fix(render): one fence per frame for the vertex ring; two qt6 adapter fixes

The persistent-mapped instance ring had three slots and recorded a fence per
upload, so a frame recycled a slot whose fence was recorded a few draws earlier
*in that same frame*: from the fourth of the demos' nine uploads on, each one
waited on the frame's own work. It is free on a driver that retires draws
promptly (the GLFW host, 1.07 ms/frame) and ~4 ms of the Qt widget's 7.11 ms
under llvmpipe, and it grows with the trace and cursor counts this library
exists for.

* The ring grows to cover a frame's upload count, the frame's write cursor is
  the ring index (so a frame writes 0, 1, 2, ... and never a slot twice), one
  fence is recorded after the frame's last draw, and the only wait is at the
  start of the next frame. A wait that times out, or a slot written with no
  fence ever recorded behind it, drops the store to the orphan path -- the
  treatment a refused fence already had -- so nothing is ever written into
  storage the GPU may still be reading.
* New test-only counters (PLOT_RING_STATS, the PLOT_PYRAMID_COUNT_* pattern:
  free functions, no member, so no consumer's layout changes) pin a frame's
  upload and wait counts. The new tests assert the frame's slot offsets are
  distinct, that the ring grew past its floor to cover the frame, and that a
  frame waits at most once per store -- read from the counters and from
  glClientWaitSync itself.
* qt6: print the unresolved entry-point names before the load-failure branch,
  which used to return first and leave the one failure this widget can have
  reporting nothing but a generic message.
* qt6: the cached pointer anchor is now in logical pixels and a move's delta is
  the logical difference scaled by the DPR in effect, so a scale change between
  two move events (the window dragged onto another monitor mid-drag) is no
  longer a cross-scale jump applied as a pan. The anchor moved into a
  toolkit-free unit (adapters/qt6/qt_pointer.hpp) with its own test.

GLFW demo headless: 1.07 -> 0.73 ms/frame. Qt widget under xvfb/llvmpipe:
7.1 -> 3.8 ms at dpr 1.0, 6.7 -> 3.6 ms at 1.25, with both upload paths still
rendering and the demo's scripted pan/box-zoom checks passing at both scales.
This commit is contained in:
Martino Ferrari committed 2026-09-28 01:38:09 +02:00
1 parent 1ee2dd9c3d
commit 3c0e7763ab
13 files changed
+626 -113

No files matched your search

+59 -29
View File
@@ -35,10 +35,12 @@ static_assert(sizeof(TextInstance) == 4 * sizeof(f32), "text instance must stay
/// - `Orphan`: the GL 3.3 baseline. Every upload re-specifies the store with a
/// null `glBufferData` (orphaning it, so the driver never has to wait for the
/// draw that is still reading the previous one) and then refills it.
/// - `PersistentMapped`: GL 4.4 / ARB_buffer_storage. Three slots of immutable
/// storage are mapped once and written directly, and the fence recorded after
/// each slot's draw guards its reuse, so the render thread never waits on the
/// GPU. The vertex array's attribute pointers move with the slot.
/// - `PersistentMapped`: GL 4.4 / ARB_buffer_storage. Immutable storage is mapped
/// once and written directly, one slot per upload. A slot is never written
/// twice within a frame, one fence is recorded after the frame's last draw, and
/// the only wait is at the start of the next frame -- so the render thread
/// never synchronises with GPU work it has just issued. The vertex array's
/// attribute pointers move with the slot.
enum class UploadMode { Orphan, PersistentMapped };
namespace detail {
@@ -50,11 +52,13 @@ namespace detail {
/// `UploadMode` is live.
class InstanceStore {
public:
/// Slots the persistent ring rotates through. Three is the smallest ring that
/// lets a frame's draw finish while the CPU fills two more.
static constexpr u32 kSlots = 3;
/// Upper bound on the wait for a slot's draw to retire: a driver that has
/// stopped making progress must not stall the render thread forever.
