Frame cost was O(capacity x levels) once the ring saturated: acquire() saw the window base move (it always moves once the ring wraps), cleared the pyramid and re-appended all 1,048,576 retained samples, and append() walked every live level with no early stop -- 13,647,936 bucket merges and 73.8 ms per frame at a 1M-sample window, scaling with the window, which is what capped the 1 MS/s demo at 32-58 ms/frame while it was still filling. Index the pyramid in absolute bucket space instead. Level l bucket k covers the samples [k * (kBucket << l), (k + 1) * (kBucket << l)), so a bucket's span never depends on where the window starts and the window can slide over the aggregate instead of forcing it to be rebuilt. Each level keeps its complete buckets in a deque plus the absolute base of its first entry; append() folds a sample into the single in-progress level-0 bucket and, only when that bucket completes, cascades upward, stopping at the first level that gains no new entry; a new drop_before() slides the window by discarding leading buckets and remembers where the window begins. acquire() is now: drop to the new base, then append exactly what was produced -- 256 merges and 0.034 ms per frame for 8192 new samples, independent of the window, and memory bounded by the window (32,767 entries after 50M samples through a 1M ring, the same as after 10M). A producer that laps the consumer by more than capacity() between two acquires restarts the window rather than splicing a gap. Interface: `level(l) -> std::span<const MinMax>` cannot survive a ring and is replaced by level_base/level_size/bucket in absolute bucket coordinates, plus window_base/window_end/drop_before. The *_buckets queries stay in window coordinates (index 0 = oldest retained sample), so Series keeps its window semantics for callers; its exactness split now aligns in absolute space (window_base() + the ceil/floor) because the bucket grid is absolute. The sums move from per-level prefix sums to per-bucket ones -- the only representation a sliding front can keep exact -- and StreamSeries::y_bounds() becomes reduce(0, size()), exact in O(log n + kBucket) per frame instead of a scan of the window. The pyramid owns the published window now, so there is no second copy of base/end to keep in step, and gather() emits only buckets that are both complete and wholly retained. Tests: test-only merge counters (mirroring PLOT_PYRAMID_COUNT_COVERS, absent from every non-test build) pin an acquire proportional to production and independent of capacity, an append cost amortised over 16 live levels, and bounded memory; brute-force checks pin absolute bucket aggregates across slides, sliding-window reduce/sum/sumsq over unaligned ranges, and the level-1 gather mapping. The demo now draws 946 samples/px at 1.03 ms/frame (967 fps) where the saturated window cost 54.96 ms/frame (18 fps).
91 lines
4.1 KiB
C++
91 lines
4.1 KiB
C++
#pragma once
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#include <vector>
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#include <plot/core/types.hpp>
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#include <plot/data/minmax_pyramid.hpp>
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#include <plot/data/ring_buffer.hpp>
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#include <plot/data/series.hpp>
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namespace plot::data {
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/// Single-producer / single-consumer streaming series.
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///
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/// The producer thread only ever calls push()/push(ys, n) (and produced()): those
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/// touch the ring buffer and nothing else -- no lock, no pyramid, no GL, so the
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/// acquisition thread can never stall the renderer. The consumer thread calls
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/// acquire() to publish a coherent snapshot, then queries it.
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///
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/// Indexing is the *retained window published by the last acquire()*: size(),
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/// reduce(), sum(), sumsq(), gather() and pyramid() all use it, and index 0 is
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/// the oldest sample still held.
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///
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/// The pyramid behind those queries is indexed in absolute sample space, so a
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/// window that slides only makes it drop the leading buckets the ring has
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/// overwritten and append the samples produced since the last acquire(): acquire()
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/// costs O(samples produced), not O(capacity()), and the aggregates that stay in
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/// the window are never recomputed. The one exception is a producer that laps the
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/// consumer -- more than capacity() samples between two acquires -- where the
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/// samples in between were never appended and the pyramid restarts at the new
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/// base, so that acquire re-reads the whole window.
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///
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/// x0() is therefore the x of the oldest retained sample, x_bounds().min == x0(),
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/// and y_bounds() covers exactly the published samples.
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///
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/// THREADING NOTE. The ring overwrites the oldest samples -- that is what keeps a
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/// live stream showing the newest data, and what the drop test pins down -- so a
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/// producer can overwrite the slots a consumer is reading even while it holds a
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/// snapshot. Those slots are relaxed atomics (see RingBuffer), so this is not a
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/// data race and no value tears; what it is not is a frozen window.
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///
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/// The bound is the sample count, not the geometry. A snapshot count fixes *which
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/// absolute indices* a read walks, not that the slots still hold those samples:
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/// every push after the snapshot overwrites exactly one slot, the one belonging to
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/// the sample capacity() positions behind it. So if the producer pushes k samples
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/// while a read is in flight, the first k positions of that read window can hold
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/// one of those k newer samples (or a still-newer sample, once the producer has
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/// lapped again) instead of the sample the snapshot names. Nothing else moves: the
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/// count, the absolute index -> x mapping and the newest end of the window are
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/// derived from one published count, and the next acquire() slides the pyramid's
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/// window to the base it observes (dropping the leading buckets, appending what is
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/// new), so the pyramid never mixes two windows. Ingest with no reuse
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/// underneath a read at all needs the producer to stop before unread data
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/// (drop-on-full) or a claim protocol, i.e. a different contract from the one this
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/// class specifies.
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class StreamSeries final : public Series {
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public:
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explicit StreamSeries(u64 capacity, f64 x0, f64 dx);
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/// Producer thread only.
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void push(f32 y);
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/// Producer thread only.
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void push(const f32* ys, u64 n);
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/// Producer thread only: number of samples ever pushed (monotonic).
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u64 produced() const;
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/// Consumer thread only: snapshots the produced count and brings the pyramid
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/// and bounds up to it.
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void acquire();
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u64 size() const override;
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f64 x0() const override;
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f64 dx() const override;
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Range x_bounds() const override;
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Range y_bounds() const override;
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const MinMaxPyramid& pyramid() const override;
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void gather(u32 level, u64 begin, u64 end, std::vector<f32>& out_xy) const override;
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protected:
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void copy_raw(u64 begin, u64 end, f32* out) const override;
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private:
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RingBuffer<f32> ring_;
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f64 x0_ = 0.0;
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f64 dx_ = 1.0;
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// The pyramid owns the published window: its window_base() is the absolute
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// index of retained index 0 and its size()/window_end() are the snapshot's
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// extent, so there is no second copy of that state to keep in step.
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MinMaxPyramid pyramid_;
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Range y_bounds_{};
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};
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} // namespace plot::data
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