fix(render): give degenerate segments area, pin font bit order, clarify vertex_count

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Martino Ferrari committed 2026-09-27 22:10:53 +02:00
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@@ -17,6 +17,11 @@ namespace plot::render {
/// `plot::Rect` is top-left origin while GL is bottom-left, so the y axis is
/// flipped exactly once, here.
///
/// A degenerate segment (`a_p0 == a_p1`) keeps a finite normal and is stretched
/// into a square mark one stroke width and fringe across, rather than
/// collapsing to zero area and rasterising nothing — the dense path stages
/// `min == max` buckets as exactly such segments.
///
/// The fragment shader discards outside the fringe and ramps alpha over the last
/// pixel of the half width with `smoothstep`, which is what keeps a 1px trace
/// from aliasing into dashes.