// SPDX-License-Identifier: MIT // SPDX-FileCopyrightText: 2026 Martino Ferrari #pragma once // The plot headers come first, and must. Qt's reaches // , which on a desktop platform includes the system ; // that header defines GL_TRUE, GL_COLOR_BUFFER_BIT, GL_TEXTURE_2D and the rest as // preprocessor macros, and those are exactly the names plot/gl/api.hpp declares as // enumerators -- a macro rewrite turns each definition into nonsense. Parsing // api.hpp before the macros exist is what lets the two coexist (the GLFW adapter // sidesteps the same clash with GLFW_INCLUDE_NONE, which Qt offers no equivalent // of). A translation unit that uses this widget must keep the same order for // anything it includes itself, and must not name a `plot::gl::GL_*` enumerator // after a Qt header that reaches GL has been included: the macro rewrites that // token wherever it appears, namespace and all. #include #include #include #include #include #include #include #include #include #include #include #include #include class QKeyEvent; class QMouseEvent; class QPointF; class QWheelEvent; class QEvent; class QGestureEvent; class QPinchGesture; namespace plot::qt { /// Embeds a `Plot` in a Qt widget: a `QOpenGLWidget` whose framebuffer the plot /// is rendered into, with Qt's own input events translated into `plot::input` /// ones. /// /// `QOpenGLWidget` renders into an FBO of its own, which it binds before calling /// `paintGL()` -- exactly the "currently bound framebuffer" `Renderer` documents /// it draws into. The widget therefore never creates a target of its own, and the /// renderer's scissor-cleared viewport is the widget's whole rectangle. Nothing is /// rendered to a texture or through a second pass: the plot is what Qt composes, /// and the widget's other content (Qt draws none; a `QOpenGLWidget` is opaque) /// would be drawn around it. /// /// ## The surface format is a precondition, not a setting /// /// This widget cannot ask for a context version: Qt hands a widget the /// *application default* `QSurfaceFormat` at the moment its context is created, /// and a context cannot be renegotiated afterwards. An embedding application must /// therefore have done this before the widget exists: /// /// QSurfaceFormat fmt; /// fmt.setVersion(3, 3); /// fmt.setProfile(QSurfaceFormat::CoreProfile); /// fmt.setSwapBehavior(QSurfaceFormat::DoubleBuffer); /// fmt.setDepthBufferSize(0); /// fmt.setStencilBufferSize(0); /// QSurfaceFormat::setDefaultFormat(fmt); /// QCoreApplication::setAttribute(Qt::AA_UseDesktopOpenGL); // before QApplication /// /// The last line matters as much as the rest: an ES or ANGLE backend has no 3.3 /// core profile to give, and this library's loader resolves desktop entry points. /// `initializeGL()` reports the failure through `init_status()` rather than /// asserting, but it cannot repair a format that was already decided. /// /// ## The coordinate convention: device pixels, both sides /// /// Two pixel spaces meet here, exactly as they do in the GLFW and ImGui adapters. /// Qt reports widget geometry and mouse positions in **logical** pixels /// (`width()`, `QMouseEvent::position()`), while the widget's framebuffer -- what /// `Renderer::begin_frame()` takes and what every `Rect` in this library speaks -- /// is in **device** pixels, `devicePixelRatioF()` times as large on a scaled /// display. /// /// This widget converts everything into device pixels and keeps it there: /// /// * the viewport handed to the plot is `round(width() * dpr)` x /// `round(height() * dpr)` (rounded, not truncated, so the last column of the /// FBO is inside the plot), and /// * every pointer and wheel position is multiplied by the same /// `devicePixelRatioF()` before it reaches the controller. /// /// `device_viewport()` and `to_device()` are the only two places that mapping /// exists, so the viewport and the input cannot disagree -- and they must not: a /// mismatch renders correctly but pans by the wrong amount, which is invisible on /// an unscaled display and wrong on every other one. /// /// The *anchor* a move's delta is measured from is the one thing kept in logical /// pixels: `devicePixelRatioF()` can change between two move events, and the delta /// is then a logical difference scaled by the ratio in effect now, never the /// difference of two device positions taken at different ratios (see /// `PointerAnchor`). A drag that crosses onto a display with another scale factor /// therefore pans by the distance the pointer moved, not by a cross-scale jump. /// /// ## Input /// /// Qt reports levels and edges directly (`QMouseEvent` press/release are edges, /// `buttons()` is the state after the event), so the translation is a /// reinterpretation rather than the edge synthesis the ImGui adapter needs. /// Wheel input is the one unit conversion: Qt's `angleDelta()` is in eighths of a /// degree, 120 to a notch, while `Controller::on_wheel()` takes notches, positive /// = zoom in -- which is Qt's positive `angleDelta().y()` too. A wheel event whose /// deltas both vanish -- no angle and no pixels -- is refused before it reaches the /// controller, because a zero-notch, zero-pan event changes nothing and must not /// clear auto scale; anything with a vertical *or* horizontal component is /// forwarded, and the controller decides what each does (zoom on `dy`, pan on /// `dx`). The widget is also a pinch source: `Qt::PinchGesture` is grabbed in the /// constructor and folded into `input::GestureEvent`s by `PinchTracker` /// (`qt_pointer.hpp`), so a two-finger zoom-about-focal-point and a two-finger pan /// reach the controller like the equivalent wheel + drag pair would. /// /// ## Threading /// /// Qt widgets live on the GUI thread, and so does everything here: `initializeGL`, /// `paintGL` and the event handlers all run there, which is the thread that owns /// the context. A host that feeds the plot from a producer thread acquires its /// data on this thread (see the frame callback). class PlotWidget : public QOpenGLWidget, protected QOpenGLFunctions { Q_OBJECT public: /// One frame of host code, run by `paintGL()` after the viewport is set and /// before the frame is staged. It is where data is refreshed -- acquiring a /// `data::StreamSeries`, re-fitting a live axis, moving cursors -- and `dt` is /// the wall time since the previous call, in seconds. Optional; a widget with /// no callback just re-draws the plot as it stands. using FrameFn = std::function; /// Renders and drives `plot`, which must outlive this widget. explicit PlotWidget(Plot& plot, QWidget* parent = nullptr); ~PlotWidget() override; PlotWidget(const PlotWidget&) = delete; PlotWidget& operator=(const PlotWidget&) = delete; void set_frame_callback(FrameFn frame) { frame_ = std::move(frame); } /// The plot this widget renders. Valid for the widget's whole life. Plot& plot() noexcept { return *plot_; } const Plot& plot() const noexcept { return *plot_; } /// The controller the widget feeds, bound to `plot()`. input::Controller& controller() noexcept { return controller_; } const input::Controller& controller() const noexcept { return controller_; } /// The renderer, or null until a successful `initializeGL()`. Valid from the /// corresponding `paintGL()` onwards, and after the widget's context exists. Renderer* renderer() noexcept { return renderer_ ? &*renderer_ : nullptr; } const Renderer* renderer() const noexcept { return renderer_ ? &*renderer_ : nullptr; } /// What `initializeGL()` made of the context: `Ok`, or the failure that left /// the widget drawing nothing. A `QOpenGLWidget` virtual cannot return a /// `Status`, and a widget must not throw across Qt's callback, so the outcome /// is recorded here instead. const Status& init_status() const noexcept { return init_status_; } /// Frames actually staged, and the frame time of the last one (ms). The mean is /// an exponential moving average seeded by the first frame, of the same /// render-only span: the frame callback, `begin_frame`, `draw` and `end_frame`. u64 frames_painted() const noexcept { return frames_; } f32 last_frame_ms() const noexcept { return last_frame_ms_; } f32 mean_frame_ms() const noexcept { return mean_frame_ms_; } /// The region the last frame was drawn into, in device pixels -- the rect /// `begin_frame()` was handed. Zero-sized before the first frame. Rect last_device_viewport() const noexcept { return last_viewport_; } protected: void initializeGL() override; void resizeGL(int w, int h) override; void paintGL() override; /// The one virtual that sees what no dedicated handler does: the device pixel /// ratio change (`QEvent::DevicePixelRatioChange`) and the grabbed pinch /// (`QEvent::Gesture`). Both refresh or feed the controller before the next /// paint, so a gesture arriving between the change and the frame maps against /// the geometry the ratio now implies. bool event(QEvent* event) override; void mousePressEvent(QMouseEvent* event) override; void mouseMoveEvent(QMouseEvent* event) override; void mouseReleaseEvent(QMouseEvent* event) override; /// Qt reports the second press of a double click as this event and not as a /// press, so without it a drag that began with a double click would have no /// press to start from. Forwarded as one. void mouseDoubleClickEvent(QMouseEvent* event) override; void wheelEvent(QWheelEvent* event) override; void keyPressEvent(QKeyEvent* event) override; private: /// The widget's rectangle in device pixels: the plot's viewport, and the size /// of the framebuffer the frame is drawn into. Rect device_viewport() const noexcept; /// A Qt position (logical widget pixels) in device pixels. The one place a /// pointer position is mapped, so everything the controller sees is scaled by /// the same factor the viewport is -- a move's *delta*, whose ratio can change /// between two events, is scaled by `PointerAnchor` instead. Vec2 to_device(const QPointF& p) const noexcept; /// Translates one mouse event and hands it to the controller. `pressed` and /// `released` are the transitions Qt reports on the event itself. void forward_pointer(QMouseEvent* event, bool pressed, bool released); /// Sets the plot's viewport to the current device rect (through the controller, /// which refreshes the layout with it). void refresh_viewport(); /// Folds one pinch update into a `GestureEvent` through `PinchTracker` and hands /// it to the controller. `event` is accepted for the pinch gesture, so Qt does /// not offer it to parents too. void forward_pinch(QPinchGesture* gesture, QGestureEvent* event); Plot* plot_ = nullptr; ///< declared first: the controller is built over it input::Controller controller_; std::optional renderer_; FrameFn frame_; Status init_status_; /// The position a move's delta is measured from, in **logical** pixels: Qt /// reports no delta of its own, and the ratio can change between two events /// (see `PointerAnchor` for why the anchor must not be device pixels). PointerAnchor anchor_; /// The pinch gesture's folding state (see `PinchTracker`): one per widget, alive /// between `Qt::GestureStarted` and `Finished`/`Canceled`. PinchTracker pinch_; u64 frames_ = 0; f32 last_frame_ms_ = 0.0f; f32 mean_frame_ms_ = 0.0f; /// Wall clock at the last `paintGL()` start, or negative before the first one. f64 last_paint_s_ = -1.0; Rect last_viewport_{}; }; } // namespace plot::qt