perf(data): absolute-space pyramid so acquire() is O(produced), not O(window)
Frame cost was O(capacity x levels) once the ring saturated: acquire() saw the window base move (it always moves once the ring wraps), cleared the pyramid and re-appended all 1,048,576 retained samples, and append() walked every live level with no early stop -- 13,647,936 bucket merges and 73.8 ms per frame at a 1M-sample window, scaling with the window, which is what capped the 1 MS/s demo at 32-58 ms/frame while it was still filling. Index the pyramid in absolute bucket space instead. Level l bucket k covers the samples [k * (kBucket << l), (k + 1) * (kBucket << l)), so a bucket's span never depends on where the window starts and the window can slide over the aggregate instead of forcing it to be rebuilt. Each level keeps its complete buckets in a deque plus the absolute base of its first entry; append() folds a sample into the single in-progress level-0 bucket and, only when that bucket completes, cascades upward, stopping at the first level that gains no new entry; a new drop_before() slides the window by discarding leading buckets and remembers where the window begins. acquire() is now: drop to the new base, then append exactly what was produced -- 256 merges and 0.034 ms per frame for 8192 new samples, independent of the window, and memory bounded by the window (32,767 entries after 50M samples through a 1M ring, the same as after 10M). A producer that laps the consumer by more than capacity() between two acquires restarts the window rather than splicing a gap. Interface: `level(l) -> std::span<const MinMax>` cannot survive a ring and is replaced by level_base/level_size/bucket in absolute bucket coordinates, plus window_base/window_end/drop_before. The *_buckets queries stay in window coordinates (index 0 = oldest retained sample), so Series keeps its window semantics for callers; its exactness split now aligns in absolute space (window_base() + the ceil/floor) because the bucket grid is absolute. The sums move from per-level prefix sums to per-bucket ones -- the only representation a sliding front can keep exact -- and StreamSeries::y_bounds() becomes reduce(0, size()), exact in O(log n + kBucket) per frame instead of a scan of the window. The pyramid owns the published window now, so there is no second copy of base/end to keep in step, and gather() emits only buckets that are both complete and wholly retained. Tests: test-only merge counters (mirroring PLOT_PYRAMID_COUNT_COVERS, absent from every non-test build) pin an acquire proportional to production and independent of capacity, an append cost amortised over 16 live levels, and bounded memory; brute-force checks pin absolute bucket aggregates across slides, sliding-window reduce/sum/sumsq over unaligned ranges, and the level-1 gather mapping. The demo now draws 946 samples/px at 1.03 ms/frame (967 fps) where the saturated window cost 54.96 ms/frame (18 fps).
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@@ -1,8 +1,10 @@
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#include <plot/data/detail/cover_count.hpp>
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#include <plot/data/detail/merge_count.hpp>
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#include <plot/data/minmax_pyramid.hpp>
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#include <algorithm>
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#include <cmath>
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#include <cstddef>
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namespace plot::data {
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namespace {
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@@ -16,18 +18,19 @@ constexpr u64 buckets_for(u64 n, u32 l) {
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return n / span + (n % span == 0 ? u64{0} : u64{1});
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}
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/// Ceiling division: first level-l bucket whose span starts at or after v.
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constexpr u64 ceil_div(u64 v, u64 d) { return v / d + (v % d == 0 ? u64{0} : u64{1}); }
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/// First level-0 bucket boundary at or after v.
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constexpr u64 ceil_to_bucket(u64 v) {
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return (v / kBucket + (v % kBucket == 0 ? u64{0} : u64{1})) * kBucket;
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}
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constexpr u64 ceil_to_bucket(u64 v) { return ceil_div(v, kBucket) * kBucket; }
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/// Canonical, coarsest-first decomposition of the level-0 bucket span [b0, b1)
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/// into pyramid entries, calling fn(level, index) for each.
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/// into pyramid entries, calling fn(level, absolute_bucket_index) for each.
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///
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/// A level-l entry is emitted only when the whole level-l bucket exists (all
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/// kBucket << l samples are present, so its aggregate is final). Callers
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/// guarantee b1 <= ceil(size() / kBucket), so the only possible remainder is the
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/// single trailing partial level-0 bucket, which is emitted at level 0.
