Files
plotter/adapters/qt6/qt_plot_widget.cpp
T

308 lines
13 KiB
C++

#include <qt6/qt_plot_widget.hpp>
#include <qt6/qt_pointer.hpp>
#include <plot/gl/loader.hpp>
#include <QKeyEvent>
#include <QMouseEvent>
#include <QOpenGLContext>
#include <QPointF>
#include <QWheelEvent>
#include <chrono>
#include <cmath>
#include <cstdio>
#include <cstring>
namespace plot::qt {
namespace {
/// The entry points `QOpenGLContext::getProcAddress()` could not provide, as
/// passed to `plot::gl::load()`. `load()` may still resolve them through its
/// dlsym fallback, but only the context-aware resolver is guaranteed to return
/// pointers valid for the current context, so a fallback is worth reporting.
/// Process-global and written only from the context's owning thread, which is the
/// only thread `initializeGL()` runs on.
constexpr u32 kMaxUnresolved = 16;
const char* g_unresolved[kMaxUnresolved] = {};
u32 g_unresolved_count = 0;
/// Qt's own resolver for the current context, as `plot::gl::ProcLoader`.
///
/// `getProcAddress()` returns Qt's `QFunctionPointer` (`void (*)()`), the loader
/// wants `void*`: a function pointer respelled as an object pointer. POSIX
/// guarantees the two have the same representation, and the bit copy states that
/// where a `reinterpret_cast` is merely conditionally supported -- the same
/// reasoning the GLFW adapter uses for `glfwGetProcAddress`.
void* resolve_via_qt(const char* name) noexcept {
QOpenGLContext* context = QOpenGLContext::currentContext();
if (context == nullptr) return nullptr;
const QFunctionPointer proc = context->getProcAddress(name);
void* out = nullptr;
static_assert(sizeof(out) == sizeof(proc), "function and object pointers must match");
std::memcpy(&out, &proc, sizeof(out));
if (out == nullptr && g_unresolved_count < kMaxUnresolved) {
g_unresolved[g_unresolved_count++] = name;
}
return out;
}
/// Qt's modifier flags as the controller's translatable mask. Unlike GLFW's
/// GLFW_MOD_* these are Qt's own bits, so this is a genuine translation and not
/// the reinterpretation the GLFW adapter gets away with.
u32 mods_from(Qt::KeyboardModifiers mods) noexcept {
u32 out = 0;
if (mods.testFlag(Qt::ShiftModifier)) out |= static_cast<u32>(input::Mod::Shift);
if (mods.testFlag(Qt::ControlModifier)) out |= static_cast<u32>(input::Mod::Ctrl);
if (mods.testFlag(Qt::AltModifier)) out |= static_cast<u32>(input::Mod::Alt);
if (mods.testFlag(Qt::MetaModifier)) out |= static_cast<u32>(input::Mod::Super);
return out;
}
/// The controller has no gesture for the auxiliary buttons, and Qt always names
/// one of the three on a press or a release -- the only events whose button is
/// read. A move's `Qt::NoButton` maps to Left, which nothing looks at.
input::Button button_from(Qt::MouseButton button) noexcept {
switch (button) {
case Qt::MiddleButton: return input::Button::Middle;
case Qt::RightButton: return input::Button::Right;
default: return input::Button::Left;
}
}
/// True while any button the controller has a gesture for is held.
bool any_plot_button(Qt::MouseButtons buttons) noexcept {
return buttons.testFlag(Qt::LeftButton) || buttons.testFlag(Qt::MiddleButton) ||
buttons.testFlag(Qt::RightButton);
}
f64 now_s() noexcept {
return std::chrono::duration<f64>(std::chrono::steady_clock::now().time_since_epoch()).count();
}
} // namespace
PlotWidget::PlotWidget(Plot& plot, QWidget* parent)
: QOpenGLWidget(parent), plot_(&plot), controller_(plot) {
// Hover has to reach the plot: the controller's cursor hit test reads the last
// pointer position even while no button is down.
setMouseTracking(true);
// The controller's keys (+, - and f) are input to the plot, and a widget without
// a focus policy never receives a key event.
setFocusPolicy(Qt::StrongFocus);
}
PlotWidget::~PlotWidget() {
// The renderer's RAII handles call glDelete*, which needs the context current
// and alive. This body runs before ~QOpenGLWidget tears the context down, which
// is what makes makeCurrent() valid here -- and `renderer_` is engaged only if
// initializeGL() ran, so there is a context to make current.
