refactor(render): TextBackend owns its atlas, and staged glyphs carry a rotation basis

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Martino Ferrari committed 2026-09-28 09:57:28 +02:00
1 parent 90e17a0a11
commit e074f57ddf
23 files changed
+1073 -227

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@@ -55,13 +55,16 @@ class LineVertexArray {
};
/// Vertex array plus instance buffer of the text pipeline: `a_pos` at location 0
/// and the glyph's atlas texel origin `a_uv` at location 1, two floats each,
/// advancing once per instance.
/// (the cell's top-left corner in pixels), the glyph's atlas rect `a_uv` at
/// location 1 and its rotation basis `a_axis` at location 2, two floats each,
/// every one advancing once per instance. The layout is the one `TextInstance`
/// declares and shaders.hpp consumes; a caller never writes a location, stride or
/// offset, it stages a `TextBatch` and uploads its `data()`.
class TextVertexArray {
public:
bool create(Status* st = nullptr, UploadMode mode = UploadMode::Orphan) noexcept;
/// Uploads `glyphs` instances from interleaved `x,y,u,v` floats.
/// Uploads `glyphs` instances from interleaved `x,y,u,v,ax,ay` floats.
void upload(const f32* interleaved, u32 glyphs) noexcept;
void bind() const noexcept { vao_.bind(); }