feat(render): style, GLSL line/text pipelines, staging batches, bitmap font

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Martino Ferrari committed 2026-09-27 22:03:56 +02:00
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#include <plot/render/vertex_array.hpp>
#include <plot/gl/api.hpp>
#include <cstddef>
namespace plot::render {
namespace {
/// Instance data advances one step per instance, never per vertex: both
/// pipelines draw one quad per instance with corners synthesised from
/// `gl_VertexID`, so every attribute has a divisor of 1 (core since GL 3.3).
constexpr gl::GLuint kPerInstance = 1;
} // namespace
bool LineVertexArray::create(Status* st) noexcept {
if (!vao_.create(st)) {
return false;
}
if (!buffer_.create(st)) {
vao_.reset(); // do not leave a vertex array behind on the failure path
return false;
}
// Attribute pointers capture the bound GL_ARRAY_BUFFER, so bind both first.
vao_.bind();
buffer_.bind();
// Offsets come from the struct, not from counting floats: the layout is the
// one shaders.hpp declares, and it stays in step with LineInstance.
vao_.attrib(0u, 2, sizeof(LineInstance), offsetof(LineInstance, x0));
vao_.attrib(1u, 2, sizeof(LineInstance), offsetof(LineInstance, x1));
gl::glVertexAttribDivisor(0u, kPerInstance);
gl::glVertexAttribDivisor(1u, kPerInstance);
gl::glBindVertexArray(0); // leave the binding as we found it
return true;
}
void LineVertexArray::upload(const f32* interleaved, u32 segments) noexcept {
// An array that was never created reports nothing to draw, so a caller that
// ignored create()'s status rasterises nothing instead of stale memory.
if (interleaved == nullptr || vao_.id() == 0) {
instances_ = 0;
return;
}
buffer_.upload(interleaved, segments);
instances_ = segments;
}
bool TextVertexArray::create(Status* st) noexcept {
if (!vao_.create(st)) {
return false;
}
if (!buffer_.create(st)) {
vao_.reset();
return false;
}
vao_.bind();
buffer_.bind();
vao_.attrib(0u, 2, sizeof(TextInstance), offsetof(TextInstance, x));
vao_.attrib(1u, 2, sizeof(TextInstance), offsetof(TextInstance, u));
gl::glVertexAttribDivisor(0u, kPerInstance);
gl::glVertexAttribDivisor(1u, kPerInstance);
gl::glBindVertexArray(0);
return true;
}
void TextVertexArray::upload(const f32* interleaved, u32 glyphs) noexcept {
if (interleaved == nullptr || vao_.id() == 0) {
instances_ = 0;
return;
}
buffer_.upload(interleaved, glyphs);
instances_ = glyphs;
}
} // namespace plot::render