fix(render): bind identity into the epoch, titles into reserved strips, one layout per frame
Four review findings on the Task 7 renderer: - InstanceStore::epoch() is derived from gl::Buffer::generation() -- advanced by every allocation, deletion and move -- plus the slot the instances were written to, so the orphan fallback of grow_persistent() can no longer leave the vertex array's attribute pointers bound to a deleted buffer: the epoch reports the new identity and upload() re-points them before the draw. - PlotLayout reserves y_title_area/x_title_area outside axes (sized from the text metrics) and draw_titles() draws in them, so a title can no longer land on the data, whatever the envelope does. - draw() computes plot.layout() once and hands it to the helpers, instead of six times per frame, each of which rebuilt the ticks and the grid. - A refused fence is no longer dropped: mark_drawn() falls back to the orphan path and reports the failure rather than rotating through an unsynchronised slot. New smoke cases force both refusals through the GL entry points (glMapBufferRange, glFenceSync) and assert the pixels plus the live transfer mode; the title case asserts the title colour is absent from the bands inside axes and present in both strips. All three fail against the pre-fix sources.
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@@ -93,6 +93,7 @@ bool Buffer::create(Status* st) noexcept {
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return fail(st, ErrorCode::GLFailure, "glGenBuffers returned 0");
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}
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id_ = name;
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note_allocated();
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return true;
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}
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@@ -146,6 +147,7 @@ bool VertexArray::create(Status* st) noexcept {
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return fail(st, ErrorCode::GLFailure, "glGenVertexArrays returned 0");
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}
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id_ = name;
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note_allocated();
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return true;
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}
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@@ -220,6 +222,7 @@ Program Program::from_source(const char* vertex_src, const char* fragment_src,
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}
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program.id_ = name;
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program.note_allocated();
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return program;
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}
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@@ -285,6 +288,7 @@ bool Texture::create_rgba(u32 width, u32 height, Status* st) noexcept {
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return fail(st, ErrorCode::GLFailure, "glGenTextures returned 0");
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}
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id_ = name;
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note_allocated();
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return true;
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}
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@@ -304,6 +308,7 @@ bool Texture::create_r8(u32 width, u32 height, Status* st) noexcept {
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return fail(st, ErrorCode::GLFailure, "glGenTextures returned 0");
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}
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id_ = name;
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note_allocated();
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return true;
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}
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@@ -350,6 +355,7 @@ bool Framebuffer::create(Status* st) noexcept {
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return fail(st, ErrorCode::GLFailure, "glGenFramebuffers returned 0");
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}
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id_ = name;
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note_allocated();
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return true;
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}
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