feat(plot): per-trace legend with measured layout and swatches
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@@ -2188,3 +2188,228 @@ PLOT_TEST(text_atlas_reports_a_status_when_the_entry_points_are_missing) {
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PLOT_CHECK(plot::gl::glGetError() == plot::gl::GL_NO_ERROR);
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ctx.destroy();
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}
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/// The legend's two cases need a count, not a presence: "the swatch colour appears"
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/// is satisfied by the trace that carries the same colour, and "some ink is in the
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/// panel" is satisfied by any label the frame happens to put there. Counting the
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/// pixels of an area that are exactly `c` (see `pixel_is`) is what turns both into
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/// statements about the swatch.
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plot::u32 exact_pixels(const std::vector<plot::u8>& frame, plot::u32 fb_w, const plot::Rect& area,
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plot::Color c) {
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plot::u32 count = 0;
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for (plot::u32 y = static_cast<plot::u32>(area.y);
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y < static_cast<plot::u32>(area.bottom()); ++y) {
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for (plot::u32 x = static_cast<plot::u32>(area.x);
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x < static_cast<plot::u32>(area.right()); ++x) {
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if (pixel_is(&frame[(plot::usize(y) * fb_w + x) * 4u], c)) ++count;
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}
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}
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return count;
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}
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/// The whole framebuffer as a Rect, for the counts that ask "and nowhere else".
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const plot::Rect kFrameRect{0.0f, 0.0f, static_cast<plot::f32>(kW), static_cast<plot::f32>(kH)};
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/// The legend's entries are drawn where `Plot::layout()` measured them: a filled
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/// swatch per trace in that trace's own colour, and the name's ink inside the panel
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/// and nowhere else in the data area -- and the panel's presence changes nothing
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/// outside itself.
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///
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/// The swatch colour is what makes the count a test. Both traces here are translucent
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/// (alpha 0.25), while the swatch is drawn opaque, so the exact colour of a trace is
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/// one that only a swatch can produce: the trace blended over the background -- or
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/// over a grid line, which is brighter -- never reaches it, and neither do the grid,
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/// the axis line or the text. Two colours are used so each entry's swatch has to be
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/// its own trace's, not whichever colour the legend drew for everything.
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PLOT_TEST(legend_swatch_and_label_are_drawn) {
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plottest::HeadlessContext ctx(kW, kH);
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plot::Status st;
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PLOT_CHECK(ctx.create(&st));
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PLOT_CHECK(plot::gl::load(nullptr));
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plot::Renderer r;
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PLOT_CHECK(r.init(&st));
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plot::data::ArraySeries s(sine_samples(), 0.0, 1.0);
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// The second trace is a series of its own, well clear of the first: two
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// translucent strokes stacked over a grid line reach a brightness the `axis_text`
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// ink predicate below cannot tell from a label, and the "no name ink in the data
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// area" half of this case has to be about the legend's ink only.
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plot::data::ArraySeries flat(std::vector<plot::f32>(64u, 0.75f), 0.0, 1.0);
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plot::Plot p;
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p.set_viewport({0, 0, static_cast<plot::f32>(kW), static_cast<plot::f32>(kH)});
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const plot::u32 ax = p.add_x_axis({"t", s.x_bounds(), true, plot::AxisPlace::Bottom, false});
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const plot::u32 ay = p.add_y_axis({"v", {-1.0, 1.0}, false, plot::AxisPlace::Left, false});
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const plot::Color green = plot::Color::hex(0x00E070, 0.25f);
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const plot::Color pink = plot::Color::hex(0xFF3CC8, 0.25f);
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PLOT_CHECK(p.add_trace({&s, green, 1.5f, ax, ay, "signal"}) == 0u);
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PLOT_CHECK(p.add_trace({&flat, pink, 1.5f, ax, ay, "noise"}) == 1u);
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p.set_x_range(ax, {0.0, 640.0}); // one sample per pixel: a flat, cheap frame
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r.begin_frame(kW, kH, {0, 0, static_cast<plot::f32>(kW), static_cast<plot::f32>(kH)});
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r.draw(p);
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r.end_frame();
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PLOT_CHECK(!r.last_frame_had_gl_error());
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dump_if_requested(r, "legend.ppm");
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// A copy: the second draw below clears the rows this layout holds.
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const plot::PlotLayout layout = p.layout();
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const plot::LegendLayout legend = layout.legend;
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PLOT_CHECK(legend.rows.size() == 2u);
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const plot::Legend& cfg = p.legend();
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const plot::u32 swatch_area = static_cast<plot::u32>(cfg.swatch_w) *
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static_cast<plot::u32>(cfg.swatch_h);
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const std::vector<plot::u8> frame = read_frame(ctx);
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// Each swatch: its own row's swatch box holds the pixels, and every pixel of that
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// colour in the whole frame is one of them. The lower bound is the box's area
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// minus the fringe a 1 px stroke column cannot promise -- a row and a column at
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// each edge -- and the upper bound lets the outermost columns and rows count
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// where the fill's edge lands a hair inside them.
