adapters: route pointer events by cell rect

This commit is contained in:
Martino Ferrari committed 2026-11-03 17:04:16 +01:00
1 parent 7d8c453232
commit e5b7faadec
6 files changed
+145 -93

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+25 -21
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@@ -455,9 +455,11 @@ void Host::set_figure(Figure* figure) noexcept {
row_rects_.clear(); // no figure, no rows: the handlers fall back to `controller_`
return;
}
const u32 rows = figure_->row_count();
row_controllers_.reserve(rows);
for (u32 i = 0; i < rows; ++i) {
// One controller per **plot** (a row of several cells has one for each), indexed by the
// flattened plot index the figure uses.
const u32 plots = figure_->plot_count();
row_controllers_.reserve(plots);
for (u32 i = 0; i < plots; ++i) {
row_controllers_.push_back(std::make_unique<input::Controller>(figure_->plot(i)));
}
// The new figure's rects go into the cache now, not at the next frame: an event
@@ -469,8 +471,10 @@ void Host::set_figure(Figure* figure) noexcept {
void Host::refresh_row_rects() noexcept {
// The one `Figure::layout()` per call: every event handler reads `row_rects_`
// instead of paying this again, which is the whole point of the cache (R7).
row_rects_ = figure_ != nullptr ? figure_->layout().rows : std::vector<Rect>{};
// instead of paying this again, which is the whole point of the cache (R7). The rects
// are the figure's **cells** (one per plot, flattened), which for a figure with one
// cell per row are exactly its row rects.
row_rects_ = figure_ != nullptr ? figure_->layout().cells : std::vector<Rect>{};
}
input::Controller* Host::row_controller(u32 row) noexcept {
@@ -486,8 +490,7 @@ input::Controller& Host::controller_at(f32 x, f32 y) noexcept {
// frame stale, which is the documented worst case.
const std::vector<Rect>& rows = row_rects_;
if (rows.empty() || rows.size() != row_controllers_.size()) return controller_;
(void)x; // the rows tile the figure vertically, so y alone picks one -- see row_in()
const u32 row = row_in(rows, y);
const u32 row = row_in(rows, x, y);
last_row_ = row;
input::Controller& controller = *row_controllers_[row];
// The row's own viewport, so the geometry this controller hit-tests is the geometry
@@ -506,7 +509,6 @@ void Host::feed_pointer_event(const input::PointerEvent& e) noexcept {
input::Controller& Host::pointer_target(f32 x, f32 y, input::Button button, bool pressed,
bool released) noexcept {
(void)x; // the rows tile the figure vertically, so y alone picks one -- see row_in()
if (figure_ == nullptr || row_controllers_.empty()) return controller_;
const std::vector<Rect>& rows = row_rects_;
if (rows.empty() || rows.size() != row_controllers_.size()) return controller_;
@@ -523,7 +525,7 @@ input::Controller& Host::pointer_target(f32 x, f32 y, input::Button button, bool
// drag, and its press must not steal the capture to the row it landed in.
if (released && button == captured_button_) captured_ = false;
} else {
row = row_in(rows, y);
row = row_in(rows, x, y);
if (pressed) {
captured_ = true;
captured_row_ = row;
@@ -541,27 +543,29 @@ input::Controller& Host::pointer_target(f32 x, f32 y, input::Button button, bool
u32 Host::pointer_row(const std::vector<Rect>& rows) noexcept {
if (captured_ && captured_row_ < rows.size()) return captured_row_;
return row_in(rows, last_pointer_y_);
return row_in(rows, last_pointer_x_, last_pointer_y_);
}
u32 Host::row_in(const std::vector<Rect>& rows, f32 y) noexcept {
u32 Host::row_in(const std::vector<Rect>& rows, f32 x, f32 y) noexcept {
if (rows.empty()) return 0u;
// The row the pixel is in, or -- when it is in none of them, which is the row gap a
// host has asked for with `Figure::set_row_gap()` or the figure's own margins -- the
// row whose rect is nearest. Selection by distance rather than by "the first that
// matches" is what makes a pixel in a gap belong to the row it is *near*: the rows
// tile the figure at the default gap of 0, so this is unreachable until a host asks
// for one, and a gesture in a visible gap must not be routed to row 0 by default.
// The cell the pixel is in, or -- when it is in none of them, which is the row gap or
// column gap a host has asked for with `Figure::set_row_gap()`/`set_col_gap()` or the
// figure's own margins -- the cell whose rect is nearest (squared distance from the
// pixel to the rect). Selection by distance rather than by "the first that matches" is
// what makes a pixel in a gap belong to the cell it is *near*, and a gesture in a
// visible gap must not be routed to plot 0 by default. For a figure with one cell per
// row every cell spans the figure's width, so this reduces to the nearest row by y.
u32 row = 0u;
f32 best = std::numeric_limits<f32>::infinity();
for (u32 i = 0; i < rows.size(); ++i) {
const f32 top = rows[i].y;
const f32 bottom = rows[i].y + rows[i].h;
const f32 distance = y < top ? top - y : (y >= bottom ? y - bottom : 0.0f);
const Rect& r = rows[i];
const f32 dx = x < r.x ? r.x - x : (x >= r.right() ? x - r.right() : 0.0f);
const f32 dy = y < r.y ? r.y - y : (y >= r.bottom() ? y - r.bottom() : 0.0f);
const f32 distance = dx * dx + dy * dy;
if (distance < best) {
best = distance;
row = i;
if (distance == 0.0f) break; // inside this row: nothing can be nearer
if (distance == 0.0f) break; // inside this cell: nothing can be nearer
}
}
return row;