feat(render): style, GLSL line/text pipelines, staging batches, bitmap font
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#pragma once
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#include <plot/core/color.hpp>
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namespace plot::render {
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/// Every colour and metric the renderer draws with. Defaults are the dark theme
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/// the plan's render smoke test asserts against; a caller swaps a field and the
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/// next frame picks it up, so nothing here is baked into a shader.
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struct Style {
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Color background = Color::hex(0x101418);
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Color grid_major = Color::hex(0x2A3038);
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Color grid_minor = Color::hex(0x1C2126);
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Color axis_line = Color::hex(0x8A94A6);
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Color axis_text = Color::hex(0xC8D0DC);
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Color cursor = Color::hex(0xFFB020);
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Color measure_fill = Color::hex(0xFFB020, 0.15f);
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f32 axis_font_px = 12.0f;
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f32 grid_label_pad = 4.0f;
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f32 line_width_px = 1.5f;
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f32 dense_threshold_spp = 1.5f; ///< spec §4.3: samples per pixel above which
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///< a trace is drawn from the LOD pyramid.
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f32 tick_min_px = 60.0f; ///< minimum spacing between major ticks.
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};
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} // namespace plot::render
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