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const plot::Color opaque[2] = {plot::Color{green.r, green.g, green.b, 1.0f},
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plot::Color{pink.r, pink.g, pink.b, 1.0f}};
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for (plot::u32 i = 0; i < legend.rows.size(); ++i) {
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const plot::Rect& box = legend.rows[i].swatch;
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PLOT_CHECK(box.w > 0.0f && box.h > 0.0f);
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PLOT_CHECK(box.x >= legend.panel.x && box.right() <= legend.panel.right());
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PLOT_CHECK(box.y >= legend.panel.y && box.bottom() <= legend.panel.bottom());
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// The row names its own trace, so the colour under the predicate is that
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// trace's -- which is what `LegendRow::trace` is for.
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PLOT_CHECK_NEAR(p.trace(legend.rows[i].trace).color.r, opaque[i].r, 1e-6);
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const plot::u32 inside = exact_pixels(frame, kW, box, opaque[i]);
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const plot::u32 anywhere = exact_pixels(frame, kW, kFrameRect, opaque[i]);
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const plot::u32 in_panel = exact_pixels(frame, kW, legend.panel, opaque[i]);
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// The swatch's colour fills the swatch's box -- within the row and column an
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// edge's coverage ramp can reach past it -- and appears nowhere else in the
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// frame: not over the trace that carries the same colour at 25%, not in the
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// grid, and not outside the panel, which is where this ink's whole budget is.
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PLOT_CHECK(inside >= swatch_area - 2u * static_cast<plot::u32>(cfg.swatch_w) -
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2u * static_cast<plot::u32>(cfg.swatch_h));
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PLOT_CHECK(anywhere <= swatch_area + 2u * static_cast<plot::u32>(cfg.swatch_w) +
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2u * static_cast<plot::u32>(cfg.swatch_h));
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PLOT_CHECK(anywhere == in_panel);
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// The numbers behind those assertions, so a run says what it measured rather than
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// only that it passed.
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std::printf("[legend] row %u trace %u swatch %.2f,%.2f %.2fx%.2f: %u pixels of its colour, "
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"%u in the frame\n",
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i, legend.rows[i].trace, box.x, box.y, box.w, box.h, inside, anywhere);
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}
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// The names: real glyph ink inside the panel, and none in the data area outside it.
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// This plot has no cursor, no measurement and no annotation, and every other
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// `axis_text` run -- the tick labels, the titles -- is drawn in a strip outside
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// `axes`, so the only ink in the data area is the legend's.
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const plot::Color ink = r.style().axis_text;
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const plot::u32 in_panel = scan_rect_ink(ctx, legend.panel, ink).pixels;
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// The data area, inset past the axis lines: they run along the axes' edges and are
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// brighter than a third of `axis_text` -- the trap `rect_has_exact` exists for -- so
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// an un-inset scan would be counting the axis rather than a label.
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const plot::Rect data{layout.axes.x + 2.0f, layout.axes.y + 2.0f, layout.axes.w - 4.0f,
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layout.axes.h - 4.0f};
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const plot::u32 in_data = scan_rect_ink(ctx, data, ink).pixels;
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PLOT_CHECK(in_panel >= 32u); // two names, not one stray anti-aliased pixel
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PLOT_CHECK(in_data == in_panel); // and every bit of that ink is the legend's
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// The numbers behind those assertions, so a run says what it measured rather than
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// only that it passed.
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std::printf("[legend] panel %.2f,%.2f %.2fx%.2f, %zu rows; name ink %u in the panel, %u in the "
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"data area\n",
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legend.panel.x, legend.panel.y, legend.panel.w, legend.panel.h, legend.rows.size(),
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in_panel, in_data);
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// The panel changes nothing outside itself: the same plot drawn with the legend
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// switched off -- same traces, same axes rect, same transforms, since a legend
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// reserves none of the plot -- must come out pixel-identical everywhere except
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// inside the panel. One pixel of slack on each side, because a fill's stroke
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// column lets its fringe reach a pixel past the panel's edge.
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plot::Legend off = cfg;
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off.visible = false;
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p.set_legend(off);
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r.begin_frame(kW, kH, {0, 0, static_cast<plot::f32>(kW), static_cast<plot::f32>(kH)});
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r.draw(p);
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r.end_frame();
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PLOT_CHECK(!r.last_frame_had_gl_error());
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const std::vector<plot::u8> bare = read_frame(ctx);
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const plot::Rect changed{legend.panel.x - 1.0f, legend.panel.y - 1.0f, legend.panel.w + 2.0f,
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legend.panel.h + 2.0f};
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PLOT_CHECK(changed.x >= layout.axes.x && changed.right() <= layout.axes.right());
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PLOT_CHECK(changed.bottom() <= layout.axes.bottom()); // so "inside changed" is inside axes
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plot::u32 differing = 0;
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for (plot::u32 y = 0; y < ctx.height; ++y) {
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for (plot::u32 x = 0; x < ctx.width; ++x) {
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const plot::usize at = (plot::usize(y) * kW + x) * 4u;
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if (frame[at] == bare[at] && frame[at + 1u] == bare[at + 1u] &&
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frame[at + 2u] == bare[at + 2u] && frame[at + 3u] == bare[at + 3u]) {
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continue;
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}
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++differing;
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PLOT_CHECK(changed.contains(static_cast<plot::f32>(x) + 0.5f,
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static_cast<plot::f32>(y) + 0.5f));
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}
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}
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// The comparison is only evidence if the legend was in the first frame at all.
