feat: a phosphor density is the trace, one grid per trace in its own colour
A user looked at the display and reported three things at once: "there is clearly a gain offset between latest acquisition and persistent image", "persistent instead of being brighter + opaque is just gray/white", and "last acquisition does not seem to be affected, it looks like persistent image + last acquisition (so for example last acquisition never fade in time mode)". What they add up to is that this was not a phosphor yet: it was a **density with a solid trace drawn over it**. Four changes, and the first is the one the others follow from: - **The current acquisition is deposited like every other, and no solid trace is drawn over the image.** `Renderer::draw_traces()` returns at once while a density is on: the trace ink *is* the image, so the newest acquisition is a sweep inside it and fades with it. Drawing the polyline as well put a solid, unfading stroke over its own faint ghost -- the reported "persistent image + last acquisition", where the last acquisition never faded in time mode. - **One grid per trace, in that trace's own colour.** `Plot::density_grid(trace)` is one screen-sized `f32` grid per trace, deposited from that trace and drawn in `Trace::color`, because a density that had one hue for the plot could not say *which* trace put the ink there -- two signals agreeing in a cell would be one blended pixel. The display's memory is therefore `traces * columns * rows * 4` bytes rather than one plot's worth (a trace with no series, an unbound slot, holds no grid), which is the one cost this change adds: four signals in one 800x480 row are four grids, 6 MB. - **The ceiling is the trace's own brightness, not the fade's steady state.** `full_scale` now defaults to **one sweep**: a cell with one acquisition's ink is drawn in its trace's colour at that colour's own alpha, and a signal crossing the same place every acquisition settles *at* the colour its trace would have drawn (the ceiling clamps) rather than a fraction of a brighter steady state -- the gain offset the user reported. `Style::density`'s near-white 0.85 tint is gone with it, because there is no one tint any more. A caller that wants the fade's ramp on screen instead still sets `full_scale` to the sum the fade settles at and accepts the offset; that is a legitimate choice, just not the one a phosphor makes. The reading is a **framebuffer** one, because neither `ink`/`peak` nor a tint can make a colour or a fade: `a_phosphor_density_is_the_trace_in_its_own_colour` deposits one sweep, checks the saturated cell is *exactly* the trace's colour (`full=224`, the trace's `0xE0` green, against `bg=25` -- the old monochrome tint read ~190 red), then fades it one time constant and checks the same pixel is dimmer (`faded=115`) and still the trace's hue -- which a stroke over the density could not do. It moves the trace and draws without depositing to prove no polyline is drawn (`moved` equals the no-density frame at the moved row), and reads a steady state against a quarter of it (`steady=224`, `quarter=138`), in the signal's colour throughout. `a_density_holds_one_grid_per_trace` reads two traces' grids apart (`267 472 cells each, ink 584/584`, in two rows). The grid's own cases are unchanged where they should be (`a_density_halves_per_acquisition_and_keeps_the_newest_brightest` `peak_steady=2.000`, `a_density_fades_by_its_time_constant` `exp(-dt/tau)`). Suite: **397 cases, 0 failed**, 4/4 ctest entries.
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@@ -208,6 +208,7 @@ void Renderer::release_gl() noexcept {
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density_pixels_.clear();
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density_w_ = 0;
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density_h_ = 0;
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density_uploaded_grid_ = nullptr;
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density_uploaded_revision_ = 0;
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lines_.clear();
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glyphs_under_.clear();
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@@ -528,7 +529,8 @@ void Renderer::draw_plot(Plot& plot, const PlotLayout& layout) {
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// overlay, so everything a frame draws inside the axes is drawn on top of it.
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draw_invalid_spans(layout);
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// ... the density included: it is trace ink and not chrome, so it goes over the bands exactly
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// as the traces do, and under them for the same reason they are under the data.
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// where the traces did -- and, while it is on, *instead* of them (`draw_traces()` returns) -- and
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// under them for the same reason they are under the data.
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draw_density(plot, layout);
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clear_clip();
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draw_axis_lines(plot);
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@@ -1368,6 +1370,14 @@ u32 Renderer::stage_trace_slopes(const Plot& plot, const Trace& trace, const f32
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}
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void Renderer::draw_traces(const Plot& plot, const PlotLayout& layout) {
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// **No solid trace while the density is on.** The trace ink *is* the density image (see
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// `Plot::set_density()` and `draw_density()`): every visible trace was deposited, the newest
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// acquisition included, so drawing the polyline as well would put a solid, unfading stroke over
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// its own faint image -- the "persistent image + last acquisition" a report described, where the
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// newest acquisition never faded because it was never only the image. The traces still exist --
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// the legend, the crosshair readout and the measurements read them -- they are simply not drawn
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// as lines.
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if (plot.density().enabled) return;
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// Both dimensions: a zero-width rect selects no level, and a zero-height one
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// would flatten every trace onto a single row -- a frame that looks like a
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// rendering choice rather than the collapsed plot it is.
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@@ -1753,17 +1763,43 @@ void Renderer::draw_invalid_spans(const PlotLayout& layout) {
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void Renderer::draw_density(const Plot& plot, const PlotLayout& layout) {
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const DensityConfig& config = plot.density();
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const DensityGrid& grid = plot.density_grid();
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const u32 columns = grid.columns();
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const u32 rows = grid.rows();
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if (!config.enabled || columns == 0u || rows == 0u) return;
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if (!config.enabled) {
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// A plot that has stopped drawing a density is not holding a stale one: forget what the shared
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// texture holds, so a re-enable -- which drops the grids and rebuilds them, possibly at the same
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// addresses and with fresh revisions -- re-uploads rather than trusting a cache entry that
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// happens to match.