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/// guarantee b0 >= the first whole bucket of the window and b1 <= the number of
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/// complete buckets, so every emission both exists and lies inside the window.
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///
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/// The level is chosen per *emission*, not once per pass: at each cursor the
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/// largest level is taken whose bucket is aligned with the cursor, lies wholly
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@@ -40,16 +43,18 @@ constexpr u64 ceil_to_bucket(u64 v) {
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/// no coarser level is ever reachable from an odd cursor.
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template <typename Fn>
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void cover_buckets(const MinMaxPyramid& p, u64 b0, u64 b1, Fn&& fn) {
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const u64 complete = p.size() / kBucket;
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const u64 limit = std::min(b1, complete);
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// One past the last complete level-0 bucket: levels sit on top of those, so
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// this also bounds every coarser bucket the cursor may take.
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const u64 limit = std::min(b1, p.level_base(0) + p.level_size(0));
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const u32 top = p.level_count() - 1; // level_count() is at least 1
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u64 b = b0;
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while (b < b1) {
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u32 li = top;
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for (;;) {
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const u64 lb = u64{1} << li;
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if ((b % lb) == 0 && b + lb <= limit &&
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(b / lb) < static_cast<u64>(p.level(li).size())) {
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const u64 i = b >> li;
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if ((b % lb) == 0 && b + lb <= limit && i >= p.level_base(li) &&
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i - p.level_base(li) < p.level_size(li)) {
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break;
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}
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if (li == 0) break;
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@@ -69,7 +74,7 @@ Range fold_range(const MinMaxPyramid& p, u64 b0, u64 b1) {
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Range r{};
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bool first = true;
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cover_buckets(p, b0, b1, [&](u32 l, u64 i) {
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const MinMax m = p.level(l)[static_cast<usize>(i)];
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const MinMax m = p.bucket(l, i);
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if (first) {
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r.min = f64(m.min);
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r.max = f64(m.max);
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@@ -84,140 +89,170 @@ Range fold_range(const MinMaxPyramid& p, u64 b0, u64 b1) {
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} // namespace
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void MinMaxPyramid::add_level() {
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levels_.emplace_back();
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sums_.emplace_back();
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sumsqs_.emplace_back();
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}
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void MinMaxPyramid::add_level() { levels_.emplace_back(); }
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void MinMaxPyramid::reserve(u64 n) {
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if (n > reserved_n_) reserved_n_ = n;
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const u64 want = std::max(std::max(n, size_), u64{2});
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// Materialise every level n samples can need -- level 0 plus one per doubling
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// of the bucket -- so a run of appends never grows the level vector. See the
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// header for why the bucket deques themselves cannot be pre-sized.
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u32 want = 1;
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for (u64 span = level_span(0); span <= n && want < 63; span <<= 1) ++want;
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if (levels_.size() < want) levels_.resize(want);
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}
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// Materialise every level n samples can need -- buckets *and* prefix sums --
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// and size each one up front, so a run of appends allocates nothing at all.
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u32 max_levels = 1;
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for (u64 span = level_span(0); span <= want && max_levels < 63; span <<= 1) ++max_levels;
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while (levels_.size() < max_levels) add_level();
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for (u32 l = 0; l < levels_.size(); ++l) {
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const usize want_l = static_cast<usize>(buckets_for(want, l));
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levels_[l].reserve(want_l);
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sums_[l].reserve(want_l);
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sumsqs_[l].reserve(want_l);
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}
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void MinMaxPyramid::push(u32 l, u64 k, const Entry& e) {
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Level& lv = levels_[l];
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// The first entry of a level fixes its base; every later entry is the next
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// absolute bucket, which is what keeps a level one contiguous run.