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PLOT_CHECK(differing > 0u);
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ctx.destroy();
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}
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/// The bottom-left corner is the one a legend anchored from the axes' *opposite*
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/// corner would miss: the panel has to be down there, inside `axes` and held off the
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/// two edges that corner is near, with its swatch in the panel and nowhere else --
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/// including not in the strip below the axes, where the tick labels live.
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PLOT_TEST(legend_does_not_cover_the_plot_when_placed_bottom_left) {
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plottest::HeadlessContext ctx(kW, kH);
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plot::Status st;
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PLOT_CHECK(ctx.create(&st));
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PLOT_CHECK(plot::gl::load(nullptr));
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plot::Renderer r;
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PLOT_CHECK(r.init(&st));
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plot::data::ArraySeries s(sine_samples(), 0.0, 1.0);
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plot::Plot p;
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p.set_viewport({0, 0, static_cast<plot::f32>(kW), static_cast<plot::f32>(kH)});
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const plot::u32 ax = p.add_x_axis({"t", s.x_bounds(), true, plot::AxisPlace::Bottom, false});
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const plot::u32 ay = p.add_y_axis({"v", {-1.0, 1.0}, false, plot::AxisPlace::Left, false});
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// Translucent, as in the case above: the swatch is drawn opaque, so this colour is
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// the swatch's alone.
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const plot::Color teal = plot::Color::hex(0x00E070, 0.25f);
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p.add_trace({&s, teal, 1.5f, ax, ay, "signal"});
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p.set_x_range(ax, {0.0, 640.0});
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plot::Legend cfg = p.legend();
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cfg.place = plot::LegendPlace::BottomLeft;
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p.set_legend(cfg);
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r.begin_frame(kW, kH, {0, 0, static_cast<plot::f32>(kW), static_cast<plot::f32>(kH)});
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r.draw(p);
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r.end_frame();
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PLOT_CHECK(!r.last_frame_had_gl_error());
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dump_if_requested(r, "legend_bottom_left.ppm");
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const plot::PlotLayout layout = p.layout();
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const plot::LegendLayout& legend = layout.legend;
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PLOT_CHECK(legend.rows.size() == 1u);
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const plot::Rect& panel = legend.panel;
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PLOT_CHECK_NEAR(panel.x, layout.axes.x + cfg.margin, 1e-4);
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PLOT_CHECK_NEAR(panel.bottom(), layout.axes.bottom() - cfg.margin, 1e-4);
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PLOT_CHECK(panel.right() <= layout.axes.right());
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PLOT_CHECK(panel.bottom() <= layout.axes.bottom());
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const std::vector<plot::u8> frame = read_frame(ctx);
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const plot::Color opaque{teal.r, teal.g, teal.b, 1.0f};
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const plot::u32 in_panel = exact_pixels(frame, kW, panel, opaque);
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PLOT_CHECK(in_panel >= static_cast<plot::u32>(cfg.swatch_w - 2.0f) *
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static_cast<plot::u32>(cfg.swatch_h - 2.0f));
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// Every pixel of the swatch colour is inside the panel: none in the x label strip
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// below the axes, none in the y strip, none anywhere else in the frame.
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PLOT_CHECK(exact_pixels(frame, kW, kFrameRect, opaque) == in_panel);
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const plot::Rect below{0.0f, layout.axes.bottom(), static_cast<plot::f32>(kW),
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static_cast<plot::f32>(kH) - layout.axes.bottom()};
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PLOT_CHECK(exact_pixels(frame, kW, below, opaque) == 0u);
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// ... with the name drawn beside it.
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const plot::u32 name_ink = scan_rect_ink(ctx, panel, r.style().axis_text).pixels;
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PLOT_CHECK(name_ink >= 16u);
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std::printf("[legend] bottom-left panel %.2f,%.2f %.2fx%.2f; swatch %u pixels in the panel, %u "
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"in the frame, %u below the axes; name ink %u\n",
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panel.x, panel.y, panel.w, panel.h, in_panel,
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exact_pixels(frame, kW, kFrameRect, opaque), exact_pixels(frame, kW, below, opaque),
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name_ink);
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ctx.destroy();
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}
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