if (renderer_) {
makeCurrent();
renderer_.reset();
doneCurrent();
}
}
void PlotWidget::initializeGL() {
initializeOpenGLFunctions();
// A second call means Qt recreated the context (the widget moved to another
// screen or window): the names the renderer holds belonged to the old context,
// and nothing here may outlive it. This runs before anything of ours is created
// on the new context, so the deletes it issues can only name objects that are
// not there.
renderer_.reset();
g_unresolved_count = 0;
const bool loaded = plot::gl::load(&resolve_via_qt);
// Printed before the failure branch, not after it: the names collected here are
// precisely what explains a failure -- which 3.3 entry point this context could
// not provide -- so a load that failed must report them too, or the one failure
// this widget can have says nothing but "missing a required entry point".
if (g_unresolved_count > 0) {
std::fprintf(stderr,
"[plot::qt6] QOpenGLContext::getProcAddress() did not resolve %u required"
" entry point(s); plot::gl::load() %s for:",
g_unresolved_count, loaded ? "used its dlsym fallback" : "failed");
for (u32 i = 0; i < g_unresolved_count; ++i) std::fprintf(stderr, " %s", g_unresolved[i]);
std::fprintf(stderr, "\n");
}
if (!loaded) {
init_status_ = Status{ErrorCode::Unsupported,
"plot::gl::load() failed: the current context is missing a required"
" OpenGL 3.3 entry point"};
std::fprintf(stderr, "[plot::qt6] %s\n", init_status_.message);
return;
}
renderer_.emplace();
Status status;
if (!renderer_->init(&status)) {
init_status_ = status.code != ErrorCode::Ok
? status
: Status{ErrorCode::GLFailure, "Renderer::init() failed"};
// Leave the renderer engaged: its destructor is what releases whatever the
// partial init did build, and it runs with the context current.
std::fprintf(stderr, "[plot::qt6] Renderer::init(): %s: %s\n", to_string(init_status_.code),
init_status_.message);
return;
}
init_status_ = Status{};
refresh_viewport();
}
void PlotWidget::resizeGL(int w, int h) {
(void)w;
(void)h;
// Nothing about the size is cached: `paintGL()` derives the viewport from the
// live geometry every frame, so a frame can never be drawn at a stale size.
// Refreshing it here as well means a gesture that arrives between the resize and
// the next paint maps against the new geometry rather than the old one.
refresh_viewport();
}
void PlotWidget::paintGL() {
if (!renderer_ || !renderer_->ready()) return;
const Rect viewport = device_viewport();
if (viewport.w < 1.0f || viewport.h < 1.0f) return; // nothing to draw into
// The controller owns no viewport: this hands it to the plot (which re-lays the
// chrome out with it) and refreshes the layout, so every frame is laid out for
// the geometry of *this* frame. A resize changes the layout; it never scales a
// stale one.
controller_.set_viewport(viewport);
const f64 started = now_s();
const f64 dt = last_paint_s_ >= 0.0 ? started - last_paint_s_ : 0.0;
last_paint_s_ = started;
if (frame_) frame_(*plot_, dt);
// The same factor `device_viewport()` scales the widget by: it states the display
// for the renderer too, so the logical style metrics are drawn at this ratio and
// a 12 px label keeps its physical size on a 2x screen. Re-read every frame, like
// the viewport, so a window moved to another display is drawn at *its* scale.
renderer_->style().ui_scale = static_cast<f32>(devicePixelRatioF());
renderer_->begin_frame(static_cast<u32>(viewport.w), static_cast<u32>(viewport.h), viewport);
renderer_->draw(*plot_);
renderer_->end_frame();
const f32 frame_ms = static_cast<f32>((now_s() - started) * 1.0e3);
last_frame_ms_ = frame_ms;
// Seeded by the first frame rather than started at zero, so the mean is the mean
// of the frames that ran from the first one.
mean_frame_ms_ = frames_ == 0 ? frame_ms : mean_frame_ms_ + 0.1f * (frame_ms - mean_frame_ms_);
last_viewport_ = viewport;
++frames_;
}
Rect PlotWidget::device_viewport() const noexcept {
// Logical -> device pixels, rounded: at 1.25 a 1023-pixel-wide widget is
// 1278.75 device pixels, which must cover 1279 framebuffer columns or the last
// one is left outside the plot (and outside the renderer's clear).
