# `plot` — embeddable OpenGL time-series plotting library **Date:** 2026-09-27 **Status:** approved (design reviewed section-by-section with the requester) ## Goal A C++20 library that renders real-time, high-sample-rate time-series plots with grid, axes, cursors and measurements, and that can be embedded into an existing Qt6, GTK4, Dear ImGui, or raw GLFW application without owning the window, the GL context, or the event loop. ## Non-goals (this cut) - 3D surfaces, scatter/bar/pie charts, polar plots. - Data I/O (CSV/HDF5 readers), file formats, network sources. - Font rendering beyond the built-in bitmap atlas. - Any host API not listed above. These are explicitly out of scope so the first cut is a coherent vertical slice. The layering (§3) leaves room for them without redesign. ## Constraints (fixed by the requester) | Constraint | Value | |---|---| | Core dependencies | **zero.** No GLM, glad, GLEW, or bundled Khronos headers. | | GL baseline | **3.3 core**, with a runtime-selected 4.3+ fast path. | | Reference host | GLFW, plus ImGui and Qt6 and GTK4 adapters in the same cut. | | First deliverable | buildable **end-to-end** skeleton: no stub bodies on the demo path. | | Language | C++20, GCC/Clang, Linux first (no portability blockers introduced). | ## 1. Environment (verified on the development machine) GCC 16.2.1, CMake 4.4.3, Ninja 1.13.2. Qt6 6.11.2 with `Qt6OpenGLWidgets`, GTK4 4.22.5 with `gtkglarea.h`, GLFW 3.5.1, EGL 1.5 + `libEGL_mesa` (surfaceless headless contexts available), `glm` and `GL/glew.h` installed but **unused**. Dear ImGui is absent and is provided via `FetchContent` (network verified). ## 2. The embeddability contract The library never creates a window, never creates or shares a GL context, and never runs an event loop. Its render entry point is: ```cpp plot::Renderer r; // constructed with the caller's context current r.init(); r.begin_frame(fb_w, fb_h, viewport_rect_in_pixels); // in the caller's FBO r.draw(plot); r.end_frame(); ``` Input arrives as plain value types (`PointerEvent`, `WheelEvent`, `KeyEvent`) that each adapter translates from its host toolkit. Nothing in `plot::core` names a toolkit, so a consumer links only the adapter they need. ## 3. Layering ``` adapters/{glfw,imgui,qt6,gtk4} own the surface; translate host events ↓ plot/ Plot · Axis · Trace · Grid · Cursor · Measure · Annotation ↓ render/ Renderer · Style · TextBackend · primitive batches ↓ data/ Series · ArraySeries · StreamSeries · MinMaxPyramid ↓ gl/ runtime loader · RAII handles · capability probe ↓ core/ + math/ types · Color · Rect · vec2 · mat3 · Transform ``` Each layer depends only downward. `adapters/*` and `examples/*` are optional CMake targets guarded by `PLOT_BUILD_*` options and by dependency discovery. ## 4. Performance architecture These four decisions are what make 1M+ samples/frame viable. Each replaces an approach that fails at high sample rates. ### 4.1 Data-space vertices, uniform-only pan and zoom Vertex buffers hold raw *data* coordinates. Screen mapping is `x' = x * sx + tx`, `y' = y * sy + ty` evaluated in the vertex shader from a `Transform` uniform. Panning and zooming therefore touch one uniform and zero vertex data. Only new samples or an LOD-level change cause an upload. Log axes are handled inside the same transform (`log10` before scaling) so no separate code path or pre-transformed buffer is needed. ### 4.2 Min/max LOD pyramid Every series owns a mip chain: level 0 buckets `kBucket = 64` consecutive samples and stores one `(min, max)` pair per bucket; each subsequent level halves the bucket count. Memory cost is `n/8` bytes at level 0 (2 floats per 64 samples) times the geometric sum `1 + ½ + ¼ + …`, giving `n/4` bytes total — ≈6% of the 4n bytes of raw samples, not 2×. - Built incrementally: `append()` updates only the last bucket and the O(log n) chain above it — amortised O(1) per sample. - The renderer picks the level where samples-per-pixel ≈ 2, so a 100M-sample series rasterises ≈ `2 · viewport_width` vertices instead of 100M. - Buckets preserve extremes, so spikes are never dropped by decimation. ### 4.3 Hybrid line rasterisation Chosen per trace, per frame, from observed samples-per-pixel: | samples/px | path | |---|---| | `< 1.5` | `GL_LINE_STRIP`, 1px, no AA — dense data hides aliasing; ~10× cheaper | | `>= 1.5` | instanced anti-aliased quads: one instance per segment, 4 verts expanded in the vertex shader, fragment shader does distance-to-segment SDF for smooth edges and joins | A geometry-shader expansion path was rejected: poor performance and it is the one stage macOS cannot be relied on for. ### 4.4 Interval reduction reuses the pyramid Cursor measurements (`Δx`, `Δy`, slope, RMS, mean, min/max, integral over a dragged region) are answered from the same pyramid instead of by scanning the series. `Series::reduce`/`sum`/`sumsq` cover the bucket-aligned interior with pyramid aggregates and scan at most two partial edge buckets (≤ 2 × kBucket = 128 samples), so a query's cost is independent of series length. `Series::reduce` is the single implementation used by measurement, auto-scale and hit-testing. The split matters: a min/max pyramid stores *aggregates per bucket*, so it can only answer exactly for whole buckets — a range with partial edge buckets would otherwise silently include samples outside the range. Exactness therefore lives on `Series` (which owns the raw samples), and `MinMaxPyramid` exposes only bucket-exact queries, named `*_buckets` so they cannot be mistaken for exact ones. ### 4.5 Decimation approach — decision | | Approach | Verdict | |---|---|---| | **A** | **CPU min/max pyramid, incremental** | **chosen** — works on GL 3.3, deterministic, unit-testable with no GPU, O(1) amortised per sample, and it doubles as the measurement index. Cost: one CPU pass per sample, plus ≈6% memory. | | B | GPU compute decimation every frame | rejected — re-reads the whole series each frame (real bandwidth at 1M samples/frame), no 3.3 fallback, untestable headlessly. | | C | no decimation | rejected — dies above ~500k samples. | The 4.3+ fast path therefore applies to *transfer*, not to decimation: a persistent-mapped, `glFenceSync`-guarded triple-buffered ring replaces the staging-upload path. Both paths share identical semantics and are selected by the capability probe. ## 5. Zero-dependency mechanisms - **Math** — hand-written `vec2`, `mat3`, `Transform`: ~250 lines, no templates in public headers, no consumer-visible dependency. - **GL loader** — a hand-maintained X-macro list `PLOT_GL_FUNCS(X)` covering only the ≈60 entry points actually used, with our own typedefs and enums. No `glcorearb.h` bundling and no code-generation step. Resolution order: context-provided `getProcAddress` (glX / EGL / wgl) → `dlsym`/`GetProcAddress` on the system GL library. - **Text** — a `TextBackend` interface plus a built-in 8×16 bitmap-glyph atlas. Axis labelling needs no third-party code; a FreeType or stb_truetype backend can be added behind the same interface without touching callers. There is no `third_party/` directory. Adapters use `find_package` first and `FetchContent` only as a fallback (ImGui; GLFW when absent). ## 6. Public API sketch Signatures here are the contract the implementation plan and adapters rely on. ```cpp namespace plot { using f32 = float; using f64 = double; using u32 = std::uint32_t; using u64 = std::uint64_t; constexpr u64 kInvalid = ~u64{0}; struct Range { f64 min, max; }; struct Rect { f32 x, y, w, h; }; // pixels, origin top-left struct Color { f32 r, g, b, a; static Color hex(u32 rgb, f32 a = 1.0f); }; enum class ErrorCode { Ok, InvalidArgument, OutOfMemory, GLFailure, Unsupported, NotImplemented }; struct Status { ErrorCode code = ErrorCode::Ok; const char* message = ""; explicit operator bool() const; }; // math/transform.hpp struct Transform { f64 sx, tx, sy, ty; bool log_x = false, log_y = false; f64 to_screen_x(f64) const; f64 to_data_x(f64) const; f64 to_screen_y(f64) const; f64 to_data_y(f64) const; }; namespace gl { using ProcLoader = void* (*)(const char*); bool load(ProcLoader); // nullptr → platform default struct Caps { int major, minor; bool compute, persistent_map, buffer_storage; }; const Caps& caps(); class Buffer; class VertexArray; class Program; class Texture; class Framebuffer; class Fence; } namespace data { struct MinMax { f32 min, max; }; constexpr u32 kBucket = 64; class MinMaxPyramid { public: void reserve(u64 n); void append(f32 v); void clear(); u64 size() const; u32 level_for(u64 n, f64 samples_per_pixel) const; std::span level(u32 l) const; u64 snap(f64 x, f64 x0, f64 dx) const; // nearest sample index // Whole-bucket only: aggregates over the level-0 buckets fully contained in // [begin, end). Partial edges are excluded, not approximated. Callers wanting // an exact answer over an arbitrary range use Series::reduce/sum/sumsq. Range reduce_buckets(u64 begin, u64 end) const; f64 sum_buckets(u64 begin, u64 end) const; f64 sumsq_buckets(u64 begin, u64 end) const; }; class Series { // abstract public: virtual ~Series() = default; virtual u64 size() const = 0; virtual f64 x0() const = 0; // x of sample 0 virtual f64 dx() const = 0; // uniform x spacing virtual Range x_bounds() const = 0; virtual Range y_bounds() const = 0; virtual const MinMaxPyramid& pyramid() const = 0; virtual void gather(u32 level, u64 begin, u64 end, std::vector& out_xy) const = 0; // Exact, O(kBucket) worst case regardless of series length: the bucket-aligned // interior comes from the pyramid, the at-most-two partial edge buckets are // read through copy_raw() and scanned. Implemented once, non-virtually, in // src/data/series.cpp. Preconditions: begin < end, end <= size(). Range reduce(u64 begin, u64 end) const; f64 sum(u64 begin, u64 end) const; f64 sumsq(u64 begin, u64 end) const; protected: // Copies raw y samples for [begin, end) into `out`, which the caller sized to // (end - begin). Handles ring wraparound. Only ever called with small edge // spans by the queries above; not on a per-sample path. virtual void copy_raw(u64 begin, u64 end, f32* out) const = 0; }; class ArraySeries final : public Series { // own storage, uniform dx public: ArraySeries(std::vector y, f64 x0, f64 dx); void reset(std::vector y, f64 x0, f64 dx); void commit(); // rebuild the pyramid }; class StreamSeries final : public Series { // SPSC, producer + consumer public: explicit StreamSeries(u64 capacity, f64 x0, f64 dx); void push(f32 y); // producer thread only void push(const f32* ys, u64 n); // producer thread only u64 produced() const; // atomic, monotonic void acquire(); // consumer: snapshot + extend pyramid }; } enum class AxisPlace { Bottom, Top, Left, Right }; struct AxisDesc { std::string label; Range range; bool auto_scale = true; AxisPlace place; bool log = false; }; struct TraceDesc { const data::Series* series; Color color; f32 width = 1.5f; u32 axis_x = 0, axis_y = 0; }; class Plot { public: u32 add_x_axis(AxisDesc); u32 add_y_axis(AxisDesc); u32 add_trace(TraceDesc); u32 add_cursor(f64 x, Color); u32 add_measure(u32 cursor_a, u32 cursor_b); void set_viewport(Rect px); void set_x_range(u32 axis, Range); void set_y_range(u32 