feat(render): Renderer with LOD selection, 3.3 and 4.3+ upload paths, headless smoke test
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@@ -10,6 +10,9 @@ using ProcLoader = void* (*)(const char*);
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/// Resolves every entry point of `PLOT_GL_FUNCS` (see api.hpp) into the global
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/// table declared there, so the rest of the library can call `gl*` directly.
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/// The above-baseline entries of `PLOT_GL_OPTIONAL_FUNCS` are resolved the same
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/// way but never fail the load: a driver without them leaves those pointers
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/// null, and callers reach them only behind `caps()`.
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///
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/// Returns false when any required name cannot be found; entries that did
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/// resolve keep their pointers, so a failed load() never breaks a table that
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