/// Slots the persistent ring starts with. The floor, not the ring's size: it
/// grows to cover the uploads a frame actually performs (see `upload()`), and
/// never shrinks, so a steady workload grows it at most a logarithmic number of
/// times over the life of the store.
static constexpr u32 kInitialSlots = 3;
/// Upper bound on the wait for the previous frame's draws to retire: a driver
/// that has stopped making progress must not stall the render thread forever.
static constexpr u64 kFenceWaitNs = 1'000'000'000ull;
/// Creates the vertex buffer in `mode`. Reports `ErrorCode::Unsupported` while
@@ -64,19 +68,34 @@ class InstanceStore {
/// store created that way on a machine without them would never draw.
bool create(UploadMode mode, Status* st = nullptr) noexcept;
/// Starts a frame: waits, once, for the frame before it to retire the draws
/// that read the ring, so no slot about to be written can still be being read.
/// False when that wait timed out -- or when a slot was written without a fence
/// ever being recorded for it -- in which case the store has dropped to the
/// baseline path, which has no such hazard, and the caller reports it (see
/// `Renderer::begin_frame`).
///
/// One wait covers every slot because no slot is written twice within a frame
/// (`upload()` grows the ring rather than wrapping it), so each slot this frame
/// touches was last written in the previous frame or earlier -- and the
/// previous frame's fence sits behind every draw that read one.
bool begin_frame() noexcept;
/// Uploads `count` instances of `instance_bytes`. `Orphan` mode orphans and
/// refills; `PersistentMapped` mode writes the next slot of the ring, waiting
/// out any draw still reading it.
/// refills; `PersistentMapped` mode writes the next slot of the ring, growing
/// the ring first when the frame has already written all of its slots.
void upload(const void* data, u32 count, usize instance_bytes) noexcept;
/// Records that the draw the caller just issued read the current slot, so the
/// fence guarding that slot's reuse ends up in the command stream behind the
/// draw. True when the slot is guarded, and always in `Orphan` mode, where
/// nothing reads the store after the orphan.
/// Records the frame's single fence, behind every draw that read the ring, so
/// the next `begin_frame()` can wait for them. Called once per frame, after the
/// last draw that consumes the store. True in `Orphan` mode, where nothing
/// reads the store after the orphan, and true when the frame drew nothing from
/// the ring.
///
/// False when the driver refused the fence: the slot would stay unsynchronised,
/// so the store drops the mapped ring for the orphan path instead of rotating
/// through it (the caller reports the failure -- see `Renderer`).
/// False when the driver refused the fence: the slots written this frame would
/// stay unsynchronised, so the store drops the mapped ring for the orphan path
/// instead of rotating through it (the caller reports the failure -- see
/// `Renderer::end_frame`).
bool mark_drawn() noexcept;
/// Byte offset the current slot's instances start at: 0 in `Orphan` mode,
@@ -101,24 +120,33 @@ class InstanceStore {
bool persistent() const noexcept { return mode_ == UploadMode::PersistentMapped; }
private:
/// Grows the mapped ring to `bytes` per slot. False when the driver refuses the
/// storage or the map, in which case the store has fallen back to a fresh
/// `Orphan` buffer and the frame still draws.
bool grow_persistent(usize bytes) noexcept;
/// Deletes every fence, unmaps and releases the GL buffer. `slot_bytes_` drops
/// to 0 so the next upload regrows.
/// (Re)allocates the mapped ring with `slots` slots of `bytes` each. False when
/// the driver refuses the storage or the map, in which case the store has fallen
/// back to a fresh `Orphan` buffer and the frame still draws.
bool grow_persistent(usize bytes, u32 slots) noexcept;
/// Deletes the frame fence, unmaps and releases the GL buffer. `slot_bytes_`
/// drops to 0 so the next upload regrows.
void release_storage() noexcept;
/// Abandons the mapped ring for the baseline path and re-creates the empty
/// buffer that path needs. Used wherever the ring can no longer be guarded.
