feat(qt6): QOpenGLWidget-based plot widget and demo
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#include <qt6/qt_plot_widget.hpp>
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#include <plot/gl/loader.hpp>
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#include <QKeyEvent>
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#include <QMouseEvent>
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#include <QOpenGLContext>
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#include <QPointF>
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#include <QWheelEvent>
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#include <chrono>
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#include <cmath>
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#include <cstdio>
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#include <cstring>
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namespace plot::qt {
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namespace {
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/// The entry points `QOpenGLContext::getProcAddress()` could not provide, as
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/// passed to `plot::gl::load()`. `load()` may still resolve them through its
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/// dlsym fallback, but only the context-aware resolver is guaranteed to return
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/// pointers valid for the current context, so a fallback is worth reporting.
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/// Process-global and written only from the context's owning thread, which is the
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/// only thread `initializeGL()` runs on.
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constexpr u32 kMaxUnresolved = 16;
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const char* g_unresolved[kMaxUnresolved] = {};
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u32 g_unresolved_count = 0;
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/// Qt's own resolver for the current context, as `plot::gl::ProcLoader`.
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///
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/// `getProcAddress()` returns Qt's `QFunctionPointer` (`void (*)()`), the loader
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/// wants `void*`: a function pointer respelled as an object pointer. POSIX
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/// guarantees the two have the same representation, and the bit copy states that
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/// where a `reinterpret_cast` is merely conditionally supported -- the same
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/// reasoning the GLFW adapter uses for `glfwGetProcAddress`.
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void* resolve_via_qt(const char* name) noexcept {
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QOpenGLContext* context = QOpenGLContext::currentContext();
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if (context == nullptr) return nullptr;
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const QFunctionPointer proc = context->getProcAddress(name);
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void* out = nullptr;
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static_assert(sizeof(out) == sizeof(proc), "function and object pointers must match");
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std::memcpy(&out, &proc, sizeof(out));
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if (out == nullptr && g_unresolved_count < kMaxUnresolved) {
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g_unresolved[g_unresolved_count++] = name;
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}
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return out;
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}
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/// Qt's modifier flags as the controller's translatable mask. Unlike GLFW's
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/// GLFW_MOD_* these are Qt's own bits, so this is a genuine translation and not
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/// the reinterpretation the GLFW adapter gets away with.
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u32 mods_from(Qt::KeyboardModifiers mods) noexcept {
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u32 out = 0;
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if (mods.testFlag(Qt::ShiftModifier)) out |= static_cast<u32>(input::Mod::Shift);
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if (mods.testFlag(Qt::ControlModifier)) out |= static_cast<u32>(input::Mod::Ctrl);
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if (mods.testFlag(Qt::AltModifier)) out |= static_cast<u32>(input::Mod::Alt);
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if (mods.testFlag(Qt::MetaModifier)) out |= static_cast<u32>(input::Mod::Super);
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return out;
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}
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/// The controller has no gesture for the auxiliary buttons, and Qt always names
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/// one of the three on a press or a release -- the only events whose button is
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/// read. A move's `Qt::NoButton` maps to Left, which nothing looks at.
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input::Button button_from(Qt::MouseButton button) noexcept {
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switch (button) {
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case Qt::MiddleButton: return input::Button::Middle;
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case Qt::RightButton: return input::Button::Right;
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default: return input::Button::Left;
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}
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}
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/// True while any button the controller has a gesture for is held.
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bool any_plot_button(Qt::MouseButtons buttons) noexcept {
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return buttons.testFlag(Qt::LeftButton) || buttons.testFlag(Qt::MiddleButton) ||
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buttons.testFlag(Qt::RightButton);
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}
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f64 now_s() noexcept {
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return std::chrono::duration<f64>(std::chrono::steady_clock::now().time_since_epoch()).count();
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}
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} // namespace
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PlotWidget::PlotWidget(Plot& plot, QWidget* parent)
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: QOpenGLWidget(parent), plot_(&plot), controller_(plot) {
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// Hover has to reach the plot: the controller's cursor hit test reads the last
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// pointer position even while no button is down.
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setMouseTracking(true);
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// The controller's keys (+, - and f) are input to the plot, and a widget without
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// a focus policy never receives a key event.
