feat(qt6): QOpenGLWidget-based plot widget and demo
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#pragma once
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// The plot headers come first, and must. Qt's <QOpenGLWidget> reaches
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// <QtGui/qopengl.h>, which on a desktop platform includes the system <GL/gl.h>;
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// that header defines GL_TRUE, GL_COLOR_BUFFER_BIT, GL_TEXTURE_2D and the rest as
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// preprocessor macros, and those are exactly the names plot/gl/api.hpp declares as
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// enumerators -- a macro rewrite turns each definition into nonsense. Parsing
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// api.hpp before the macros exist is what lets the two coexist (the GLFW adapter
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// sidesteps the same clash with GLFW_INCLUDE_NONE, which Qt offers no equivalent
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// of). A translation unit that uses this widget must keep the same order for
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// anything it includes itself, and must not name a `plot::gl::GL_*` enumerator
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// after a Qt header that reaches GL has been included: the macro rewrites that
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// token wherever it appears, namespace and all.
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#include <plot/core/rect.hpp>
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#include <plot/core/status.hpp>
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#include <plot/core/types.hpp>
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#include <plot/input/controller.hpp>
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#include <plot/math/vec2.hpp>
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#include <plot/plot/plot.hpp>
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#include <plot/render/renderer.hpp>
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#include <QOpenGLFunctions>
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#include <QOpenGLWidget>
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#include <functional>
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#include <optional>
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#include <utility>
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class QKeyEvent;
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class QMouseEvent;
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class QPointF;
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class QWheelEvent;
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namespace plot::qt {
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/// Embeds a `Plot` in a Qt widget: a `QOpenGLWidget` whose framebuffer the plot
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/// is rendered into, with Qt's own input events translated into `plot::input`
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/// ones.
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///
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/// `QOpenGLWidget` renders into an FBO of its own, which it binds before calling
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/// `paintGL()` -- exactly the "currently bound framebuffer" `Renderer` documents
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/// it draws into. The widget therefore never creates a target of its own, and the
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/// renderer's scissor-cleared viewport is the widget's whole rectangle. Nothing is
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/// rendered to a texture or through a second pass: the plot is what Qt composes,
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/// and the widget's other content (Qt draws none; a `QOpenGLWidget` is opaque)
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/// would be drawn around it.
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///
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/// ## The surface format is a precondition, not a setting
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///
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/// This widget cannot ask for a context version: Qt hands a widget the
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/// *application default* `QSurfaceFormat` at the moment its context is created,
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/// and a context cannot be renegotiated afterwards. An embedding application must
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/// therefore have done this before the widget exists:
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///
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/// QSurfaceFormat fmt;
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/// fmt.setVersion(3, 3);
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/// fmt.setProfile(QSurfaceFormat::CoreProfile);
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/// fmt.setSwapBehavior(QSurfaceFormat::DoubleBuffer);
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/// fmt.setDepthBufferSize(0);
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/// fmt.setStencilBufferSize(0);
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/// QSurfaceFormat::setDefaultFormat(fmt);
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/// QCoreApplication::setAttribute(Qt::AA_UseDesktopOpenGL); // before QApplication
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///
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/// The last line matters as much as the rest: an ES or ANGLE backend has no 3.3
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/// core profile to give, and this library's loader resolves desktop entry points.
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/// `initializeGL()` reports the failure through `init_status()` rather than
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/// asserting, but it cannot repair a format that was already decided.
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///
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/// ## The coordinate convention: device pixels, both sides
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///
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/// Two pixel spaces meet here, exactly as they do in the GLFW and ImGui adapters.
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/// Qt reports widget geometry and mouse positions in **logical** pixels
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/// (`width()`, `QMouseEvent::position()`), while the widget's framebuffer -- what
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/// `Renderer::begin_frame()` takes and what every `Rect` in this library speaks --
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/// is in **device** pixels, `devicePixelRatioF()` times as large on a scaled
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/// display.
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///
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/// This widget converts everything into device pixels and keeps it there:
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///
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/// * the viewport handed to the plot is `round(width() * dpr)` x
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/// `round(height() * dpr)` (rounded, not truncated, so the last column of the
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/// FBO is inside the plot), and
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/// * every pointer, wheel and key anchor is multiplied by the same
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/// `devicePixelRatioF()` before it reaches the controller, deltas included.
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///
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/// `device_viewport()` and `to_device()` are the only two places that mapping
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/// exists, so the viewport and the input cannot disagree -- and they must not: a
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/// mismatch renders correctly but pans by the wrong amount, which is invisible on
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/// an unscaled display and wrong on every other one.
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///
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/// ## Input
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///
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/// Qt reports levels and edges directly (`QMouseEvent` press/release are edges,
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/// `buttons()` is the state after the event), so the translation is a
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/// reinterpretation rather than the edge synthesis the ImGui adapter needs.
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/// Wheel input is the one unit conversion: Qt's `angleDelta()` is in eighths of a
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/// degree, 120 to a notch, while `Controller::on_wheel()` takes notches, positive
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/// = zoom in -- which is Qt's positive `angleDelta().y()` too. A wheel event with
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/// no vertical component is refused before it reaches the controller, because a
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/// zero-notch zoom changes no range but still runs the range setters, which clear
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/// auto scale: a horizontal scroll must not silently stop a live axis following.
