fix: the math editor's body was a child of the window, not of the box above it
Moving the editor's frame into math-editor.ui left `math_body` and `math_actions` as <child> elements of the *window* rather than of `math_outer`, because those edits were anchored on the file's tail and closed the outer box two elements early. A GtkWindow takes exactly one default <child>, so nothing failed loudly: the body -- with the canvas and the parameter form inside it -- was left parentless, visible but never mapped, 0x0, drawing nothing. Two symptoms, one cause: the canvas is blank, and the window is sized around the head row and the buttons alone. Measured against the pre-move revision in a worktree, same probe, same environment: before this fix `canvas=0x0 mapped=0 window=756x940`; after it `canvas=420x836 mapped=1 window=938x940`, which is the old revision's own reading exactly. It survived because that slice's probe read the editor's *values* (nodes, gain, output, name, unit) and nothing about its structure. Every other panel moved that day has a structural reading -- `controls_inside=13/13`, `nested=1`, `labels=2 list=1` -- and none of them was affected. `[math-probe] editor frame:` is that reading now: the canvas's allocation, its mapped state, and whether the canvas and the name entry are inside the dialog at all, delayed 500 ms because an allocation only exists after a layout. In the broken build it read `0x0 mapped=0 in_dialog=0`. check_ui passes both files: the XML was valid and every property type-checked.
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@@ -41,7 +41,12 @@ Part of [CLAUDE.md](../../CLAUDE.md). These are rules that cost a defect to lear
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anywhere in 78--101 ns/slot is one reading of the same thing.
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The probe also asserts the new editor mechanics. `dialog build:` reads the identity row back as well --
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`name='math3' unit=''` -- which is the pair the `.ui` holds the widgets for and the code fills from the
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channel being edited, so a row that stopped being the one the code writes shows there. Each line carries
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channel being edited, so a row that stopped being the one the code writes shows there.
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`editor frame:` is the same idea one level down: it reads the canvas's allocation, whether that canvas is
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*mapped*, and whether the canvas and the name entry are inside the dialog at all -- delayed by 500 ms, because
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an allocation only exists after a layout. A canvas that is visible but parentless never maps and stays `0x0`,
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and reading values off the widgets *inside* the editor cannot see that. It is the reading that catches
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`math_body` written as a child of the window instead of the box above it. Each line carries
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`(want ...)` and the reading
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taken from a real run is the reference:
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* `[math-probe] hit: inside node=0 which=-1, past-edge node=0 which=-1 (want 0 -1 0 -1)` — the
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