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density_uploaded_grid_ = nullptr;
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return;
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}
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if (!(layout.axes.w > 0.0f) || !(layout.axes.h > 0.0f)) return;
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if (!density_program_.valid()) return; // a pipeline that never linked draws nothing
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// One quad per trace, in that trace's own colour: the plot holds one grid per trace (see
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// `DensityConfig`), so where two traces agree the viewer sees both colours, and a saturated cell
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// is the colour of the trace whose ink filled it and not a blend. A trace with no visible series
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// was deposited into nothing (its grid is empty), so it is skipped.
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for (u32 i = 0u; i < plot.trace_count(); ++i) {
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const Trace& trace = plot.trace(i);
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if (!trace.visible()) continue;
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draw_density_grid(config, plot.density_grid(i), trace.color, layout);
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}
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}
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void Renderer::draw_density_grid(const DensityConfig& config, const DensityGrid& grid, Color tint,
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const PlotLayout& layout) {
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const u32 columns = grid.columns();
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const u32 rows = grid.rows();
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if (columns == 0u || rows == 0u) return;
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// The image as the shader reads it: one byte per cell, `full_scale` and `gamma` already
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// applied. The conversion lives here rather than in the fragment shader so that a cell's
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// *count* has exactly one reading -- the plot's, which is also what a host reads back through
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// `DensityGrid::ink()`/`peak()`, and which decays once per frame on the CPU anyway.
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//
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// **One texture, re-filled per trace.** The cache is keyed by the grid's own address as well as
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// its revision, so a plot drawn twice with nothing changed (the steady state of a display that
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// has stopped being swept) skips the conversion *and* the upload -- while a row of several traces
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// re-fills the one texture once per trace, which is what a figure of several rows already cost
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// before the density was per trace.
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const bool resized = columns != density_w_ || rows != density_h_;
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if (resized) {
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if (!density_texture_.create_r8(columns, rows, nullptr)) {
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@@ -1776,9 +1812,9 @@ void Renderer::draw_density(const Plot& plot, const PlotLayout& layout) {
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density_texture_.set_filter(gl::GL_NEAREST, gl::GL_NEAREST);
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density_w_ = columns;
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density_h_ = rows;
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density_uploaded_revision_ = 0u; // a fresh texture holds nothing
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density_uploaded_grid_ = nullptr; // a fresh texture holds nothing
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}
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if (resized || grid.revision() != density_uploaded_revision_) {
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if (resized || density_uploaded_grid_ != &grid || grid.revision() != density_uploaded_revision_) {
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const f32 full = config.full_scale > 0.0f ? config.full_scale : 1.0f;
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const f32 gamma = config.gamma > 0.0f ? config.gamma : 1.0f;
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// The gamma through a 256-entry table rather than a `pow` per cell: the output *is* eight
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@@ -1804,9 +1840,10 @@ void Renderer::draw_density(const Plot& plot, const PlotLayout& layout) {
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gl::glGetIntegerv(gl::GL_UNPACK_ALIGNMENT, &alignment);
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density_texture_.upload_r8(columns, rows, density_pixels_.data());
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gl::glPixelStorei(gl::GL_UNPACK_ALIGNMENT, alignment);
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density_uploaded_grid_ = &grid;
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density_uploaded_revision_ = grid.revision();
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// += and not =: a figure draws a density per row, and what this field reports is the frame's
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// upload, not the last row's.
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// += and not =: a figure draws a density per trace per row, and what this field reports is the
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// frame's upload, not the last one's.
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stats_.density_upload_bytes += columns * rows;
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}
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@@ -1817,11 +1854,13 @@ void Renderer::draw_density(const Plot& plot, const PlotLayout& layout) {
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density_program_.set_viewport({viewport_.w, viewport_.h});
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density_program_.set_rect({layout.axes.x, layout.axes.y},
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{static_cast<f32>(columns), static_cast<f32>(rows)});
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density_program_.set_color(style_.density);
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// The tint is the trace's own colour: its alpha is the trace's, so a saturated cell reads as the
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// trace at its own brightness, and the shader multiplies it by the cell's luminance.
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density_program_.set_color(tint);
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density_texture_.bind();
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density_vao_.bind();
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gl::glDrawArrays(gl::GL_TRIANGLE_STRIP, 0, 4);
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stats_.density_cells = columns * rows;
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stats_.density_cells += columns * rows;
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++stats_.draw_calls;
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}
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@@ -271,8 +271,9 @@ out vec4 o_color;
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void main() {
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// The cell's count was already turned into a luminance on the CPU, where the count, the
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// decay and the gamma live -- so this stage has no scale of its own that a host reading the
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// grid's numbers back could disagree with. All that is left is the tint: the density says how
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// often a trace passed, never which one, so it is one hue for the whole image.
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// grid's numbers back could disagree with. All that is left is the tint: the density is drawn
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// once per trace, in that trace's own colour (the caller's `u_color`), so a saturated cell is
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// the trace at its own brightness and a faint one is the same hue at a lower alpha.
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float ink = texture(u_density, v_uv).r;
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o_color = vec4(u_color.rgb, u_color.a * ink);
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}
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