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///
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/// ## Threading
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///
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/// Qt widgets live on the GUI thread, and so does everything here: `initializeGL`,
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/// `paintGL` and the event handlers all run there, which is the thread that owns
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/// the context. A host that feeds the plot from a producer thread acquires its
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/// data on this thread (see the frame callback).
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class PlotWidget : public QOpenGLWidget, protected QOpenGLFunctions {
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Q_OBJECT
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public:
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/// One frame of host code, run by `paintGL()` after the viewport is set and
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/// before the frame is staged. It is where data is refreshed -- acquiring a
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/// `data::StreamSeries`, re-fitting a live axis, moving cursors -- and `dt` is
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/// the wall time since the previous call, in seconds. Optional; a widget with
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/// no callback just re-draws the plot as it stands.
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using FrameFn = std::function<void(Plot&, f64)>;
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/// Renders and drives `plot`, which must outlive this widget.
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explicit PlotWidget(Plot& plot, QWidget* parent = nullptr);
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~PlotWidget() override;
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PlotWidget(const PlotWidget&) = delete;
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PlotWidget& operator=(const PlotWidget&) = delete;
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void set_frame_callback(FrameFn frame) { frame_ = std::move(frame); }
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/// The plot this widget renders. Valid for the widget's whole life.
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Plot& plot() noexcept { return *plot_; }
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const Plot& plot() const noexcept { return *plot_; }
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/// The controller the widget feeds, bound to `plot()`.
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input::Controller& controller() noexcept { return controller_; }
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const input::Controller& controller() const noexcept { return controller_; }
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/// The renderer, or null until a successful `initializeGL()`. Valid from the
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/// corresponding `paintGL()` onwards, and after the widget's context exists.
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Renderer* renderer() noexcept { return renderer_ ? &*renderer_ : nullptr; }
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const Renderer* renderer() const noexcept { return renderer_ ? &*renderer_ : nullptr; }
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/// What `initializeGL()` made of the context: `Ok`, or the failure that left
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/// the widget drawing nothing. A `QOpenGLWidget` virtual cannot return a
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/// `Status`, and a widget must not throw across Qt's callback, so the outcome
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/// is recorded here instead.
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const Status& init_status() const noexcept { return init_status_; }
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/// Frames actually staged, and the frame time of the last one (ms). The mean is
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/// an exponential moving average seeded by the first frame, of the same
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/// render-only span: the frame callback, `begin_frame`, `draw` and `end_frame`.
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u64 frames_painted() const noexcept { return frames_; }
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f32 last_frame_ms() const noexcept { return last_frame_ms_; }
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f32 mean_frame_ms() const noexcept { return mean_frame_ms_; }
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/// The region the last frame was drawn into, in device pixels -- the rect
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/// `begin_frame()` was handed. Zero-sized before the first frame.
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Rect last_device_viewport() const noexcept { return last_viewport_; }
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protected:
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void initializeGL() override;
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void resizeGL(int w, int h) override;
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void paintGL() override;
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void mousePressEvent(QMouseEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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void mouseReleaseEvent(QMouseEvent* event) override;
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/// Qt reports the second press of a double click as this event and not as a
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/// press, so without it a drag that began with a double click would have no
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/// press to start from. Forwarded as one.
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void mouseDoubleClickEvent(QMouseEvent* event) override;
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void wheelEvent(QWheelEvent* event) override;
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void keyPressEvent(QKeyEvent* event) override;
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private:
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/// The widget's rectangle in device pixels: the plot's viewport, and the size
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/// of the framebuffer the frame is drawn into.
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Rect device_viewport() const noexcept;
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/// A Qt position (logical widget pixels) in device pixels. The one place the
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/// input mapping exists, so every event is scaled by the same factor the
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/// viewport is.
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Vec2 to_device(const QPointF& p) const noexcept;
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/// Translates one mouse event and hands it to the controller. `pressed` and
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/// `released` are the transitions Qt reports on the event itself.
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void forward_pointer(QMouseEvent* event, bool pressed, bool released);
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/// Sets the plot's viewport to the current device rect (through the controller,
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/// which refreshes the layout with it).
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void refresh_viewport();
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Plot* plot_ = nullptr; ///< declared first: the controller is built over it
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input::Controller controller_;
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std::optional<Renderer> renderer_;
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FrameFn frame_;
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Status init_status_;
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/// Last pointer position in device pixels: the deltas the controller pans with
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/// are the movement since the previous event, which Qt does not report.
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bool have_pointer_ = false;
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f32 last_x_ = 0.0f;
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f32 last_y_ = 0.0f;
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u64 frames_ = 0;
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f32 last_frame_ms_ = 0.0f;
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f32 mean_frame_ms_ = 0.0f;
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/// Wall clock at the last `paintGL()` start, or negative before the first one.
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f64 last_paint_s_ = -1.0;
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Rect last_viewport_{};
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};
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} // namespace plot::qt
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