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setFocusPolicy(Qt::StrongFocus);
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}
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PlotWidget::~PlotWidget() {
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// The renderer's RAII handles call glDelete*, which needs the context current
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// and alive. This body runs before ~QOpenGLWidget tears the context down, which
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// is what makes makeCurrent() valid here -- and `renderer_` is engaged only if
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// initializeGL() ran, so there is a context to make current.
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if (renderer_) {
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makeCurrent();
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renderer_.reset();
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doneCurrent();
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}
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}
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void PlotWidget::initializeGL() {
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initializeOpenGLFunctions();
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// A second call means Qt recreated the context (the widget moved to another
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// screen or window): the names the renderer holds belonged to the old context,
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// and nothing here may outlive it. This runs before anything of ours is created
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// on the new context, so the deletes it issues can only name objects that are
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// not there.
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renderer_.reset();
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g_unresolved_count = 0;
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if (!plot::gl::load(&resolve_via_qt)) {
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init_status_ = Status{ErrorCode::Unsupported,
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"plot::gl::load() failed: the current context is missing a required"
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" OpenGL 3.3 entry point"};
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std::fprintf(stderr, "[plot::qt6] %s\n", init_status_.message);
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return;
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}
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if (g_unresolved_count > 0) {
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std::fprintf(stderr,
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"[plot::qt6] QOpenGLContext::getProcAddress() did not resolve %u required"
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" entry point(s); plot::gl::load() used its dlsym fallback for:",
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g_unresolved_count);
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for (u32 i = 0; i < g_unresolved_count; ++i) std::fprintf(stderr, " %s", g_unresolved[i]);
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std::fprintf(stderr, "\n");
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}
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renderer_.emplace();
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Status status;
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if (!renderer_->init(&status)) {
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init_status_ = status.code != ErrorCode::Ok
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? status
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: Status{ErrorCode::GLFailure, "Renderer::init() failed"};
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// Leave the renderer engaged: its destructor is what releases whatever the
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// partial init did build, and it runs with the context current.
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std::fprintf(stderr, "[plot::qt6] Renderer::init(): %s: %s\n", to_string(init_status_.code),
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init_status_.message);
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return;
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}
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init_status_ = Status{};
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refresh_viewport();
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}
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void PlotWidget::resizeGL(int w, int h) {
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(void)w;
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(void)h;
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// Nothing about the size is cached: `paintGL()` derives the viewport from the
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// live geometry every frame, so a frame can never be drawn at a stale size.
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// Refreshing it here as well means a gesture that arrives between the resize and
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// the next paint maps against the new geometry rather than the old one.
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refresh_viewport();
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}
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void PlotWidget::paintGL() {
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if (!renderer_ || !renderer_->ready()) return;
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const Rect viewport = device_viewport();
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if (viewport.w < 1.0f || viewport.h < 1.0f) return; // nothing to draw into
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// The controller owns no viewport: this hands it to the plot (which re-lays the
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// chrome out with it) and refreshes the layout, so every frame is laid out for
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// the geometry of *this* frame. A resize changes the layout; it never scales a
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// stale one.
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controller_.set_viewport(viewport);
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const f64 started = now_s();
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const f64 dt = last_paint_s_ >= 0.0 ? started - last_paint_s_ : 0.0;
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last_paint_s_ = started;
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if (frame_) frame_(*plot_, dt);
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renderer_->begin_frame(static_cast<u32>(viewport.w), static_cast<u32>(viewport.h), viewport);
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renderer_->draw(*plot_);
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renderer_->end_frame();
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const f32 frame_ms = static_cast<f32>((now_s() - started) * 1.0e3);
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last_frame_ms_ = frame_ms;
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// Seeded by the first frame rather than started at zero, so the mean is the mean
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// of the frames that ran from the first one.
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mean_frame_ms_ = frames_ == 0 ? frame_ms : mean_frame_ms_ + 0.1f * (frame_ms - mean_frame_ms_);
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last_viewport_ = viewport;
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++frames_;
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}
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Rect PlotWidget::device_viewport() const noexcept {
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// Logical -> device pixels, rounded: at 1.25 a 1023-pixel-wide widget is
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// 1278.75 device pixels, which must cover 1279 framebuffer columns or the last
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// one is left outside the plot (and outside the renderer's clear).
