feat(render): Renderer with LOD selection, 3.3 and 4.3+ upload paths, headless smoke test

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Martino Ferrari committed 2026-09-27 23:03:08 +02:00
1 parent e0cdd95a3b
commit 3555ab63d7
20 files changed
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@@ -12,16 +12,29 @@ namespace plot::render {
/// location 0 and `a_p1` at location 1, two floats each, advancing once per
/// instance. A caller never writes a location, stride or offset; it stages a
/// `LineBatch` and uploads its `data()`.
///
/// The instance buffer may sit behind either transfer strategy (see
/// `UploadMode`). Only the mapped one moves the instances between slots, so
/// `upload()` re-points the attributes when `InstanceStore::epoch()` changes and
/// otherwise leaves them alone; the caller never has to know which path is live.
class LineVertexArray {
public:
/// Creates the vertex array, the instance buffer and the attribute layout.
bool create(Status* st = nullptr) noexcept;
/// `mode` selects the instance buffer's transfer strategy and defaults to the
/// GL 3.3 baseline; a caller asking for `UploadMode::PersistentMapped` must
/// have checked the context can do it (see `Renderer::init()`).
bool create(Status* st = nullptr, UploadMode mode = UploadMode::Orphan) noexcept;
/// Uploads `segments` instances from interleaved `x0,y0,x1,y1` floats and
/// records how many the next draw should rasterise.
void upload(const f32* interleaved, u32 segments) noexcept;
void bind() const noexcept { vao_.bind(); }
/// Records that the draw just issued read the instance buffer's current slot,
/// which is what lets the mapped path reuse it safely. A no-op on the baseline
/// path, so a caller always calls it the same way.
void mark_drawn() noexcept { buffer_.mark_drawn(); }
bool valid() const noexcept { return vao_.id() != 0; }
u32 instance_count() const noexcept { return instances_; }
@@ -29,6 +42,8 @@ class LineVertexArray {
LineBuffer buffer_;
gl::VertexArray vao_;
u32 instances_ = 0;
/// Instance-buffer generation the attribute pointers currently point into.
u32 epoch_ = 0;
};
/// Vertex array plus instance buffer of the text pipeline: `a_pos` at location 0
@@ -36,12 +51,14 @@ class LineVertexArray {
/// advancing once per instance.
class TextVertexArray {
public:
bool create(Status* st = nullptr) noexcept;
bool create(Status* st = nullptr, UploadMode mode = UploadMode::Orphan) noexcept;
/// Uploads `glyphs` instances from interleaved `x,y,u,v` floats.
void upload(const f32* interleaved, u32 glyphs) noexcept;
void bind() const noexcept { vao_.bind(); }
void mark_drawn() noexcept { buffer_.mark_drawn(); }
bool valid() const noexcept { return vao_.id() != 0; }
u32 instance_count() const noexcept { return instances_; }
@@ -49,6 +66,7 @@ class TextVertexArray {
TextBuffer buffer_;
gl::VertexArray vao_;
u32 instances_ = 0;
u32 epoch_ = 0;
};
} // namespace plot::render