ui: each pane carries its own switch, the same one the header bar has

The trigger pane and the cursors pane now have a `GtkSwitch` in their heading, and it is *one control in
two places* with the header bar's button: both run the same action (`run_app_action()`), and
`sync_panel_switches()` re-reads each pair from the toolbar's state after any change, so clicking either
end moves both. A pane whose feature is off is disabled, which is exactly the state you need the switch
in, so it belongs *in* the pane rather than only in the toolbar.

Three things it needed:

- **The sensitive target moved to the pane's body.** A control inside an insensitive parent cannot be
  clicked, so a switch that greyed out with its own pane could never turn it back on. `on_trigger_toggled`
  and `on_cursors_toggled` now disable `trigger_body` / `cursors_body`, and so does the startup default;
  the headings, with their switches, stay live.
- **The trigger's heading moved out of `trigger-panel.ui`** and is built in `build_trigger_panel()`,
  which returns the heading row and the panel together. It has to be a sibling of the body for the switch
  to stay usable, and keeping it in the file would have meant the file owning a widget the code must
  arrange. The file's own panel is unchanged otherwise, so the `[trigger panel:]` counts still read.
- **A guard on the sync.** Setting a `GtkSwitch` emits `notify::active` for a programmatic write just as
  it does for a click, so without `App::panel_switch_sync` the program's own write would come back as a
  click and flip the feature again.

Readings, both directions in one line:

    trigger panel sensitive before the probe toggled it: 0; … ; pane switches live while their panes are off=1
    panel switches: trigger=1/1 cursors=1/1 drove_toolbar=1  (pane switch / header bar button)

`pane switches live …=1` is the design's point and is read before anything turns either pane on; `0` would
be a switch drawn, greyed and useless. The trigger pair is moved from the *toolbar* end and the cursors
pair from the *pane* end, so the line carries both halves of the sync, and `drove_toolbar=1` is the pane's
own switch having turned the cursors on with the button following. `trigger panel sensitive …=0` is the
body, not the panel.

Verified: the two lines above; `[side-tab-probe] … advanced=4`; `make test-ui` 14 files; zero
`Gtk-CRITICAL` and no missing icon. Docs: the new reading in `probe-readings.md` with what a `0` means,
the invariants bullet for the one-control-in-two-places rule and its two traps, the sidebar bullet's
sensitive target, and the README note on why the switch is in the pane.
This commit is contained in:
Martino Ferrari committed 2026-10-14 14:13:49 +02:00
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@@ -2397,7 +2397,10 @@ now — they are listed so they are not mistaken for anything else:
cursors and the ruler for Measure, a sine crossing its trigger level and the channel list
for Signals (the same picture the toolbar's trigger button carries), drawn as a
32x16 pair so both motifs are legible at a glance — with the words kept as each pill's tooltip and
accessible name. The design spec had the switcher showing *titles* and neither page an
accessible name. Each pane's heading also carries its **own switch**, the same control as the
header bar's button — clicking either moves both — because a pane that is *disabled* while its
feature is off is a pane whose controls you would otherwise have to leave to turn it back on. The
design spec had the switcher showing *titles* and neither page an
`icon-name`; `narrow` alone does not do it (libadwaita still draws a label beside the icon,
measured), so the pages carry an empty title and the pills are named in code. With the math
list folded into the signal list under a `MATH` divider whose `+` creates a channel — a derived channel already *is* a channel in