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const f64 dpr = static_cast<f64>(devicePixelRatioF());
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const long w = std::lround(static_cast<f64>(width()) * dpr);
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const long h = std::lround(static_cast<f64>(height()) * dpr);
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return Rect{0.0f, 0.0f, static_cast<f32>(w), static_cast<f32>(h)};
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}
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Vec2 PlotWidget::to_device(const QPointF& p) const noexcept {
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// The same factor `device_viewport()` scales the widget by, applied to a
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// position and to the deltas derived from two of them. One convention on both
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// sides is what makes a gesture land on the data under the cursor.
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const f64 dpr = static_cast<f64>(devicePixelRatioF());
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return Vec2{static_cast<f32>(p.x() * dpr), static_cast<f32>(p.y() * dpr)};
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}
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void PlotWidget::refresh_viewport() { controller_.set_viewport(device_viewport()); }
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void PlotWidget::forward_pointer(QMouseEvent* event, bool pressed, bool released) {
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const Vec2 p = to_device(event->position());
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input::PointerEvent e;
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e.x = p.x;
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e.y = p.y;
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if (have_pointer_) {
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e.dx = p.x - last_x_;
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e.dy = p.y - last_y_;
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}
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// A press is also a pointer sample: the next move's delta starts here, or the
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// first motion of a drag would include the jump to the click.
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last_x_ = p.x;
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last_y_ = p.y;
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have_pointer_ = true;
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e.button = button_from(event->button());
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e.mods = mods_from(event->modifiers());
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e.down = any_plot_button(event->buttons());
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e.pressed = pressed;
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e.released = released;
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controller_.on_pointer(e);
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event->accept();
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update();
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}
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void PlotWidget::mousePressEvent(QMouseEvent* event) { forward_pointer(event, true, false); }
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void PlotWidget::mouseMoveEvent(QMouseEvent* event) { forward_pointer(event, false, false); }
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void PlotWidget::mouseReleaseEvent(QMouseEvent* event) { forward_pointer(event, false, true); }
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void PlotWidget::mouseDoubleClickEvent(QMouseEvent* event) { forward_pointer(event, true, false); }
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void PlotWidget::wheelEvent(QWheelEvent* event) {
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// Qt reports eighths of a degree, 120 to a notch; the controller takes notches,
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// positive = zoom in, which is Qt's positive angleDelta().y() as well (the wheel
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// pushed away from the user). Passing the raw delta would zoom 120x too far.
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const f32 notches = static_cast<f32>(event->angleDelta().y()) / 120.0f;
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if (notches == 0.0f) {
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// A horizontal-only wheel is not a zoom, and it must not reach the controller:
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// a zero-notch zoom changes no range but still runs the range setters, which
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// clear auto scale -- so a stray horizontal scroll would silently stop a live
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// axis from following its stream. Ignored, so an enclosing scroll area may
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// still act on it.
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event->ignore();
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return;
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}
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const Vec2 p = to_device(event->position());
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input::WheelEvent e;
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e.x = p.x;
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e.y = p.y;
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e.dx = static_cast<f32>(event->angleDelta().x()) / 120.0f;
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e.dy = notches;
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e.mods = mods_from(event->modifiers());
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controller_.on_wheel(e);
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event->accept();
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update();
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}
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void PlotWidget::keyPressEvent(QKeyEvent* event) {
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int mapped = 0;
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switch (event->key()) {
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// The controller zooms on '+', which on most layouts is shift+'='; '=' is
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// mapped to it as well, so both spellings zoom in -- the pair the GLFW adapter
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// maps. Shift+'-' arrives as its own key, and zooms out like '-'.
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case Qt::Key_Plus:
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case Qt::Key_Equal: mapped = input::kKeyZoomIn; break;
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case Qt::Key_Minus:
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case Qt::Key_Underscore: mapped = input::kKeyZoomOut; break;
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case Qt::Key_F: mapped = input::kKeyFit; break;
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default:
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QOpenGLWidget::keyPressEvent(event); // not a plot key: nobody else wants it
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return;
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}
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input::KeyEvent e;
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e.key = mapped;
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e.mods = mods_from(event->modifiers());
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// Qt reports a held key as repeated presses and sends no release until the key
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// is physically released, so the repeat is what makes a held key keep acting.
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e.down = true;
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controller_.on_key(e);
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event->accept();
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update();
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}
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} // namespace plot::qt
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