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if (lv.entries.empty()) lv.base = k;
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lv.entries.push_back(e);
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#ifdef PLOT_PYRAMID_COUNT_MERGES
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detail::merge_count().fetch_add(1, std::memory_order_relaxed);
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#endif
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}
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void MinMaxPyramid::append(f32 v) {
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const u64 prev = size_;
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const f64 vd = f64(v);
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// sum_[l].back() is the sum over every sample appended so far, and the newest
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// sample always lands in the last bucket of every level, so the last prefix
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// entry of every level is exactly the running total.
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const f64 total_before = sums_[0].empty() ? 0.0 : sums_[0].back();
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const f64 total = total_before + vd;
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const f64 sq_before = sumsqs_[0].empty() ? 0.0 : sumsqs_[0].back();
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const f64 total_sq = sq_before + vd * vd;
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const u64 idx = prev / kBucket;
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if (idx == levels_[0].size()) {
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levels_[0].push_back(MinMax{v, v});
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sums_[0].push_back(total);
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sumsqs_[0].push_back(total_sq);
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// The new sample always lands in the in-progress level-0 bucket, which is the
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// only bucket any append ever touches: a bucket becomes an entry exactly once,
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// complete, and is never rewritten.
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if (count_ % kBucket == 0) {
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pending_.mm.min = v;
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pending_.mm.max = v;
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pending_.sum = vd;
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pending_.sumsq = vd * vd;
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} else {
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MinMax& cur = levels_[0][static_cast<usize>(idx)];
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cur.min = std::min(cur.min, v);
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cur.max = std::max(cur.max, v);
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sums_[0][static_cast<usize>(idx)] = total;
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sumsqs_[0][static_cast<usize>(idx)] = total_sq;
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pending_.mm.min = std::min(pending_.mm.min, v);
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pending_.mm.max = std::max(pending_.mm.max, v);
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pending_.sum += vd;
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pending_.sumsq += vd * vd;
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}
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++count_;
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if (count_ % kBucket != 0) return; // the bucket is still partial: nothing to push
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const u64 k0 = count_ / kBucket - 1; // the level-0 bucket that just completed
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if (k0 < level_base(0)) return; // its span starts before the window: never read
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const Entry done = pending_;
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push(0, k0, done);
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// Cascade: level l gains an entry exactly when kBucket << l divides the sample
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// count, so the walk stops at the first level that gained nothing -- amortised
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// O(1) per sample (1/kBucket + 1/(2*kBucket) + ... = 1/(kBucket/2) merges).
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for (u32 l = 1; l < 63; ++l) {
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const u64 span = level_span(l);
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if (count_ % span != 0) break;
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const u64 k = count_ / span - 1; // the level-l bucket that just completed
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const u64 child = 2 * k; // its left child, at level l-1
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if (child < level_base(l - 1)) break; // a child is gone: this parent is not retained
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if (l == static_cast<u32>(levels_.size())) add_level();
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if (l >= live_levels_) live_levels_ = l + 1;
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const Entry& a = at(l - 1, child);
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const Entry& b = at(l - 1, child + 1);
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Entry m;
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m.mm.min = std::min(a.mm.min, b.mm.min);
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m.mm.max = std::max(a.mm.max, b.mm.max);
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m.sum = a.sum + b.sum;
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m.sumsq = a.sumsq + b.sumsq;
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push(l, k, m);
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}
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}
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void MinMaxPyramid::drop_before(u64 absolute_sample) {
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if (absolute_sample <= base_) return;
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if (absolute_sample > count_) {
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// The producer produced more than the ring held between two acquires: every
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// appended sample is gone and the ones in between were never appended, so the
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// pyramid restarts empty at the new base rather than splicing a gap.
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base_ = absolute_sample;
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count_ = absolute_sample;
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pending_ = Entry{};
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live_levels_ = 1;
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for (u32 l = 0; l < levels_.size(); ++l) {
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levels_[l].entries.clear();
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levels_[l].base = ceil_div(absolute_sample, level_span(l));
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}
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return;
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}
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for (u32 l = 1; l < 63; ++l) {
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// A level only carries data once the level below has more than one bucket: a
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// one-child parent would just duplicate it.
