed level through it is restored, exactly as it was, and the Signals pill carries the same wave again so the pill and the toolbar button stay one picture. The Measure glyph keeps the bold redesign, which is the part that was better: two cursors (a cap over two 4px dashes) beside a ruler of two bands with three 2x4 marks and no end caps. The Signals pill also keeps its two bold channel rows. Verified: `toolbar icons: trigger=udpscope-trigger-symbolic(ok)`; `page icons: measure=udpscope-tab-measure-symbolic(ok) signals=udpscope-tab-signals-symbolic(ok)`; `switcher: policy=narrow pills=2 labels=0 names=2 icon=32x32 size=308x36`; `[side-tab-probe] … advanced=4`; the Preferences dialog opened in the same run with no "not present"; `make test-ui` 14 files; zero `Gtk-CRITICAL`. The icons' blob is 12352 bytes, still over the C99 limit, so the clean-build warning count stays four.
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@@ -1,25 +1,29 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- SPDX-License-Identifier: MIT -->
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<!-- SPDX-FileCopyrightText: 2026 Martino Ferrari -->
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<!-- The Signals tab: the toolbar's trigger picture — a signal above its level — beside the channel
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list. Sharing that picture is the point: the pill and the button that turns the trigger on should
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be recognisably about the same thing. Two channel rows on the right, drawn bold for the same
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reason the wave is, and everything inset two pixels. -->
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<!-- The Signals tab: the toolbar's trigger picture — a sine crossing its dashed level — beside the
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channel list. Sharing that picture is the point: the pill and the button that turns the trigger on
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should be recognisably about the same thing. A full period and not a hump: the crest and the trough
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are what make it read as a wave rather than as a hill, and the level's dashes survive between the
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crossings. Two channel rows on the right, drawn bold like the wave, and everything inset two
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pixels, because art flush with the cell edge is what a button or a crop clips. -->
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<svg height="16px" width="32px" viewBox="0 0 32 16" xmlns="http://www.w3.org/2000/svg">
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<path fill="#2e3436" d="M3 7 H4 V12 H3 Z
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M4 6 H5 V11 H4 Z
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@@ -1,22 +1,26 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- SPDX-License-Identifier: MIT -->
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<!-- SPDX-FileCopyrightText: 2026 Martino Ferrari -->
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<!-- The trigger: a signal rising above the level it is looked for at, with the level showing on both
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sides of it. One event, which is what the trigger is for. Bold on purpose: at this size a
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thinner wave reads as texture, and the level has to survive as two clear marks rather than as a
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dotted line. Inset two pixels like the tabs' glyphs, so no art sits flush with an edge a button
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might clip. Whole-pixel stairs, the way the plot rasterises its own traces. -->
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<!-- The trigger: a sine and the dashed level it is looked for at, which is what a trigger *is* on a
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waveform that is not a step. It used to be a rising edge, and one edge names only one of the four
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shape triggers the panel offers — a wave crossing a level names the trigger's job instead. One
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period, one-pixel stairs, the way the plot rasterises its own traces, with the level through the
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centre so the crest and the trough stand clear and the crossings fall on the steep parts. Inset
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two pixels, like the tabs' glyphs, so no art is flush with an edge a button might clip. -->
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<svg height="16px" width="16px" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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<path fill="#2e3436" d="M3 7 H4 V11 H3 Z
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M4 5 H5 V9 H4 Z
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M5 4 H6 V8 H5 Z
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M6 3 H7 V7 H6 Z
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M7 2 H8 V6 H7 Z
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M8 2 H9 V6 H8 Z
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M9 3 H10 V7 H9 Z
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M10 4 H11 V8 H10 Z
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M11 5 H12 V9 H11 Z
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M12 7 H13 V11 H12 Z
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M2 8 H3 V10 H2 Z
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M13 8 H15 V10 H13 Z"/>
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<path fill="#2e3436" d="M2 7 H3 V10 H2 Z
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</svg>
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