ui: the sidebar's tabs become one dock; Measure and Signals by keyboard section; session keeps the dock's state
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -422,11 +422,9 @@ void start_tour(App& app) {
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app.settings.tour_seen = true;
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(void)save_settings(app.settings);
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}
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// The sidebar's own stack, so a stop can name the page it stands on. Set here and not in
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// `build_tour()`: the overlay is inserted above the window's content *before* `App::side_stack` is
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// assigned, so the member does not exist yet at build time -- and the walk cannot start before the
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// window is up anyway.
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app.tour.page_stack = app.side_stack;
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// The main window has no page stack any more (the dock is one scroller): `page_stack` stays null, so
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// a stop's `page` selects nothing and a stop whose target is unmapped is dropped. The slide-over hook
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// that lets a stop open the trigger page is the next step's.
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// The whole table, in walk order: `tour_begin()` drops the stops whose surface is not on screen.
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std::vector<TourStop> stops;
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stops.reserve(kTourStepCount);
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@@ -486,8 +484,7 @@ constexpr FigureSurface kFigureSurfaces[] = {
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{"trigger_summary", &App::trigger_summary},
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{"trigger_panel", &App::trigger_panel},
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{"signal_list", &App::signal_list},
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{"side_switcher", &App::side_switcher},
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{"side_stack", &App::side_stack},
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{"side_stack", &App::side_box},
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{"window_button", &App::window_button},
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{"status_label", &App::status_label},
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{"header_bar", &App::toolbar},
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