feat(plot)!: harden pipeline, XY series, dash/markers, touch, packaging
CI / debug (tests + all adapters) (push) Canceled after 0s
CI / coverage (floor + measured table) (push) Canceled after 0s
CI / asan (AddressSanitizer) (push) Canceled after 0s

Breaking: Series::gather emits x relative to x0() and takes a GatherMode;
consumers reconstruct absolute x in f64 before mapping (series.hpp documents
the contract).

Bugs, each pinned by a fail-before regression test:
- render: f32 staging quantised epoch-time x into 128 px columns; every
  data-space draw now stages to_space(x) - to_space(origin) with the origin
  folded into the offset uniform in f64 (epoch/zero-origin twins rasterise
  identically)
- ticks: major test was ULP-fragile and blanked epoch axes; majors are an
  integer-index test and are never truncated by the minor cap
- gather: LOD envelope emitted buckets straddling [begin,end); ceil/floor
  bucket edges + raw lead/trail spans
- live follow: log x axes held a linear span and zoomed every frame; span and
  offset now live in axis space (plot + both figure link-group paths)
- input: a zero-notch wheel disarmed auto_scale on every axis; dy==0 pans x,
  factor == 1 / inf refused in wheel and drag zoom
- render: the single text flush painted legend names over the crosshair
  readout panel; two batches, under flushed before the panel
- data: NaN dropped from min/max unless it seeded the fold; non-finite
  samples are now excluded from every aggregate and from cached bounds

Robustness: viewport normalisation (no clamp UB), non-finite range refusal,
pyramid level cap at 57 (no shift/div UB through public gather), rounded ring
capacity documented + pre-sized, GL blend func and UNPACK_ALIGNMENT
save/restore, Renderer::release_gl() teardown, u64 buffer epochs, annotation
captions clamped, button-aware GLFW row capture, cached figure row rects (no
per-event layout), ruler-pair measurement refused, span-nonfinite guards in
axis_ends.

Features: XY series (sorted x, binary-search neighbours/snap, LOD over sample
index); StreamSeries::freeze(); ArraySeries::push(); per-trace dash and
markers (scatter at width 0) with auto or literal stride; GatherMode
Envelope/Nearest/Mean via bucket_sum/sumsq; Style::line_aa_px; per-glyph text
colour (readout values in trace colour); wheel-dx x pan; arrow-key pan;
Escape cancels a drag and restores captured ranges; modifier-masked box zoom
(Shift both, Ctrl x, Alt y); double-click reset via PointerEvent::time_s;
ImGui key repeat unified; pinch gestures on Qt and GTK; pixelDelta wheel path
and DevicePixelRatioChange handling; GNUInstallDirs, SOVERSION,
SameMinorVersion, generated plot/version.hpp, relocatable plot.pc, licence
install, FILES_MATCHING, GitHub Actions CI (debug/coverage/asan).

Suite 283 -> 350 cases, 0 failed; coverage 93.9% (3730/3971) over 24 files,
floor 80/90 held; ASAN preset suite green; all four demos run headless (the
GTK scripted-resize check needs a window manager and fails identically on the
parent commit); readme_main.cpp committed and compiles with the README
command; pkg-config and find_package consumption verified from a relocated
install prefix.
This commit is contained in:
Martino Ferrari committed 2026-09-30 17:32:06 +02:00
1 parent f132a5ec92
commit 38ef459897
77 files changed
+5905 -688

No files matched your search

+6 -3
View File
@@ -16,7 +16,9 @@ namespace plot::render {
/// `v_along`, the distance travelled from `a_p0` in pixels.
///
/// Uniforms: `u_scale` (vec2, data space to pixels), `u_offset` (vec2, pixels),
/// `u_viewport` (vec2, pixels), `u_width` (float, pixels), `u_color` (vec4).
/// `u_viewport` (vec2, pixels), `u_width` (float, pixels), `u_aa` (float, the AA
/// fringe half-width in pixels -- the style's `line_aa_px` in device pixels,
/// clamped at 0.25), `u_color` (vec4).
/// `plot::Rect` is top-left origin while GL is bottom-left, so the y axis is
/// flipped exactly once, here.
///
@@ -44,13 +46,14 @@ extern const char* const kLineFS;
/// handedness, so a glyph's top row stays its top row however the cell is
/// turned. The fragment shader converts back to texels and samples the
/// single-channel `GL_R8` atlas at the nearest texel centre, so `GL_NEAREST`
/// never lands on a cell boundary. `u_color` tints the straight alpha.
/// never lands on a cell boundary. The instance's own `a_colour` tints the
/// straight alpha -- per vertex, so one draw can carry runs of several colours.
///
/// Uniforms: `u_viewport` (vec2, pixels), `u_px_range` (vec2, the glyph cell's
/// size on screen in pixels), `u_glyph_uv` (vec2, the glyph cell's size in
/// normalised atlas coordinates -- one size for the whole draw, since every
/// glyph of a frame comes from one atlas), `u_tex_size` (vec2, atlas size in
/// texels), `u_atlas` (sampler2D, unit 0), `u_color` (vec4).
/// texels), `u_atlas` (sampler2D, unit 0).
extern const char* const kTextVS;
extern const char* const kTextFS;