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plotter/adapters/glfw/glfw_host.hpp
T
Martino Ferrari 942f88c568 feat(examples): a three-row synced Figure demo, on a GLFW host that draws one
The multi-plot example the phase exists for: three plots stacked in one
Figure, sharing one x link with following armed, each row carrying its own
named signals and its own legend, driven by six StreamSeries at 500 kS/s.
Two cursors and a region with an exact statistics readout reach the direct
manipulation of spec §5 in the same frame, and PLOT_DEMO_SYNC=1 is a
self-checking mode that exits non-zero unless all three rows hold one range
and the shared right edge keeps tracking the newest sample through a zoom, a
pan on another row and more arriving data.

The GLFW host gains the figure mode the demo needs: set_figure() makes the
run loop draw the Figure instead of its own plot and route each pointer,
wheel and key event to the row it lands in, through one Controller per row
(row_controller()). All of it is opt-in; the single-plot path is untouched.
2026-09-28 15:24:22 +02:00

203 lines
9.6 KiB
C++

#pragma once
#include <functional>
#include <memory>
#include <optional>
#include <vector>
#include <plot/core/rect.hpp>
#include <plot/core/status.hpp>
#include <plot/core/types.hpp>
#include <plot/input/controller.hpp>
#include <plot/plot/figure.hpp>
#include <plot/plot/plot.hpp>
#include <plot/render/renderer.hpp>
/// GLFW's window type. Forward-declared on purpose: this header is
/// self-contained and needs no GLFW include directory, so a consumer of the
/// adapter does not inherit the toolkit's headers (and their `<GL/gl.h>`, whose
/// macros would rewrite this library's enumerators).
struct GLFWwindow;
namespace plot::glfw {
/// What `Host::run()` opens the window with.
struct RunConfig {
int width = 1280;
int height = 720;
const char* title = "plot";
bool vsync = true;
};
/// One frame of application code, called by `Host::run()` after the viewport is
/// set and before the frame is staged, so it is where data is refreshed.
/// `dt` is the wall time since the previous call, in seconds.
using FrameFn = std::function<void(plot::Plot&, f64 dt)>;
/// The reference host: owns the GLFW window and its OpenGL 3.3 core context, the
/// GL entry points, the `Renderer`, the `Plot`, the `input::Controller` and the
/// frame loop, so nothing above it names GLFW or GL.
///
/// Per-frame sequence, in this order:
///
/// poll events -> controller.set_viewport(framebuffer-pixel rect) ->
/// frame(plot, dt) -> begin_frame -> draw -> [screenshot] -> end_frame ->
/// swap buffers
///
/// Two pixel spaces meet here and must not be confused. GLFW reports the cursor
/// and the window in *window* coordinates, while the framebuffer -- what
/// `begin_frame` takes and what every `Rect` in this library speaks -- can be
/// larger under a fractional or HiDPI scale, so `glfwGetFramebufferSize()` and
/// `glfwGetWindowSize()` disagree. The host calls `begin_frame` with the
/// framebuffer size and scales every pointer coordinate by the ratio
/// `framebuffer / window`, so a gesture lands on the pixels the plot was laid out
/// in. The same ratio states the display to the renderer
/// (`Style::ui_scale`), which is what makes the chrome -- labels, strokes, paddings
/// -- one physical size at any scale. On an unscaled display the ratio is 1.0 and
/// nothing changes.
///
/// Headless smoke mode, read once per `run()`:
///
/// `PLOT_DEMO_EXIT_AFTER_MS=<n>` stop the loop after n ms and return
/// (default 0: run until the window is closed)
/// `PLOT_DEMO_SCREENSHOT=<path>` on that final frame, write it with
/// `Renderer::dump_frame_ppm()` before the swap
///
/// That is what lets a CI run a GUI library under `xvfb-run`: no display access
/// and no screen capture, just a PPM on disk.
///
/// A run with a deadline is that automated path, so its window is created hidden
/// (`GLFW_VISIBLE` false): an automated run must not flash a window on whatever
/// display it lands on. It also means the loop is not throttled by a display
/// refresh, so the frame times it reports are the CPU's, not a vblank's. A run
/// without a deadline shows its window, as an interactive application must.
///
/// Not thread-safe, and confined to the thread that runs `run()`.
class Host {
public:
Host() noexcept;
~Host();
Host(const Host&) = delete;
Host& operator=(const Host&) = delete;
/// Opens the window, makes a 3.3 core context current, resolves the GL entry
/// points and initialises the renderer, then runs the loop until the window is
/// closed or the exit deadline passes. Returns false with `st` filled in when
/// GLFW, the context or `Renderer::init()` fails; a failed run leaves nothing
/// open.
///
/// On success the window *stays open*, so a caller can stop and join whatever
/// feeds the plot before the GL resources go away: `close()` (or the
/// destructor) releases the renderer, the context and the window, in that
/// order, on this thread. Calling `run()` again reopens the window and keeps
/// the plot.
bool run(const RunConfig& cfg, const FrameFn& frame, Status* st = nullptr);
/// Releases the renderer and the window. Idempotent, and safe on a host that
/// never ran.
void close() noexcept;
/// The plot the frame callback populates. Valid for the host's whole life.