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if (levels_[l - 1].size() < 2) break;
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if (l == live_levels_) {
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++live_levels_;
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if (l == levels_.size()) { // no reserve() sized this level up front
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add_level();
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if (reserved_n_ != 0) {
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const usize want = static_cast<usize>(buckets_for(reserved_n_, l));
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levels_[l].reserve(want);
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sums_[l].reserve(want);
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sumsqs_[l].reserve(want);
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}
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}
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}
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const u64 ci = prev / level_span(l - 1); // current bucket at level l-1
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const u64 parent = ci / 2; // its parent at level l
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MinMax m;
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if ((ci & 1u) != 0) {
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const MinMax& a = levels_[l - 1][static_cast<usize>(ci - 1)];
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const MinMax& b = levels_[l - 1][static_cast<usize>(ci)];
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m.min = std::min(a.min, b.min);
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m.max = std::max(a.max, b.max);
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base_ = absolute_sample;
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for (u32 l = 0; l < levels_.size(); ++l) {
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Level& lv = levels_[l];
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// A bucket is dropped once its span starts before the window: the first
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// retained bucket of every level is the first one wholly inside the window,
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// which is exactly what the queries assume.
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const u64 keep = ceil_div(base_, level_span(l));
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if (keep <= lv.base) continue;
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const u64 have = static_cast<u64>(lv.entries.size());
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const u64 drop = std::min(keep - lv.base, have);
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lv.entries.erase(lv.entries.begin(),
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lv.entries.begin() + static_cast<std::ptrdiff_t>(drop));
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// The base is where the next entry goes: past the last one if the level was
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// emptied, which is how the cursor catches up with the sliding window.
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if (drop == have) {
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lv.base = keep;
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} else {
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m = levels_[l - 1][static_cast<usize>(ci)];
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}
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if (parent == levels_[l].size()) {
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levels_[l].push_back(m);
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sums_[l].push_back(total);
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sumsqs_[l].push_back(total_sq);
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} else {
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levels_[l][static_cast<usize>(parent)] = m;
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sums_[l][static_cast<usize>(parent)] = total;
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sumsqs_[l][static_cast<usize>(parent)] = total_sq;
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lv.base += drop;
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}
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}
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size_ = prev + 1;
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// The in-progress level-0 bucket may now start before the window's base: its
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// aggregate covers samples that are gone. It belongs to the bucket the window
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// starts inside, which is never read (the queries take whole buckets and the
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// Series scans the two partial edges raw), so discarding it is lossless.
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if (ceil_div(base_, kBucket) > count_ / kBucket) pending_ = Entry{};
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while (live_levels_ > 1 && level_size(live_levels_ - 1) == 0) --live_levels_;
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}
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void MinMaxPyramid::clear() {
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size_ = 0;
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count_ = 0;
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base_ = 0;
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live_levels_ = 1;
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for (auto& lv : levels_) lv.clear();
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for (auto& s : sums_) s.clear();
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for (auto& s : sumsqs_) s.clear();
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levels_.resize(1);
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levels_[0].entries.clear();
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levels_[0].base = 0;
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pending_ = Entry{};
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}
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std::span<const MinMax> MinMaxPyramid::level(u32 l) const {
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if (l >= level_count()) return {};
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return levels_[l];
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u64 MinMaxPyramid::level_base(u32 l) const noexcept {
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return l < levels_.size() ? levels_[l].base : u64{0};
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}
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u64 MinMaxPyramid::level_size(u32 l) const noexcept {
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return l < levels_.size() ? static_cast<u64>(levels_[l].entries.size()) : u64{0};
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}
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MinMax MinMaxPyramid::bucket(u32 l, u64 i) const { return at(l, i).mm; }
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Range MinMaxPyramid::reduce_buckets(u64 begin, u64 end) const {
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const u64 e = std::min(end, size_);
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const u64 b = std::min(begin, e);
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const u64 b0 = ceil_to_bucket(b) / kBucket; // first whole bucket inside
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const u64 b1 = e / kBucket; // one past the last whole bucket
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const u64 e = std::min(end, size());
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if (begin >= e) return Range{0.0, 0.0};
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// The bucket grid is absolute while these are window coordinates: window index
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// i is absolute window_base() + i, so the first whole bucket inside the range is
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// the first absolute bucket boundary at or after that.