const f64 dpr = static_cast<f64>(devicePixelRatioF());
const long w = std::lround(static_cast<f64>(width()) * dpr);
const long h = std::lround(static_cast<f64>(height()) * dpr);
return Rect{0.0f, 0.0f, static_cast<f32>(w), static_cast<f32>(h)};
}
Vec2 PlotWidget::to_device(const QPointF& p) const noexcept {
// The same factor `device_viewport()` scales the widget by, applied to a
// position and to the deltas derived from two of them. One convention on both
// sides is what makes a gesture land on the data under the cursor.
const f64 dpr = static_cast<f64>(devicePixelRatioF());
return Vec2{static_cast<f32>(p.x() * dpr), static_cast<f32>(p.y() * dpr)};
}
void PlotWidget::refresh_viewport() { controller_.set_viewport(device_viewport()); }
void PlotWidget::forward_pointer(QMouseEvent* event, bool pressed, bool released) {
// The anchor stays logical (see PointerAnchor): a move that arrives after the
// window moved to a display with another scale factor must not measure the gap
// between a position taken at the old DPR and one taken at the new one. The
// delta is the logical difference scaled by the ratio in effect now, so the same
// gesture maps to the same device distance at either scale.
const QPointF position = event->position();
const f64 dpr = static_cast<f64>(devicePixelRatioF());
const Vec2 logical{static_cast<f32>(position.x()), static_cast<f32>(position.y())};
const Vec2 p = to_device(position);
const Vec2 delta = anchor_.device_delta(logical, dpr);
input::PointerEvent e;
e.x = p.x;
e.y = p.y;
e.dx = delta.x;
e.dy = delta.y;
// A press is also a pointer sample: the next move's delta starts here, or the
// first motion of a drag would include the jump to the click.
anchor_.set(logical);
e.button = button_from(event->button());
e.mods = mods_from(event->modifiers());
e.down = any_plot_button(event->buttons());
e.pressed = pressed;
e.released = released;
controller_.on_pointer(e);
event->accept();
update();
}
void PlotWidget::mousePressEvent(QMouseEvent* event) { forward_pointer(event, true, false); }
void PlotWidget::mouseMoveEvent(QMouseEvent* event) { forward_pointer(event, false, false); }
void PlotWidget::mouseReleaseEvent(QMouseEvent* event) { forward_pointer(event, false, true); }
void PlotWidget::mouseDoubleClickEvent(QMouseEvent* event) { forward_pointer(event, true, false); }
void PlotWidget::wheelEvent(QWheelEvent* event) {
// Qt reports eighths of a degree, 120 to a notch; the controller takes notches,
// positive = zoom in, which is Qt's positive angleDelta().y() as well (the wheel
// pushed away from the user). Passing the raw delta would zoom 120x too far.
const f32 notches = static_cast<f32>(event->angleDelta().y()) / 120.0f;
if (notches == 0.0f) {
// A horizontal-only wheel is not a zoom, and it must not reach the controller:
// a zero-notch zoom changes no range but still runs the range setters, which
// clear auto scale -- so a stray horizontal scroll would silently stop a live
// axis from following its stream. Ignored, so an enclosing scroll area may
// still act on it.
event->ignore();
return;
}
const Vec2 p = to_device(event->position());
input::WheelEvent e;
e.x = p.x;
e.y = p.y;
e.dx = static_cast<f32>(event->angleDelta().x()) / 120.0f;
e.dy = notches;
e.mods = mods_from(event->modifiers());
controller_.on_wheel(e);
event->accept();
update();
}
void PlotWidget::keyPressEvent(QKeyEvent* event) {
int mapped = 0;
switch (event->key()) {
// The controller zooms on '+', which on most layouts is shift+'='; '=' is
// mapped to it as well, so both spellings zoom in -- the pair the GLFW adapter
// maps. Shift+'-' arrives as its own key, and zooms out like '-'.
case Qt::Key_Plus:
case Qt::Key_Equal: mapped = input::kKeyZoomIn; break;
case Qt::Key_Minus:
case Qt::Key_Underscore: mapped = input::kKeyZoomOut; break;
case Qt::Key_F: mapped = input::kKeyFit; break;
default:
QOpenGLWidget::keyPressEvent(event); // not a plot key: nobody else wants it
return;
}
input::KeyEvent e;
e.key = mapped;
e.mods = mods_from(event->modifiers());
// Qt reports a held key as repeated presses and sends no release until the key
// is physically released, so the repeat is what makes a held key keep acting.
e.down = true;
controller_.on_key(e);
event->accept();
update();
}
} // namespace plot::qt