Plot& plot() noexcept { return plot_; }
/// Draw a whole `Figure` instead of the host's own plot: the multi-plot shape,
/// several rows sharing one x axis, which one `Plot` cannot express. While a
/// figure is set the run loop lays it out over the framebuffer, routes each
/// pointer, wheel and key event to the row the event lands in (one `Controller`
/// per row, created here, each bound to that row's own `Plot`), and draws it with
/// `Renderer::draw(Figure&)`. The frame callback is handed the figure's **row 0**
/// as its `Plot&`, so `plot()` and the frame argument agree.
///
/// The figure is borrowed and must outlive the run. Passing null restores the
/// single-plot loop, which is what every other caller uses; the host's own
/// `plot_` is then untouched by any of this.
void set_figure(Figure* figure) noexcept;
Figure* figure() noexcept { return figure_; }
/// One figure row's controller -- the one a gesture on that row reaches -- or
/// null while no figure is set or the row does not exist. A host reads a drag
/// mode or a hover out of it (`controller()` is the single-plot loop's, and is
/// not the one figure gestures go to).
input::Controller* row_controller(u32 row) noexcept;
/// The gesture controller the host feeds. Valid for the host's whole life.
input::Controller& controller() noexcept { return controller_; }
/// The renderer, or null while no window is open. Valid from inside the frame
/// callback and after a successful `run()`; `close()` releases it.
Renderer* renderer() noexcept { return renderer_ ? &*renderer_ : nullptr; }
/// Retitles the open window -- from the frame callback, for a live
/// samples/second and frame-time readout. A no-op while no window is open.
void set_title(const char* title) noexcept;
/// Framebuffer pixels per window pixel, one ratio per axis, as of the last
/// event or frame. 1.0 on an unscaled display.
f32 framebuffer_scale_x() const noexcept { return fb_scale_x_; }
f32 framebuffer_scale_y() const noexcept { return fb_scale_y_; }
/// The window's content scale, one per axis, as of the last frame.
f32 content_scale_x() const noexcept { return content_scale_x_; }
f32 content_scale_y() const noexcept { return content_scale_y_; }
private:
/// Reads the framebuffer and window sizes and the content scale, refreshing
/// the window -> framebuffer ratios the pointer translation uses.
void refresh_sizes() noexcept;
/// Callbacks find their host through GLFW's per-window user pointer.
static Host* from(GLFWwindow* w) noexcept;
static void cursor_pos_cb(GLFWwindow* w, double x, double y);
static void mouse_button_cb(GLFWwindow* w, int button, int action, int mods);
static void scroll_cb(GLFWwindow* w, double dx, double dy);
static void key_cb(GLFWwindow* w, int key, int scancode, int action, int mods);
static void framebuffer_size_cb(GLFWwindow* w, int width, int height);
void on_cursor_pos(f64 wx, f64 wy) noexcept;
void on_mouse_button(int button, int action, int mods) noexcept;
void on_scroll(f64 dx, f64 dy) noexcept;
void on_key(int key, int action, int mods) noexcept;
/// The controller an event at framebuffer pixel (x, y) belongs to: `controller_`
/// -- the single-plot loop -- while no figure is set, and the controller of the
/// figure row that pixel lands in otherwise. The row rects come from
/// `Figure::layout()`, the same ones the renderer draws, so a gesture lands on the
/// row it was aimed at; a pixel outside every row (the row gap, or a chrome strip
/// below the last row) is clamped to the nearest row rather than dropped, so a
/// drag that leaves the data area still ends where it should.
///
/// It also hands that row its own viewport, which is what keeps the controller's
/// hit-test geometry in step with the layout between two frames.
input::Controller& controller_at(f32 x, f32 y) noexcept;
Plot plot_;
input::Controller controller_; ///< forwards its viewport to `plot_`
std::optional<Renderer> renderer_;
GLFWwindow* window_ = nullptr;
/// The figure the host draws instead of `plot_`, and one controller per row for
/// it -- one per `Plot`, because a `Controller` is bound to a plot at construction
/// and this is what makes a gesture on any row reach that row. Both are empty
/// until `set_figure()` is called, and the run loop's single-plot path reads
/// neither.
Figure* figure_ = nullptr;
std::vector<std::unique_ptr<input::Controller>> row_controllers_;
/// The row the last event landed in, which is where a key event goes: a key has
/// no position of its own, and the row the pointer is over is the one the user is
/// looking at.
u32 last_row_ = 0u;
u32 fb_width_ = 0; ///< framebuffer size of the last refresh_sizes()
u32 fb_height_ = 0;
/// Framebuffer pixels per window pixel. Taken from the two sizes GLFW reports
/// rather than from the content scale, which under a fractional scale does not
/// round back to the framebuffer size.
f32 fb_scale_x_ = 1.0f;
f32 fb_scale_y_ = 1.0f;
f32 content_scale_x_ = 1.0f;
f32 content_scale_y_ = 1.0f;
/// Last pointer position in framebuffer pixels: the deltas the controller pans
/// with are the movements since the previous event, which GLFW does not report.
f32 last_pointer_x_ = 0.0f;
f32 last_pointer_y_ = 0.0f;
bool have_pointer_ = false;
};
} // namespace plot::glfw