void drop_to_orphan() noexcept;
gl::Buffer buffer_;
UploadMode mode_ = UploadMode::Orphan;
u32 capacity_ = 0; ///< instances the orphan store can hold
usize slot_bytes_ = 0; ///< bytes per slot of the persistent ring
u32 slot_ = kSlots - 1u; ///< last slot written; an upload advances it first
u32 capacity_ = 0; ///< instances the orphan store can hold
usize slot_bytes_ = 0; ///< bytes per slot of the persistent ring
u32 slot_count_ = kInitialSlots; ///< slots the ring has; grows, never shrinks
u32 slot_ = 0; ///< slot the last upload wrote
/// Slots written since this frame began, and the index the next upload takes.
/// It is the ring index itself, which is what keeps a frame's slots distinct.
u32 frame_uploads_ = 0;
/// Times an upload landed in a new slot. Kept apart from the buffer's own
/// identity (see `epoch()`) so neither has to know about the other.
u32 slot_epoch_ = 0;
u8* mapped_ = nullptr; ///< base of the mapped ring, null in `Orphan` mode
gl::Fence fences_[kSlots];
u8* mapped_ = nullptr; ///< base of the mapped ring, null in `Orphan` mode
/// Guards every slot the frame just ended wrote. Recorded once, after its last
/// draw; waited on once, at the start of the next frame.
gl::Fence frame_fence_;
};
} // namespace detail
@@ -129,6 +157,7 @@ class LineBuffer {
bool create(Status* st = nullptr, UploadMode mode = UploadMode::Orphan) noexcept {
return store_.create(mode, st);
}
bool begin_frame() noexcept { return store_.begin_frame(); }
void upload(const f32* interleaved, u32 count) noexcept {
store_.upload(interleaved, count, sizeof(LineInstance));
}
@@ -148,6 +177,7 @@ class TextBuffer {
bool create(Status* st = nullptr, UploadMode mode = UploadMode::Orphan) noexcept {
return store_.create(mode, st);
}
bool begin_frame() noexcept { return store_.begin_frame(); }
void upload(const f32* interleaved, u32 count) noexcept {
store_.upload(interleaved, count, sizeof(TextInstance));
}
+62
View File
@@ -0,0 +1,62 @@
#pragma once
#ifdef PLOT_RING_STATS
#include <atomic>
#include <plot/core/types.hpp>
namespace plot::render::detail {
/// Test-only instrumentation for the persistent-mapped instance ring (see
/// `InstanceStore`). Every counter exists only when PLOT_RING_STATS is defined
/// -- the test build defines it, on the library and on the suite -- and none of
/// them is a data member of any class, so a consumer compiled without the macro
/// still lays `InstanceStore` out identically. No other build carries a counter
/// or an increment on the upload, frame or wait path.
///
/// The properties they pin are invisible in the pixels a frame draws: a ring that
/// syncs mid-frame rasterises exactly what one that does not does, and a ring that
/// recycles a slot within a frame draws correctly until the GPU happens to be
/// slower than the CPU. So `InstanceStore` counts
///
/// * `ring_uploads()` -- one per upload, i.e. a frame's upload count;
/// * `ring_waits()` -- one per fence wait. At most one per store per frame:
/// the wait is at the start of the frame, on the previous frame's fence;
/// * `ring_slots()` -- the largest ring any store has grown to, which must
/// cover the uploads a frame performs.
///
/// They are process-global rather than per-store because a test that drives one
/// `InstanceStore` reads them directly; a test that drives the whole `Renderer`
/// reads the aggregate, where there are two stores and so at most two waits a
/// frame.