axis, Range); void auto_fit_x(); void auto_fit_y(u32 axis); struct Measurement { f64 dx, dy, slope, rms, mean, ymin, ymax, integral; bool valid; }; const Measurement& measurement(u32 id) const; // recomputed on cursor move }; class Renderer { public: bool init(Status* = nullptr); // context must be current void begin_frame(u32 fb_w, u32 fb_h, Rect viewport_px); void draw(Plot&); void end_frame(); Style& style(); }; namespace input { enum class Button { Left, Middle, Right }; enum class Mod { None = 0, Shift = 1, Ctrl = 2, Alt = 4, Super = 8 }; struct PointerEvent { f32 x, y, dx, dy; Button button; u32 mods; bool down, pressed, released; }; struct WheelEvent { f32 x, y, dx, dy; u32 mods; }; struct KeyEvent { int key; u32 mods; bool down; }; enum class DragMode { None, Pan, BoxZoom, MoveCursor, AxisZoomX, AxisZoomY }; class Controller { public: explicit Controller(Plot&); void set_viewport(Rect); void on_pointer(const PointerEvent&); void on_wheel(const WheelEvent&); void on_key(const KeyEvent&); DragMode drag_mode() const; Rect selection_rect() const; // valid while BoxZoom u64 hovered_cursor() const; // kInvalid when none }; } } // namespace plot ``` ## 7. Threading model - All GL calls happen on the thread that has the context current; `Renderer` is not thread-safe and does not need to be. - Producers write to `data::StreamSeries` from an acquisition thread through a lock-free SPSC ring. No mutex on the sample path. - A frame begins with `StreamSeries::acquire()`, which publishes a consistent `[0, produced)` snapshot and extends the pyramid by exactly the newly produced samples. Readers use the snapshot; the producer never blocks. - `Renderer`, `Plot`, and `Controller` are confined to the render thread. ## 8. Error handling - No exceptions cross the public boundary. Fallible operations return `Status` or `bool` plus an out-parameter `Status*`. - GL failures are surfaced as `ErrorCode::GLFailure` from `Renderer::init` and recorded on the first occurrence per frame; `PLOT_GL_CHECK()` is a no-op in release builds. - Unsupported-but-optional capabilities (compute, persistent mapping) degrade silently by selecting the 3.3 path; unsupported-and-required ones return `ErrorCode::Unsupported` from `init`. ## 9. Verification | Layer | How it is verified | |---|---| | core/math, data, plot/ticks, input | CTest unit tests, no GL required: ring-buffer wrap/overwrite/tearing, pyramid build and `reduce()` vs. brute force, level selection, tick generation, transform round-trip, zoom-anchor invariance, pan invariance. | | render, plot | **headless EGL surfaceless context + FBO**, rasterise a known sine, `glReadPixels` and assert ink present in expected columns and background elsewhere; assert the trace covers ≥95% of viewport width at 1M samples. | | adapters | Launch each demo (`glfw`, `imgui`, `qt`, `gtk`) on the development display, screenshot, confirm grid + axes + trace + cursor + measurement readout render. | Headless-EGL risk: if Mesa surfaceless context creation fails on this machine the fallback is GLX on a hidden window; this is validated in the first GL task, before three of the four adapters depend on it. ## 10. Milestones 1. Repo skeleton, CMake, core+math with tests. 2. GL loader, handles, capability probe; headless EGL harness proven. 3. Data layer: ring buffer, pyramid, series. 4. Render layer: programs, buffers, batching, bitmap text. 5. Plot layer: axes, ticks, grid, trace, cursor, measurement. 6. Input layer: events, controller. 7. Renderer + headless render smoke test (pixel assertions). 8. GLFW adapter + 1M-sample demo. 9. ImGui adapter + demo. 10. Qt6 adapter + demo. 11. GTK4 adapter + demo. 12. Install/export, full verification pass, screenshots.