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const u64 b0 = ceil_to_bucket(base_ + begin) / kBucket;
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const u64 b1 = (base_ + e) / kBucket;
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if (b1 <= b0) return Range{0.0, 0.0};
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return fold_range(*this, b0, b1);
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}
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f64 MinMaxPyramid::sum_buckets(u64 begin, u64 end) const {
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const u64 e = std::min(end, size_);
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const u64 b = std::min(begin, e);
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const u64 b0 = ceil_to_bucket(b) / kBucket;
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const u64 b1 = e / kBucket;
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const u64 e = std::min(end, size());
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if (begin >= e) return 0.0;
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const u64 b0 = ceil_to_bucket(base_ + begin) / kBucket;
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const u64 b1 = (base_ + e) / kBucket;
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if (b1 <= b0) return 0.0;
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f64 total = 0.0;
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cover_buckets(*this, b0, b1, [&](u32 l, u64 i) {
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const f64 prev = i == 0 ? 0.0 : sums_[l][static_cast<usize>(i - 1)];
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total += sums_[l][static_cast<usize>(i)] - prev;
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});
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cover_buckets(*this, b0, b1, [&](u32 l, u64 i) { total += at(l, i).sum; });
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return total;
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}
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f64 MinMaxPyramid::sumsq_buckets(u64 begin, u64 end) const {
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const u64 e = std::min(end, size_);
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const u64 b = std::min(begin, e);
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const u64 b0 = ceil_to_bucket(b) / kBucket;
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const u64 b1 = e / kBucket;
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const u64 e = std::min(end, size());
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if (begin >= e) return 0.0;
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const u64 b0 = ceil_to_bucket(base_ + begin) / kBucket;
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const u64 b1 = (base_ + e) / kBucket;
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if (b1 <= b0) return 0.0;
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f64 total = 0.0;
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cover_buckets(*this, b0, b1, [&](u32 l, u64 i) {
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const f64 prev = i == 0 ? 0.0 : sumsqs_[l][static_cast<usize>(i - 1)];
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total += sumsqs_[l][static_cast<usize>(i)] - prev;
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});
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cover_buckets(*this, b0, b1, [&](u32 l, u64 i) { total += at(l, i).sumsq; });
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return total;
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}
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@@ -229,7 +264,7 @@ u32 MinMaxPyramid::level_for(u64 n, f64 samples_per_pixel) const {
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const f64 lg = std::floor(std::log2(ratio));
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u32 l = lg >= f64(62) ? 62u : static_cast<u32>(lg);
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while (l > 0) {
|
||||
const bool exists = l < level_count() && level(l).size() >= 2;
|
||||
const bool exists = l < level_count() && level_size(l) >= 2;
|
||||
if (exists && buckets_for(n, l) >= 2) break;
|
||||
--l;
|
||||
}
|
||||
@@ -237,14 +272,14 @@ u32 MinMaxPyramid::level_for(u64 n, f64 samples_per_pixel) const {
|
||||
}
|
||||
|
||||
u64 MinMaxPyramid::snap(f64 x, f64 x0, f64 dx) const {
|
||||
if (dx <= 0.0 || size_ == 0) return 0;
|
||||
if (dx <= 0.0 || size() == 0) return 0;
|
||||
const f64 i = (x - x0) / dx;
|
||||
// Bound the round before it: llround() is undefined for values a long long
|
||||
// cannot hold, and this also maps NaN to index 0.
|
||||
if (!(i > 0.0)) return 0;
|
||||
if (i >= f64(size_)) return size_ - 1;
|
||||
if (i >= f64(size())) return size() - 1;
|
||||
const u64 idx = static_cast<u64>(std::llround(i));
|
||||
return idx >= size_ ? size_ - 1 : idx;
|
||||
return idx >= size() ? size() - 1 : idx;
|
||||
}
|
||||
|
||||
} // namespace plot::data
|
||||
Reference in new issue
Block a user