///
/// Not part of any query surface and not meant for production use.
inline std::atomic<u64>& ring_uploads() {
static std::atomic<u64> count{0};
return count;
}
inline std::atomic<u64>& ring_waits() {
static std::atomic<u64> count{0};
return count;
}
inline std::atomic<u64>& ring_slots() {
static std::atomic<u64> count{0};
return count;
}
/// Records `slots` as the ring's largest size so far. A compare-exchange loop
/// rather than a store because two stores report into one counter.
inline void note_ring_slots(u64 slots) noexcept {
std::atomic<u64>& count = ring_slots();
u64 largest = count.load(std::memory_order_relaxed);
while (largest < slots &&
!count.compare_exchange_weak(largest, slots, std::memory_order_relaxed)) {
}
}
} // namespace plot::render::detail
#endif // PLOT_RING_STATS
+11 -1
View File
@@ -80,6 +80,12 @@ class Renderer {
/// `viewport_px` (top-left origin, like every `Rect` in this library) into GL's
/// bottom-left origin once, clears that region to `style().background` and
/// empties the staging batches.
///
/// It is also where the instance stores wait -- once each -- for the previous
/// frame's draws to retire the ring they read, before this frame writes any
/// slot (see `InstanceStore::begin_frame`): a frame never synchronises with the
/// work it issued itself. A store that cannot retire that frame drops to the
/// baseline path, which this frame reports (see `last_frame_had_gl_error()`).
void begin_frame(u32 fb_w, u32 fb_h, Rect viewport_px) noexcept;
/// Draws `plot`, refreshing its layout, ticks and grid first.
@@ -98,6 +104,10 @@ class Renderer {
/// Ends the frame, draining `glGetError()` in a loop so a stale error cannot be
/// attributed to a later frame (see `last_frame_had_gl_error()`).
///
/// It also records each instance store's single fence for the frame, behind
/// every draw that read the ring, which is what the next `begin_frame()` waits
/// on (see `InstanceStore::mark_drawn`).
///
/// The GL state it leaves behind, so a host can embed the plot without guessing:
/// vertex array 0, program 0, `GL_ARRAY_BUFFER` 0, texture unit 0 active and
/// nothing bound to `GL_TEXTURE_2D` on it, blending off, scissoring off, and the
@@ -115,7 +125,7 @@ class Renderer {
/// True when the last frame reported a GL failure: an error drained from
/// `glGetError()` in `end_frame()`, or a fence the driver refused, which the
/// store reports when the draw that should have been guarded is issued (such a
/// store reports when the frame's fence is recorded or waited on (such a
/// frame has already fallen back to the baseline path). Errors are drained in a
/// loop, so a stale one cannot be attributed to a later frame.
bool last_frame_had_gl_error() const noexcept { return gl_error_; }
+11 -5
View File
@@ -30,11 +30,14 @@ class LineVertexArray {
void upload(const f32* interleaved, u32 segments) noexcept;
void bind() const noexcept { vao_.bind(); }
/// Records that the draw just issued read the instance buffer's current slot,
/// which is what lets the mapped path reuse it safely. True in the baseline
/// mode, so a caller always calls it the same way. False only when the driver
/// refused the fence: the buffer has then fallen back to the baseline path, and
/// `persistent()` says so from the next call on.
/// Waits, once, for the previous frame's draws to retire the ring before any
/// slot of this frame is written (see `InstanceStore::begin_frame`). False when
/// the store had to drop to the baseline path; the caller reports it.
bool begin_frame() noexcept { return buffer_.begin_frame(); }
/// Records the frame's single fence, behind every draw that read the ring (see
/// `InstanceStore::mark_drawn`); called once per frame, after its last draw.
/// False only when the driver refused the fence: the buffer has then fallen
/// back to the baseline path, and `persistent()` says so from the next call on.
bool mark_drawn() noexcept { return buffer_.mark_drawn(); }
/// True while this array's instance buffer is the mapped ring (see
/// `UploadMode`); a failure that falls back clears it.
@@ -62,6 +65,9 @@ class TextVertexArray {
void upload(const f32* interleaved, u32 glyphs) noexcept;
void bind() const noexcept { vao_.bind(); }
/// The line pipeline's frame pair, for the text store (see
/// `LineVertexArray::begin_frame` / `mark_drawn`).
bool begin_frame() noexcept { return buffer_.begin_frame(); }
bool mark_drawn() noexcept { return buffer_.mark_drawn(); }
bool persistent() const noexcept { return buffer_.persistent(); }